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Summoner's Bane
   ( 4)
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
Domain —  : Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Sunbeam Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: You gain 5 life.
, Sacrifice this artifact: Draw a card.
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Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft this creature, add one mana of that color.
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Sunbird Standard
 ( 3)
Artifact
: Add one mana of any color.
Craft with one or more ( , Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Sunbird's Invocation
  ( 6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sunblade Angel
  ( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sunblade Elf
 ( 1)
Creature — Elf Warrior
(1/1)
This creature gets +1/+1 as long as you control a Plains.  : Creatures you control get +1/+1 until end of turn.
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Sunblade Samurai
  ( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sunblast Angel
   ( 6)
Creature — Angel
(4/5)
Flying When this creature enters, destroy all tapped creatures.
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Sun-Blessed Healer
  ( 2)
Creature — Human Cleric
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
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Sun-Blessed Mount
   ( 5)
Creature — Dinosaur
(4/4)
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sunbond
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sunbringer's Touch
   ( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sunfire Balm
  ( 3)
Instant
Prevent the next 4 damage that would be dealt to any target this turn. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
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Sungold Barrage
  ( 3)
Instant
Destroy target creature with toughness 4 or greater.
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Sunweb
  ( 4)
Creature — Wall
(5/6)
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
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Superior Numbers
  ( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Suppression Bonds
  ( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Surge of Brilliance
  ( 2)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Surgical Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
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Surly Badgersaur
  ( 4)
Creature — Badger Dinosaur
(3/3)
Whenever you discard a creature card, put a +1/+1 counter on this creature. Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
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Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When this creature enters, you may return target tapped creature to its owner's hand.
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Surrakar Spellblade
   ( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surrounded by Orcs
  ( 4)
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Survivors' Bond
  ( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
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Suspicious Bookcase
 ( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Swans of Bryn Argoll
   ( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Swarm of Bloodflies
  ( 5)
Creature — Insect
(0/0)
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
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Swarm Saboteur
  ( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu  ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Swarm Shambler
 ( 1)
Creature — Fungus Beast
(0/0)
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on this creature.
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Swarmborn Giant
   ( 4)
Creature — Giant
(6/6)
When you're dealt combat damage, sacrifice this creature.   : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach.
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Swarming Goblins
  ( 5)
Creature — Goblin
(4/3)
When this creature enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
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Swashbuckler Extraordinaire
  ( 3)
Creature — Dragon Rogue Warrior
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
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Swashbuckling
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Sweatworks Brawler
  ( 4)
Creature — Human Artificer
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace
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Sweet Oblivion
  ( 2)
Sorcery
Target player mills four cards. Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Swiftblade Vindicator
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Swiftfoot Boots
 ( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Swinging Ship (Swinging Ship (b))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 4, 6
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Sword of Body and Mind
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip 
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Sylvan Basilisk
   ( 5)
Creature — Basilisk
(2/4)
Whenever this creature becomes blocked by a creature, destroy that creature.
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Sylvan Library
  ( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvia Brightspear
  ( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Sylvok Battle-Chair
   ( 6)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip   
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Symbiosis
  ( 2)
Instant
Two target creatures each get +2/+2 until end of turn.
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Symbiotic Beast
   ( 6)
Creature — Insect Beast
(4/4)
When this creature dies, create four 1/1 green Insect creature tokens.
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Symbiotic Deployment
  ( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
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Symbiotic Elf
  ( 4)
Creature — Elf
(2/2)
When this creature dies, create two 1/1 green Insect creature tokens.
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Symbiotic Wurm
    ( 8)
Creature — Wurm
(7/7)
When this creature dies, create seven 1/1 green Insect creature tokens.
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Symbol Status
   ( 4)
Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
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Syr Carah, the Bold
   ( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Tabaxi Toucaneers
  ( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Tablet of Epityr
 ( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
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Tablet of the Guilds
 ( 2)
Artifact
As this artifact enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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Taborax, Hope's Demise
  ( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
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Tainted Observer
   ( 3)
Creature — Phyrexian Bird
(2/3)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tajic, Blade of the Legion
   ( 4)
Legendary Creature — Human Soldier
(2/2)
Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Spellscorn Coven (Take It Back)
  ( 3)
Instant — Adventure
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Take the Bait
   ( 4)
Instant
Cast this spell only during combat on an opponent's turn. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
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Takenuma Bleeder
  ( 3)
Creature — Ogre Shaman
(3/3)
Whenever this creature attacks or blocks, you lose 1 life if you don't control a Demon.
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Talara's Bane
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
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Talara's Battalion
  ( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
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Tall as a Beanstalk
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
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Tamiyo's Immobilizer
  ( 4)
Artifact
This artifact enters with four oil counters on it. , Remove an oil counter from this artifact: Tap target artifact or creature.
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Tana, the Bloodsower
   ( 4)
Legendary Creature — Elf Druid
(2/2)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
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Tangle Tumbler
 ( 3)
Artifact — Vehicle
(6/6)
Vigilance , : Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: This Vehicle becomes an artifact creature until end of turn.
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Tanglespan Bridgeworks
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Tarox Bladewing
    ( 5)
Legendary Creature — Dragon
(4/3)
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
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Task Mage Assembly
  ( 3)
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment. : This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
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Taste of Blood
 ( 1)
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
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Tatyova, Benthic Druid
   ( 5)
Legendary Creature — Merfolk Druid
(3/3)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
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Taunting Arbormage
  ( 3)
Creature — Elf Wizard
(2/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
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Taunting Kobold
 ( 1)
Creature — Kobold
(0/1)
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Tavern Brawler
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
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Teach by Example
  ( 2)
Instant
( can be paid with either or .) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Tectonic Break
   ( 2)
Sorcery
Each player sacrifices X lands of their choice.
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Teeterpeak Ambusher
  ( 2)
Creature — Goblin Warrior
(1/3)
 : This creature gets +2/+0 until end of turn.
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