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Wumpus Aberration
  ( 4)
Creature — Eldrazi Beast
(6/6)
Devoid (This card has no color.) When you cast this spell, if wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
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Wydwen, the Biting Gale
   ( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying  , Pay 1 life: Return Wydwen to its owner's hand.
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Wyll, Blade of Frontiers
  ( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
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Xathrid Slyblade
  ( 3)
Creature — Human Assassin
(2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Xerex Strobe-Knight
  ( 3)
Creature — Human Knight
(2/2)
Flying, vigilance : Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
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Yamabushi's Flame
  ( 3)
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Yamabushi's Storm
  ( 2)
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Yanling's Harbinger
   ( 5)
Creature — Bird
(2/4)
Flying When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Yasharn, Implacable Earth
   ( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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Yathan Tombguard
  ( 3)
Creature — Human Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
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Yavimaya's Embrace
    ( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
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Yggdrasil, Rebirth Engine
 ( 3)
Legendary Artifact
When Yggdrasil enters, exile all creature cards from your graveyard. : Exile the top three cards of your library.
, : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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Yomiji, Who Bars the Way
   ( 7)
Legendary Creature — Spirit
(4/4)
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
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Yorvo, Lord of Garenbrig
   ( 3)
Legendary Creature — Giant Noble
(0/0)
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
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You See a Pair of Goblins
  ( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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You're Ambushed on the Road
 ( 1)
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
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You're Confronted by Robbers
  ( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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You've Been Caught Stealing
  ( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Yuan-Ti Fang-Blade
  ( 3)
Creature — Snake Rogue
(2/2)
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zabaz, the Glimmerwasp
 ( 1)
Legendary Artifact Creature — Insect
(0/0)
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control.
: Zabaz gains flying until end of turn.
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Zagoth Mamba
 ( 1)
Creature — Nightmare Snake
(1/1)
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
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Zagras, Thief of Heartbeats
   ( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zebra Unicorn
   ( 4)
Creature — Unicorn
(2/2)
Whenever this creature deals damage, you gain that much life.
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Zephid's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
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Zephyr Boots
 ( 1)
Artifact — Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Zephyr Scribe
  ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap this creature.
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Zhentarim Bandit
  ( 2)
Creature — Halfling Rogue
(2/1)
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Zhur-Taa Goblin
  ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Zodiac Rabbit
 ( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zombie Apocalypse
    ( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Zombie Assassin
  ( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
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Zombie Boa
  ( 5)
Creature — Zombie Snake
(3/3)
 : Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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Zombie Brute
  ( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Zombie Cannibal
 ( 1)
Creature — Zombie
(1/1)
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
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Zombie Cheese Magician
( 0)
Stickers
2 — First strike 4 — Whenever this creature deals combat damage to a player, draw that many cards. 2 — 3/3 3 — 6/2
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Zombie Cutthroat
   ( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Fanboy
  ( 3)
Creature — Zombie Gamer
(1/1)
As this creature enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.
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Zombie Infestation
  ( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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Zombie Mob
   ( 4)
Creature — Zombie
(2/0)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. When this creature enters, exile all creature cards from your graveyard.
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Zombie Musher
  ( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate this creature. ( can be paid with one mana from a snow source.)
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Zombie Ogre
   ( 5)
Creature — Zombie Ogre
(3/5)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zombie Scavengers
  ( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate this creature.
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Zombie Trailblazer
   ( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Zombify
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Zuran Orb
 ( 0)
Artifact
Sacrifice a land: You gain 2 life.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zzzyxas's Abyss
   ( 3)
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
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