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Shepherd of Heroes
  ( 5)
Creature — Angel Cleric
(3/4)
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Shepherd of Rot
  ( 2)
Creature — Zombie Cleric
(1/1)
: Each player loses 1 life for each Zombie on the battlefield.
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Shepherd of the Clouds
  ( 5)
Creature — Pegasus
(4/3)
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
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Shepherd of the Cosmos
   ( 6)
Creature — Angel Warrior
(3/3)
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Shepherding Spirits
   ( 6)
Creature — Spirit
(4/5)
Flying Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Shessra, Death's Whisper
   ( 4)
Legendary Creature — Human Elf Warlock
(1/3)
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
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Shield Bearer
  ( 2)
Creature — Human Soldier
(0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Shield Broker
   ( 5)
Creature — Octopus Advisor
(3/4)
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Shield Dancer
  ( 3)
Creature — Human Rebel
(1/3)
 : The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
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Shield Mare
   ( 3)
Creature — Horse
(2/3)
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
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Shield Mate
 ( 1)
Creature — Human Soldier
(1/1)
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
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Shield of Kaldra
 ( 4)
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip 
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Shield of the Ages
 ( 2)
Artifact
: Prevent the next 1 damage that would be dealt to you this turn.
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Shield of the Avatar
 ( 1)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shield of the Oversoul
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
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Shield of the Realm
 ( 2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip 
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Shield of the Righteous
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 
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Shield Sphere
 ( 0)
Artifact Creature — Wall
(0/6)
Defender Whenever this creature blocks, put a -0/-1 counter on it.
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Shield Wall
  ( 2)
Instant
Creatures you control get +0/+2 until end of turn.
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Shielded by Faith
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
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Shielded Passage
 ( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Shieldhide Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, lifelink Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Shielding Plax
  ( 3)
Enchantment — Aura
( can be paid with either or .) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
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Shieldmage Advocate
  ( 3)
Creature — Human Cleric
(1/3)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
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Shieldmage Elder
  ( 6)
Creature — Human Cleric Wizard
(2/3)
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
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Garenbrig Carver (Shield's Might)
  ( 2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Shields of Velis Vel
 ( 1)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
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Shield-Wall Sentinel
 ( 4)
Artifact Creature — Golem
(1/3)
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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Shifting Borders
  ( 4)
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Shifting Shadow
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
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Shifty Doppelganger
  ( 3)
Creature — Shapeshifter
(1/1)
 , Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
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Shiko and Narset, Unified
    ( 4)
Legendary Creature — Human Spirit Dragon
(4/4)
Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
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Shimatsu the Bloodcloaked
  ( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shimmer Dragon
   ( 6)
Creature — Dragon
(5/6)
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
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Shimmerdrift Vale
( 0)
Snow Land
This land enters tapped. As this land enters, choose a color. : Add one mana of the chosen color.
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Shimmerscale Drake
  ( 5)
Creature — Drake
(3/4)
Flying Cycling ( , Discard this card: Draw a card.)
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Shineshadow Snarl
( 0)
Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. : Add or .
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Shinewend
  ( 2)
Creature — Elemental
(0/0)
Flying This creature enters with a +1/+1 counter on it.  , Remove a +1/+1 counter from this creature: Destroy target enchantment.
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Shipwreck Dowser
   ( 5)
Creature — Merfolk Wizard
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Shivan Devastator
  ( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste This creature enters with X +1/+1 counters on it.
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Shivan Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shivan Sand-Mage
   ( 4)
Creature — Lizard Shaman
(3/2)
When this creature enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—
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Shock Brigade
  ( 2)
Creature — Goblin Soldier
(1/3)
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Shockmaw Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shoot Down
  ( 4)
Sorcery
Exile target artifact, enchantment, or creature with flying.
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Short Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shoulder to Shoulder
  ( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
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Show and Tell
  ( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Show of Confidence
  ( 2)
Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
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Showdown of the Skalds
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shredded Sails
  ( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Shredding Winds
  ( 3)
Instant
Shredding Winds deals 7 damage to target creature with flying.
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Shreds of Sanity
  ( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shrewd Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. : Target creature can't block this creature this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from this creature. Whenever you cast a red spell, remove a -1/-1 counter from this creature.
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Shrewd Negotiation
  ( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Shrewd Storyteller
   ( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
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Shriek of Dread
  ( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriekdiver
  ( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : This creature gains haste until end of turn.
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Shrieking Drake
 ( 1)
Creature — Drake
(1/1)
Flying When this creature enters, return a creature you control to its owner's hand.
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Shriekwood Devourer
   ( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrine of Boundless Growth
 ( 3)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact. , Sacrifice this artifact: Add for each charge counter on this artifact.
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Shrine Steward
 ( 5)
Artifact Creature — Construct
(3/2)
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Shrouded Lore
 ( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Shrouded Shepherd
  ( 2)
Creature — Spirit Warrior
(2/2)
When this creature enters, target creature you control gets +2/+2 until end of turn.
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Shroudstomper
     ( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Shu Defender
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it gets +0/+2 until end of turn.
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Shu Soldier-Farmers
  ( 5)
Creature — Human Soldier
(2/4)
When this creature enters, you gain 4 life.
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Sibsig Muckdraggers
  ( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When this creature enters, return target creature card from your graveyard to your hand.
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Sick and Tired
  ( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sickening Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickle Dancer
  ( 3)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
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Sidar Jabari
  ( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Jabari of Zhalfir
    ( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Side Quest
 ( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Side to Side
  ( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Sideswipe
  ( 2)
Instant
You may change any targets of target Arcane spell.
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Sidewinder Naga
  ( 3)
Creature — Snake Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
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Sidewinder Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Sidisi, Brood Tyrant
    ( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Regent of the Mire
  ( 2)
Legendary Creature — Zombie Snake Warlock
(1/3)
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
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Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
 ( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
  ( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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