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Astral Confrontation
  ( 5)
Instant
This spell costs less to cast for each opponent you're attacking. Exile target creature.
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Brokers Confluence
    ( 5)
Instant
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
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Cabaretti Confluence
    ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Cerebral Confiscation
  ( 3)
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
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Chaos Confetti
 ( 4)
Artifact
, : Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
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Circle of Confinement
  ( 2)
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
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Cloak of Confusion
  ( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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Coerced Confession
  ( 5)
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
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Confession Dial
 ( 3)
Artifact
When this artifact enters, surveil 3. : Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Whenever a player discards a card, you may gain 1 life.
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Confidence from Strength
  ( 3)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Confirm Suspicions
   ( 5)
Instant
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Confiscate
   ( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Conflagrate
   ( 1)
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback— , Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Confound
  ( 2)
Instant
Counter target spell that targets a creature. Draw a card.
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Confounding Conundrum
  ( 2)
Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
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Confounding Riddle
  ( 3)
Instant
Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays .
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Confront the Assault
  ( 5)
Instant
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
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Confront the Past
  ( 1)
Sorcery — Lesson
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
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Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Confusion in the Ranks
   ( 5)
Enchantment
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Cosmium Confluence
  ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
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Curse of Conformity
  ( 5)
Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Dark Confidant
  ( 2)
Creature — Human Wizard
(2/1)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Doomsday Confluence
   ( 1)
Sorcery
Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature of their choice. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.
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Dwarven Confluencer (playtest)
  ( 3)
Creature — — Dwarf
(1/1)
: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with " , Pay 1 life: Add one mana of any color.")
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Eldrazi Confluence
   ( 4)
Instant
Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
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Epic Confrontation
  ( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Experimental Confectioner
  ( 3)
Creature — Human Peasant
(2/3)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
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Extract a Confession
  ( 2)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fiery Confluence
   ( 4)
Sorcery
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
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Increasing Confusion
  ( 1)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Maestros Confluence
    ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Mystic Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.
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Obscura Confluence
    ( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Phabine, Boss's Confidant
    ( 6)
Legendary Creature — Cat Advisor
(3/6)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
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Righteous Confluence
   ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
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Riveteers Confluence
    ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped.
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Show of Confidence
  ( 2)
Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
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Solitary Confinement
  ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
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Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
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Swift Reconfiguration
 ( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Verdant Confluence
   ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Vizkopa Confessor
   ( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Wretched Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
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You're Confronted by Robbers
  ( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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