|
Siege Modification
   ( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
|
|
|
Siege-Gang Commander
   ( 5)
Creature — Goblin
(2/2)
When this creature enters, create three 1/1 red Goblin creature tokens.  , Sacrifice a Goblin: This creature deals 2 damage to any target.
|
|
|
Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
|
|
|
Sigarda, Champion of Light
    ( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Sigarda, Font of Blessings
   ( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
|
|
|
Sigarda, Heron's Grace
   ( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
|
|
|
Sigarda, Host of Herons
    ( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
|
|
Sigarda's Aid
 ( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
|
|
|
Sigarda's Imprisonment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Exile enchanted creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
|
|
|
Sigarda's Splendor
   ( 4)
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
|
|
|
Sigarda's Summons
   ( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
|
|
|
Sigarda's Vanguard
  ( 5)
Creature — Angel
(3/3)
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
|
|
|
Sigardian Evangel
  ( 2)
Creature — — Human Cleric
(3/1)
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
|
|
|
Sigardian Paladin
   ( 4)
Creature — Human Knight
(4/4)
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.   : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
|
|
|
Sigardian Priest
  ( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
|
|
|
Sigardian Savior
   ( 5)
Creature — Angel
(3/3)
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
|
|
Sigardian Zealot
  ( 5)
Creature — Human Cleric
(3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
|
|
|
Sight Beyond Sight
  ( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Sight of the Scalelords
  ( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
|
|
|
Sighted-Caste Sorcerer
  ( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Sigil of Distinction
 ( 0)
Artifact — Equipment
This Equipment enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on this Equipment. Equip—Remove a charge counter from this Equipment.
|
|
|
Sigil of the Nayan Gods
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling ( , Discard this card: Draw a card.)
|
|
|
Sigil of the New Dawn
  ( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay  . If you do, return that card to your hand.
|
|
|
Sigiled Behemoth
   ( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Sigiled Contender
  ( 4)
Creature — Human Warrior
(3/3)
This creature has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Sigiled Paladin
  ( 2)
Creature — Human Knight
(2/2)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Sigiled Sentinel
  ( 3)
Creature — Human Knight
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
|
|
|
Sigiled Skink
  ( 2)
Creature — Lizard
(2/1)
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Sigiled Starfish
  ( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
|
|
|
Sign in Blood
  ( 2)
Sorcery
Target player draws two cards and loses 2 life.
|
|
|
Sigrid, God-Favored
   ( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
|
|
|
Sigurd, Jarl of Ravensthorpe
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
|
|
|
Silas Renn, Seeker Adept
   ( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
|
|
|
Silburlind Snapper
  ( 6)
Creature — Turtle
(6/6)
This creature can't attack unless you've cast a noncreature spell this turn.
|
|
|
Silent Dart
 ( 1)
Artifact
, , Sacrifice this artifact: It deals 3 damage to target creature.
|
|
|
Silent Departure
 ( 1)
Sorcery
Return target creature to its owner's hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Silhana Ledgewalker
  ( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
|
|
|
Silhana Wayfinder
  ( 2)
Creature — Elf Scout
(2/1)
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
|
|
|
Silkenfist Order
   ( 5)
Creature — Kor Soldier
(3/5)
Whenever this creature becomes blocked, untap it.
|
|
|
Silkguard
  ( 1)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
|
|
|
Silklash Spider
   ( 5)
Creature — Spider
(2/7)
Reach   : This creature deals X damage to each creature with flying.
|
|
|
Silumgar, the Drifting Death
   ( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
|
|
|
Silumgar's Command
   ( 5)
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
|
|
|
Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Silvar, Devourer of the Free
   ( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
|
|
|
Silver Deputy
 ( 2)
Artifact Creature — Mercenary
(1/2)
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
|
|
|
Silver Drake
   ( 3)
Creature — Drake
(3/3)
Flying When this creature enters, return a white or blue creature you control to its owner's hand.
|
|
|
Silver Shroud Costume
 ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip 
|
|
|
Silverback Elder
    ( 5)
Creature — Ape Shaman
(5/7)
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
|
|
|
Silverblade Paladin
   ( 3)
Creature — Human Knight
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
|
|
|
Silverclad Ferocidons
   ( 7)
Creature — Dinosaur
(8/5)
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
|
|
|
Silvergill Adept
  ( 2)
Creature — Merfolk Wizard
(2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When this creature enters, draw a card.
|
|
|
Silvergill Douser
  ( 2)
Creature — Merfolk Wizard
(1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
|
|
|
Silverglade Elemental
  ( 5)
Creature — Elemental
(4/4)
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
|
|
Silver-Inlaid Dagger
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip 
|
|
|
Silverquill Command
   ( 4)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
|
|
|
Silverquill Pledgemage
   ( 3)
Creature — Vampire Cleric
(3/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
|
|
|
Silverwing Squadron
  ( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
|
|
|
Sima Yi, Wei Field Marshal
  ( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi's power is equal to the number of Swamps you control.
|
|
|
Simic Ascendancy
  ( 2)
Enchantment
  : Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
|
|
|
Sin Prodder
  ( 3)
Creature — Devil
(3/2)
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
|
|
|
Sindbad
  ( 2)
Creature — Human
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
|
|
|
Singe-Mind Ogre
   ( 4)
Creature — Ogre Mutant
(3/2)
When this creature enters, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
|
|
|
Sinner's Judgment
( 0)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
|
|
|
Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
This creature can't be blocked by more than one creature.
|
|
|
Sire of Seven Deaths
 ( 7)
Creature — Eldrazi
(7/7)
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
|
|
|
Siren of the Fanged Coast
   ( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
|
|
|
Sisterhood of Karn
  ( 2)
Creature — Cleric
(0/0)
This creature enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.
|
|
|
Sivitri, Dragon Master
   ( 4)
Legendary Planeswalker — Sivitri
(4)
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. −3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. −7: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
|
|
|
Six-Sided Die
  ( 3)
Instant
Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
|
|
|
Skanos Dragonheart
  ( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
|
|
|
Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying   : Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
|
|
|
Skemfar Shadowsage
  ( 4)
Creature — Elf Cleric
(2/5)
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
|
|
|
Skilled Animator
  ( 3)
Creature — Human Artificer
(1/3)
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
|
|
|
Skinbrand Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard this card: Target attacking creature gets +2/+1 until end of turn.
|
|
|
Skinrender
   ( 4)
Creature — Phyrexian Zombie
(3/3)
When this creature enters, put three -1/-1 counters on target creature.
|
|
|
Skirk Commando
   ( 3)
Creature — Goblin
(2/1)
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Skirk Drill Sergeant
  ( 2)
Creature — Goblin
(2/1)
Whenever this creature or another Goblin dies, you may pay  . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
|
|
|
Skirk Marauder
  ( 2)
Creature — Goblin
(2/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to any target.
|
|
|