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Agatha's Champion
  ( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Ahn-Crop Champion
   ( 4)
Creature — Human Warrior
(4/4)
You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Anointer of Champions
 ( 1)
Creature — Human Cleric
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Aspiring Champion
  ( 4)
Creature — Astartes Warrior
(3/3)
Menace Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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Auriok Champion
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters, you may gain 1 life.
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Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
This creature can't block. Raid —  : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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Champion Lancer
   ( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to this creature by creatures.
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Champion of Arashin
  ( 4)
Creature — Dog Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Dusan
  ( 3)
Creature — Human Warrior
(4/2)
Trample Renew —  , Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
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Champion of Dusk
   ( 5)
Creature — Vampire Knight
(4/4)
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
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Champion of Rhonas
  ( 4)
Creature — Jackal Warrior
(3/3)
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Champion of the Flame
  ( 2)
Creature — Human Warrior
(1/1)
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
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Champion of the Hareish (playtest)
 ( 1)
Creature — — Rabbit Soldier
(1/1)
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
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Champion of the Parish
 ( 1)
Creature — Human Soldier
(1/1)
Whenever another Human you control enters, put a +1/+1 counter on this creature.
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Champion of the Perished
 ( 1)
Creature — Zombie
(1/1)
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
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Champion's Drake
  ( 2)
Creature — Drake
(1/1)
Flying This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
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Champion's Helm
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip 
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Champions of Minas Tirith
  ( 6)
Creature — Human Soldier
(4/6)
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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Champions of Tyr
   ( 4)
Creature — — Angel Knight
(4/3)
Flying, double team When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
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Champion's Victory
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Cleon, Merry Champion
  ( 3)
Legendary Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Death-Greeter's Champion
  ( 3)
Creature — Human Warrior
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
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Deeproot Champion
  ( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dwarfhold Champion
  ( 2)
Creature — Dwarf Warrior
(3/1)
As long as this creature is equipped, it gets +0/+2.
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Etched Champion
 ( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
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Ethereal Champion
    ( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
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Everdawn Champion
   ( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to this creature.
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Expedition Champion
  ( 3)
Creature — Human Warrior
(2/3)
This creature gets +2/+0 as long as you control another Warrior.
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Fervent Champion
 ( 1)
Creature — Human Knight
(1/1)
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost less to activate.
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When this creature enters, it deals damage to any target equal to the number of creatures you control. : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Gideon, Champion of Justice
   ( 4)
Legendary Planeswalker — Gideon
(4)
+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
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Goblin Champion
 ( 1)
Creature — Goblin Warrior
(0/1)
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Goldmaw Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
Boast —  : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Heron's Grace Champion
   ( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
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Iroas's Champion
   ( 3)
Creature — Human Soldier
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Keldon Champion
   ( 4)
Creature — Human Barbarian
(3/2)
Haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
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Kotis, Sibsig Champion
   ( 3)
Legendary Creature — Zombie Warrior
(3/3)
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
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Labyrinth Champion
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
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Lae'zel, Vlaakith's Champion
  ( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Laquatus's Champion
   ( 6)
Creature — Nightmare Horror
(6/3)
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. : Regenerate this creature.
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Ledev Champion
   ( 3)
Creature — Elf Knight
(2/2)
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.   : Create a 1/1 white Soldier creature token with lifelink.
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Lena, Selfless Champion
   ( 6)
Legendary Creature — Human Knight
(3/3)
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Nimbus Champion
  ( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Null Champion
  ( 2)
Creature — Zombie Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 : Regenerate this creature.
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Ondu Champion
   ( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
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Opal Champion
  ( 3)
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
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Preening Champion
  ( 3)
Creature — Bird Knight
(2/2)
Flying When this creature enters, create a 1/1 blue and red Elemental creature token.
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Runeforge Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.
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Scrapper Champion
  ( 4)
Creature — Human Artificer
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, put a +1/+1 counter on it.
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Setessan Champion
  ( 3)
Creature — Human Warrior
(1/3)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
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Sigarda, Champion of Light
    ( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Soltari Champion
  ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
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Steel Leaf Champion
   ( 3)
Creature — Elf Knight
(5/4)
This creature can't be blocked by creatures with power 2 or less.
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Steelburr Champion
  ( 3)
Creature — Mouse Soldier
(1/1)
Offspring  (You may pay an additional  as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
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Stoic Champion
  ( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
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Talruum Champion
  ( 5)
Creature — Minotaur
(3/3)
First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
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Tetsuo, Imperial Champion
   ( 3)
Legendary Creature — Human Samurai
(3/3)
Whenever Tetsuo attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
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Tetzin, Gnome Champion
   ( 3)
Legendary Artifact Creature — Gnome
(2/2)
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts ( , Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Thrull Champion
  ( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control this creature.
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Trynn, Champion of Freedom
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Undergrowth Champion
   ( 3)
Creature — Elemental
(2/2)
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Ursine Champion
  ( 2)
Creature — Human Berserker
(2/2)
 : This creature gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
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Vampire Champion
  ( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
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Vault of Champions
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Vivien, Champion of the Wilds
  ( 3)
Legendary Planeswalker — Vivien
(4)
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
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Wandering Champion
  ( 2)
Creature — Human Monk
(3/1)
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
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Wee Champion
 ( 1)
Creature — Minotaur Child Guest
(0/1)
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
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Woodland Champion
  ( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
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