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Argivian Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Ballad of the Black Flag
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost less to cast.
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Bite of the Black Rose
  ( 4)
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Black Carriage
   ( 5)
Creature — Horse
(4/4)
Trample This creature doesn't untap during your untap step. Sacrifice a creature: Untap this creature. Activate only during your upkeep.
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Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When this creature dies, target opponent discards a card at random.
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Black Dragon
   ( 7)
Creature — Dragon
(4/4)
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
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Black Dragon Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than black. : Add or one mana of the chosen color.
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Black Hole
  ( 4)
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
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Black Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Black Lotus
 ( 0)
Artifact
, Sacrifice this artifact: Add three mana of any one color.
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Black Market
   ( 5)
Enchantment
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment.
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Black Market Connections
  ( 3)
Enchantment
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
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Black Market Tycoon
  ( 2)
Creature — Cat Rogue
(2/2)
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. : Create a Treasure token.
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Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
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Black Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
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Black Sun's Twilight
  ( 1)
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
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Black Sun's Zenith
   ( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Black Vise
 ( 1)
Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
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Black Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
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Blackblade Reforged
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature  Equip 
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Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
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Blackcleave Cliffs
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Blackcleave Goblin
  ( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blacker Lotus
 ( 0)
Artifact
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
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Blacklance Paragon
  ( 2)
Creature — Human Knight
(3/1)
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
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Blackmail
 ( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blacksmith's Skill
 ( 1)
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
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Blacksmith's Talent
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .  : Level 2
//Level_2// At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.  : Level 3
//Level_3// During your turn, equipped creatures you control have double strike and haste.
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Blacksnag Buzzard
  ( 3)
Creature — Bird
(2/1)
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Circle of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Common Black Removal (playtest)
   ( 4)
Instant
Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.
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Gideon Blackblade
   ( 3)
Legendary Planeswalker — Gideon
(4)
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Knights of the Black Rose
   ( 5)
Creature — Human Knight
(4/4)
When this creature enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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March from the Black Gate
  ( 2)
Enchantment
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Marchesa, the Black Rose
    ( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Masked Blackguard
  ( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.)  : This creature gets +1/+1 until end of turn.
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Ob Nixilis of the Black Oath
   ( 5)
Legendary Planeswalker — Nixilis
(3)
+2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with " , Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
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Oona's Blackguard
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Rune of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Settlement Blacksmith
  ( 3)
Creature — Human Artificer
(3/3)
When this creature enters, if you control an Equipment, draw a card.
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The Black Breath
  ( 3)
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
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The Blackstaff of Waterdeep
 ( 1)
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue —  , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
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Thorn of the Black Rose
  ( 4)
Creature — Human Assassin
(1/3)
Deathtouch When this creature enters, you become the monarch.
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