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Slith Strider
   ( 3)
Creature — Slith
(1/1)
Whenever this creature becomes blocked, draw a card. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slither Blade
 ( 1)
Creature — Snake Rogue
(1/2)
This creature can't be blocked.
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Slitherhead
 ( 1)
Creature — Plant Zombie
(1/1)
Scavenge ( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
 ( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
  ( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Sludge Crawler
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : This creature gets +1/+1 until end of turn.
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Sludge Monster
   ( 5)
Creature — Horror
(5/5)
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Sludge Titan
   ( 6)
Creature — Zombie Giant
(6/6)
Trample Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
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Slumbering Keepguard
 ( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1.  : This creature gets +1/+1 until end of turn for each enchantment you control.
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Sly Spy (Sly Spy (d))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Smash to Dust
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
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Sméagol, Helpful Guide
   ( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Smelt//Herd//Saw (playtest)
 ( 1)
Instant
Destroy target artifact. // Herd   Sorcery Create three 2/2 green Elk creature tokens. // Saw   Sorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
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Smelted Chargebug
  ( 2)
Artifact Creature — Insect
(1/3)
Menace When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
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Smelt-Ward Gatekeepers
  ( 4)
Creature — Human Warrior
(2/4)
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Ignus
  ( 2)
Creature — Elemental
(2/1)
 , Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smile at Death
   ( 5)
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
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Smite the Deathless
  ( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smogsteed Rider
   ( 4)
Creature — Human Wizard
(2/2)
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Smoke Shroud
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Smoke Spirits' Aid
  ( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Smokebraider
  ( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Smolder Initiate
 ( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Smoldering Efreet
  ( 2)
Creature — Efreet Monk
(2/2)
When this creature dies, it deals 2 damage to you.
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Smoldering Egg
  ( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
This land enters tapped. When this land enters, target creature can't block this turn. : Add .
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Smoldering Stagecoach
  ( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smoldering Tar
   ( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
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Smoldering Werewolf
   ( 4)
Creature — Werewolf Horror
(3/2)
When this creature enters, it deals 1 damage to each of up to two target creatures.   : Transform this creature.
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
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Snap Judgment (playtest)
  ( 5)
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling 
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Snapping Drake
  ( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Snapping Gnarlid
  ( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Snapsail Glider
 ( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — This creature has flying as long as you control three or more artifacts.
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Snarling Gorehound
 ( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sneaking Guide
 ( 1)
Creature — Goblin Rogue
(1/1)
, : Target creature with power 2 or less can't be blocked this turn.
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Snow Day
   ( 6)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
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Snow Devil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
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Snow Hound
  ( 3)
Creature — Dog
(1/1)
, : Return this creature and target green or blue creature you control to their owner's hand.
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Snowblind
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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Soaring Sandwing
   ( 6)
Creature — Dinosaur
(3/5)
Flying When this creature enters, you gain 3 life. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Socketed Sprocketer
 ( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.
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Sokenzan Renegade
  ( 3)
Creature — Ogre Samurai Mercenary
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
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Sokenzan Spellblade
  ( 5)
Creature — Ogre Samurai Shaman
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  : This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
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Solar Tide
   ( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
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Soldevi Adnate
  ( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
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Soldevi Digger
 ( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
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Soldevi Golem
 ( 4)
Artifact Creature — Golem
(5/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
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Soldevi Heretic
  ( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldevi Sage
  ( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
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Soldevi Sentry
 ( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
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Soldevi Simulacrum
 ( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature gets +1/+0 until end of turn.
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Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever this creature becomes tapped, target opponent gains 2 life. : Regenerate this creature.
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Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Soldier of the Grey Host
  ( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
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Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Soldier Replica
 ( 3)
Artifact Creature — Soldier
(1/3)
 , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Soldiers of the Watch
  ( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Solid Footing
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Solidarity
  ( 4)
Instant
Creatures you control get +0/+5 until end of turn.
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Solidarity of Heroes
  ( 2)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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Solitude
   ( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Sol'kanar the Tainted
    ( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
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Soltari Crusader
  ( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)  : This creature gets +1/+0 until end of turn.
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Somber Hoverguard
  ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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