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Barren Glory
   ( 6)
Enchantment
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
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Barren Moor
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Barrensteppe Siege
   ( 4)
Enchantment
As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
This creature can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Barricade Breaker
 ( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) This creature attacks each combat if able.
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Barrier Breach
  ( 3)
Instant
Exile up to three target enchantments. Cycling ( , Discard this card: Draw a card.)
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Barrier of Bones
 ( 1)
Creature — Skeleton Wall
(0/3)
Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Barrin, Master Wizard
   ( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
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Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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Barrin's Codex
 ( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on this artifact. , , Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
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Barrin's Spite
   ( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Barroom Brawl
  ( 2)
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Barrow Ghoul
  ( 2)
Creature — Zombie
(4/4)
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
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Barrow Naughty
  ( 2)
Creature — Faerie
(1/3)
Flying This creature has lifelink as long as you control another Faerie.  : This creature gets +1/+0 until end of turn.
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Barrow Witches
  ( 5)
Creature — Human Warlock
(3/4)
When this creature enters, return target Knight card from your graveyard to your hand.
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Barrow-Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Barrowgoyf
  ( 3)
Creature — Lhurgoyf
(*/1+*)
Deathtouch, lifelink Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
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Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Bartel Runeaxe
    ( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
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Barter in Blood
   ( 4)
Sorcery
Each player sacrifices two creatures of their choice.
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Bartered Cow
  ( 4)
Creature — Ox
(3/3)
When this creature dies and when you discard this card, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Bartizan Bats
  ( 4)
Creature — Bat
(3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bartolomé del Presidio
  ( 2)
Legendary Creature — Vampire Knight
(2/1)
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
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Baru, Fist of Krosa
   ( 5)
Legendary Creature — Human Druid
(4/4)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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Basal Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add  ."
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Basalt Gargoyle
  ( 3)
Creature — Gargoyle
(3/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +0/+1 until end of turn.
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Basalt Golem
 ( 5)
Artifact Creature — Golem
(2/4)
This creature can't be blocked by artifact creatures. Whenever this creature becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
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Basalt Ravager
  ( 4)
Creature — Giant Wizard
(4/2)
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
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Basandra, Battle Seraph
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Base Camp
( 0)
Land
This land enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Baseball Bat
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bash to Bits
  ( 4)
Instant
Destroy target artifact. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Bashful Beastie
  ( 5)
Creature — Beast
(5/4)
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Basic Conjuration
   ( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Basilica Bell-Haunt
    ( 4)
Creature — Spirit
(3/4)
When this creature enters, each opponent discards a card and you gain 3 life.
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Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
  ( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Shepherd
   ( 5)
Creature — Phyrexian Angel
(3/3)
Flying When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
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Basilica Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
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Basilica Stalker
  ( 6)
Creature — Vampire Detective
(3/4)
Flying Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Basilisk Collar
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Basim Ibn Ishaq
  ( 2)
Legendary Creature — Human Assassin
(2/2)
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
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Basking Broodscale
  ( 2)
Creature — Eldrazi Lizard
(2/2)
Devoid (This card has no color.)  : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Basking Capybara
  ( 2)
Creature — Capybara
(1/3)
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Basri Ket
   ( 3)
Legendary Planeswalker — Basri
(3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Basri, Devoted Paladin
   ( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
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Basri's Acolyte
   ( 4)
Creature — Cat Cleric
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
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Basri's Aegis
   ( 4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Bastion Inventor
  ( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bastion Mastodon
 ( 5)
Artifact Creature — Elephant
(4/5)
: This creature gains vigilance until end of turn.
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Bastion of Remembrance
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Bastion Protector
  ( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
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Bat-
( 0)
Creature — Bat
(+1/+1)
Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment  ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Bat Colony
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
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Bat Whisperer
  ( 4)
Creature — Vampire
(4/2)
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
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Bathe in Light
  ( 2)
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.
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Baton of Morale
 ( 2)
Artifact
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
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Batterbone
 ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip 
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Battered Golem
 ( 3)
Artifact Creature — Golem
(3/2)
This creature doesn't untap during your untap step. Whenever an artifact enters, you may untap this creature.
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Batterhorn
  ( 5)
Creature — Beast
(4/3)
When this creature enters, you may destroy target artifact.
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Battering Krasis
  ( 3)
Creature — Shark Beast
(2/1)
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
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Battershield Warrior
  ( 3)
Creature — Human Warrior
(2/2)
Boast —  : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Batterskull
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return this Equipment to its owner's hand.
Equip 
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Battery Bearer
   ( 4)
Creature — Human Artificer
(3/4)
Creatures you control have " : Add . This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
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Battle Angels of Tyr
   ( 4)
Creature — Angel Knight
(4/4)
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Battle at the Bridge
  ( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Battle at the Helvault
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
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Battle Brawler
  ( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
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Battle Cry
  ( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Cry Goblin
  ( 2)
Creature — Goblin
(2/2)
 : Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Battle for Bretagard
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
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Battle Frenzy
  ( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Battle Hymn
  ( 2)
Instant
Add for each creature you control.
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Battle Mammoth
   ( 5)
Creature — Elephant
(6/5)
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell   (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Battle of Frost and Fire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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