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Steel Dromedary
 ( 3)
Artifact Creature — Camel
(2/2)
This creature enters tapped with two +1/+1 counters on it. This creature doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
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Steel Leaf Paladin
   ( 6)
Creature — Elf Knight
(4/4)
First strike When this creature enters, return a green or white creature you control to its owner's hand.
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Steel of the Godhead
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Steelbane Hydra
   ( 2)
Creature — Turtle Hydra
(0/0)
This creature enters with X +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
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Steelclad Serpent
  ( 6)
Artifact Creature — Serpent
(4/5)
This creature can't attack unless you control another artifact.
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Steelclad Spirit
  ( 2)
Creature — Spirit
(3/3)
Defender Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
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Stella Lee, Wild Card
   ( 3)
Legendary Creature — Human Rogue
(2/4)
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
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Stench of Decay
   ( 3)
Instant
Nonartifact creatures get -1/-1 until end of turn.
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Stenn, Paranoid Partisan
  ( 2)
Legendary Creature — Human Wizard
(2/2)
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast.   : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Stensia Masquerade
  ( 3)
Enchantment
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Steppe Glider
  ( 5)
Creature — Elemental
(2/4)
Flying, vigilance  : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Sterling Hound
 ( 3)
Artifact Creature — Dog
(3/2)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Stern Dismissal
 ( 1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Stern Judge
  ( 3)
Creature — Human Cleric
(2/2)
: Each player loses 1 life for each Swamp they control.
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Stern Scolding
 ( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Stet, Draconic Proofreader
   ( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Steward of Solidarity
  ( 2)
Creature — Human Warrior
(2/2)
, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Steward of the Harvest
  ( 4)
Creature — Human Druid
(3/3)
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
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Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
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Stiltstrider
   ( 5)
Creature — Rhino Performer
(5/4)
Reach When this creature enters, you get  , then you may put a sticker on a nonland permanent you own.
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Sting, the Glinting Dagger
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip 
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Stingblade Assassin
  ( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Stingerfling Spider
  ( 5)
Creature — Spider
(2/5)
Reach When this creature enters, you may destroy target creature with flying.
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Stinging Study
  ( 5)
Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
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Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Stir the Pride
  ( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine  (Choose both if you pay the entwine cost.)
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Stir the Sands
   ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
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Stirring Address
  ( 2)
Instant
Target creature you control gets +2/+2 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Stirring Bard
  ( 4)
Creature — Dragon Bard
(0/4)
Defender When this creature enters, you take the initiative. Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
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Stitched Assistant
  ( 3)
Creature — Zombie
(3/2)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Stitched Drake
   ( 3)
Creature — Zombie Drake
(3/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
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Stitched Mangler
  ( 3)
Creature — Zombie Horror
(2/3)
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stoic Builder
  ( 3)
Creature — Human
(2/3)
When this creature enters, you may return target land card from your graveyard to your hand.
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Stolen Goods
  ( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen Identity
   ( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stomp and Howl
  ( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Stone Drake (playtest)
   ( 5)
Creature — — Drake
(4/4)
Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.
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Stone Idol Generator
 ( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
  ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stonebinder's Familiar
 ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When this creature enters, target opponent skips their next combat phase.
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Stone-Seeder Hierophant
   ( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land you control enters, untap this creature. : Untap target land.
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Stonewood Invocation
  ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
  ( 2)
Creature — Elf Mutant
(2/2)
 : This creature gets +5/+5 until end of turn.
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Stop Cold
  ( 4)
Enchantment — Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm God's Oracle
   ( 3)
Enchantment Creature — Human Shaman
(1/3)
: This creature gets +1/-1 until end of turn.
When this creature dies, it deals 3 damage to any target.
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Storm Herald
  ( 3)
Creature — Human Shaman
(3/2)
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
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Storm Herd
   ( 10)
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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Storm King's Thunder
    ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Galvanic Giant (Storm Reading)
   ( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm the Citadel
  ( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Seedcore
   ( 4)
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
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Storm World
 ( 1)
World Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbeacon Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: This enchantment deals 2 damage to any target.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbound Geist
   ( 3)
Creature — Spirit
(2/2)
Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormbreath Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcarved Coast
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Storm-Charged Slasher
( 0)
Creature — Werewolf
(3/4)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stormchaser Drake
  ( 2)
Creature — Drake
(2/1)
Flying Whenever this creature becomes the target of a spell you control, draw a card.
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Stormcloud Djinn
  ( 5)
Creature — Djinn
(3/3)
Flying This creature can block only creatures with flying.  : This creature gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
   ( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
  ( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormkeld Prowler
  ( 2)
Creature — Human Rogue
(2/1)
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
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Stormkeld Vanguard
   ( 6)
Creature — Giant Warrior
(6/7)
This creature can't be blocked by creatures with power 2 or less.
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Stormplain Detainment
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Stormrider Rig
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 
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Stormtide Leviathan
    ( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwild Capridor
  ( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Storrev, Devkarin Lich
    ( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Storvald, Frost Giant Jarl
    ( 7)
Legendary Creature — Giant
(7/7)
Ward  Other creatures you control have ward . Whenever Storvald enters or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
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Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
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Strands of Undeath
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, target player discards two cards. : Regenerate enchanted creature.
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Strandwalker
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip 
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Strangled Cemetery
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Stranglehold
  ( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Stratadon
 ( 10)
Artifact Creature — Beast
(5/5)
Domain — This spell costs less to cast for each basic land type among lands you control. Trample
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