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Spreading Flames
  ( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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Spreading Insurrection
  ( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spreading Plague
  ( 5)
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
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Spreading Rot
  ( 5)
Sorcery
Destroy target land. Its controller loses 2 life.
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Spreading Seas
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
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Spring // Mind (Spring)
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Springbloom Druid
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Springjack Shepherd
  ( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Springleaf Drum
 ( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
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Spring-Loaded Sawblades
  ( 2)
Artifact
Flash When this artifact enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Sprite Dragon
  ( 2)
Creature — Faerie Dragon
(1/1)
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Sproutback Trudge
   ( 9)
Creature — Fungus Beast
(9/7)
This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
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Sprouting Phytohydra
  ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
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Spurnmage Advocate
 ( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squad Captain
  ( 5)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
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Squad Commander
  ( 4)
Creature — Kor Warrior
(3/3)
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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Squad Rallier
  ( 4)
Creature — Human Scout
(3/4)
 : Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Squadron Hawk
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Squall Drifter
  ( 2)
Snow Creature — Elemental
(1/1)
Flying , : Tap target creature.
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Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Squealing Devil
  ( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay . If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless was spent to cast it.
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Squee, Dubious Monarch
  ( 3)
Legendary Creature — Goblin Noble
(2/2)
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying  and exiling four other cards from your graveyard rather than paying its mana cost.
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Squid Fire Knight
( 0)
Stickers
2 — : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. 3 — Protection from odd mana values 2 — 4/1 4 — 6/6
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Squidnapper (playtest)
   ( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
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Squire's Devotion
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
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Squirrel Dealer
 ( 1)
Creature — Raccoon Lizard Bird
(1/1)
When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
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Squirrel Stack (Squirrel Stack (d))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Sram, Senior Edificer
  ( 2)
Legendary Creature — Dwarf Advisor
(2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Stab Wound
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Stadium Headliner
 ( 1)
Creature — Goblin Warrior
(1/1)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)  , Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
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Stadium Vendors
  ( 4)
Creature — Goblin
(3/3)
When this creature enters, choose a player. That player adds two mana of any one color they choose.
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Staff of Eden, Vault's Key
 ( 6)
Legendary Artifact
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
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Staff of the Mind Magus
 ( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Wild Magus
 ( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Stain the Mind
  ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Stalked Researcher
  ( 2)
Creature — Human Wizard
(3/3)
Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
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Stalking Bloodsucker
   ( 6)
Creature — Vampire
(4/4)
Flying  , Discard a card: This creature gets +2/+2 until end of turn.
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Stalking Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : This creature gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stalwart Shield-Bearers
  ( 2)
Creature — Human Soldier
(0/3)
Defender Other creatures you control with defender get +0/+2.
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Stampede
   ( 3)
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
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Stampede Rider
  ( 3)
Creature — Satyr
(2/3)
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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Stampede Surfer
   ( 5)
Creature — Human Warrior
(4/4)
Haste Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stampeding Elk Herd
   ( 5)
Creature — Elk
(5/5)
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
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Stampeding Horncrest
  ( 5)
Creature — Dinosaur
(4/4)
This creature has haste as long as you control another Dinosaur.
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Stampeding Rhino
  ( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Stampeding Scurryfoot
 ( 1)
Creature — Mouse
(1/1)
Exhaust —  : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
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Stampeding Serow
   ( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stampeding Wildebeests
   ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stand Firm
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Stand or Fall
  ( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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Stand Together
   ( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
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Standard Bearer
  ( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Standard Procedure
( 0)
Instant
, Reveal this card from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. This card becomes that card until end of turn.
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Standardize
  ( 2)
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
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Standing Army
   ( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, this creature has vigilance.
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Standstill
  ( 2)
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
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Star-Crowned Stag
  ( 4)
Creature — Elk
(3/3)
Whenever this creature attacks, tap target creature defending player controls.
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Starfield Mystic
  ( 2)
Creature — Human Cleric
(2/2)
Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
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Starfield of Nyx
  ( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Starforged Sword
 ( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip 
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Starry-Eyed Skyrider
  ( 3)
Creature — Human Scout
(1/3)
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.
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Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
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Start the TARDIS
  ( 2)
Sorcery
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Startled Awake
   ( 4)
Sorcery
Target opponent mills thirteen cards.   : Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
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Startling Development
  ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling ( , Discard this card: Draw a card.)
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Starved Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: You gain 1 life.
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Stasis Field
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
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Static Discharge
  ( 2)
Sorcery
Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.
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Statute of Denial
   ( 4)
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
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Staunch Defenders
   ( 5)
Creature — Human Soldier
(3/4)
When this creature enters, you gain 4 life.
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Staunch Throneguard
 ( 5)
Artifact Creature — Construct
(2/5)
Vigilance When this creature enters, you become the monarch.
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Staunch-Hearted Warrior
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
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Stay Hidden, Stay Silent
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.   : Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
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Steadfast Armasaur
  ( 4)
Creature — Dinosaur
(2/3)
Vigilance  , : This creature deals damage equal to its toughness to target creature blocking or blocked by it.
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Steadfast Cathar
  ( 2)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, it gets +0/+2 until end of turn.
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Steadfast Guard
  ( 2)
Creature — Human Rebel
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Steadfast Sentry
  ( 3)
Creature — Human Soldier
(3/2)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.
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Steadfast Unicorn
 ( 1)
Creature — Unicorn
(1/2)
 : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
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Steadfastness
  ( 2)
Sorcery
Creatures you control get +0/+3 until end of turn.
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Steady Aim
  ( 2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
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Steady Progress
  ( 3)
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
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Steady-Handed Mook
  ( 3)
Creature — Human Rigger
(1/1)
Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Scalding Viper (Steam Clean)
  ( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steamcore Weird
  ( 4)
Creature — Weird
(1/3)
When this creature enters, if was spent to cast it, it deals 2 damage to any target.
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Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
:
Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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