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Stratozeppelid
  ( 5)
Creature — Beast
(4/4)
Flying This creature can block only creatures with flying.
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Stratus Dancer
  ( 2)
Creature — Djinn Monk
(2/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
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Streambed Aquitects
   ( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
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Strength Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Strength of Cedars
  ( 5)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
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Strength of Solidarity
 ( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Stridehangar Automaton
 ( 3)
Artifact Creature — Construct
(1/4)
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
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Strider Harness
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Strider, Ranger of the North
   ( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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String of Disappearances
 ( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Striped Bears
  ( 4)
Creature — Bear
(2/2)
When this creature enters, draw a card.
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Striped Riverwinder
  ( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling ( , Discard this card: Draw a card.)
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Strix Serenade
 ( 1)
Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Strixhaven Stadium
 ( 3)
Artifact
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Stroke of Midnight
  ( 3)
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
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Stromgald Cabal
   ( 3)
Creature — Human Knight
(2/2)
, Pay 1 life: Counter target white spell.
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Stromgald Crusader
  ( 2)
Creature — Zombie Knight
(2/1)
Protection from white : This creature gains flying until end of turn.
 : This creature gets +1/+0 until end of turn.
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Stromgald Spy
  ( 4)
Creature — Human Rogue
(2/4)
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
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Stromkirk Bloodthief
  ( 3)
Creature — Vampire Rogue
(2/2)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
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Stromkirk Condemned
  ( 2)
Creature — Vampire Horror
(2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
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Strongbox Raider
   ( 4)
Creature — Orc Pirate
(5/2)
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Stronghold Arena
  ( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Assassin
   ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
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Stronghold Gambit
  ( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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Stronghold Overseer
    ( 6)
Creature — Demon
(5/5)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.)  : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
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Stronghold Rats
  ( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
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Stronghold Zeppelin
   ( 4)
Creature — Human
(3/3)
Flying This creature can block only creatures with flying.
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Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Stubborn Burrowfiend
  ( 2)
Creature — Badger Beast Mount
(2/2)
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Stubborn Denial
 ( 1)
Instant
Counter target noncreature spell unless its controller pays . Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
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Student of Ojutai
  ( 4)
Creature — Human Monk
(2/4)
Whenever you cast a noncreature spell, you gain 2 life.
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Student of Warfare
 ( 1)
Creature — Human Knight
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
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Study Break
  ( 2)
Instant
Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Stuffed Bear
 ( 2)
Artifact
: This artifact becomes a 4/4 green Bear artifact creature until end of turn.
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Stuffy Doll
 ( 5)
Artifact Creature — Construct
(0/1)
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. : This creature deals 1 damage to itself.
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Stumpsquall Hydra
    ( 3)
Creature — Hydra
(1/1)
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
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Stunt Double
  ( 4)
Creature — Shapeshifter
(0/0)
Flash You may have this creature enter as a copy of any creature on the battlefield.
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Stunted Growth
   ( 5)
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
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Sturdy Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
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Stymied Hopes
  ( 2)
Instant
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Subdue
 ( 1)
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
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Subira, Tulzidi Caravanner
  ( 3)
Legendary Creature — Human Shaman
(2/3)
Haste : Another target creature with power 2 or less can't be blocked this turn.
 , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
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Succumb to the Cold
  ( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Su-Chi Cave Guard
 ( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
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Sudden Breakthrough
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Sudden Death
   ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
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Sudden Demise
  ( 1)
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
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Sudden Disappearance
  ( 6)
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Sudden Edict
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.
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Sudden Impact
  ( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Sudden Insight
   ( 6)
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
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Sudden Reclamation
  ( 4)
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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Sudden Salvation
   ( 4)
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
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Sudden Setback
   ( 4)
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
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Sudden Shock
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
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Sudden Spinnerets
 ( 1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
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Sudden Spoiling
   ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Sudden Storm
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sudden Strength
  ( 4)
Instant
Target creature gets +3/+3 until end of turn. Draw a card.
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Sudden Substitution
   ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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Suicidal Charge
   ( 5)
Enchantment
Sacrifice this enchantment: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
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Sulam Djinn
  ( 6)
Creature — Djinn
(6/6)
Trample This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
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Sultai Ascendancy
   ( 3)
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Sumala Woodshaper
   ( 4)
Creature — Elf Druid
(2/1)
When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Summary Judgment
  ( 2)
Instant
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
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Summit Intimidator
  ( 4)
Creature — Yeti
(4/3)
Reach When this creature enters, target creature can't block this turn.
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Summon Undead
  ( 5)
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
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Sun Droplet
 ( 2)
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
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Sun Quan, Lord of Wu
   ( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft this creature, add one mana of that color.
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Sunbird Standard
 ( 3)
Artifact
: Add one mana of any color.
Craft with one or more ( , Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Sunbird's Invocation
  ( 6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sunblade Angel
  ( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sunblade Elf
 ( 1)
Creature — Elf Warrior
(1/1)
This creature gets +1/+1 as long as you control a Plains.  : Creatures you control get +1/+1 until end of turn.
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Sunblade Samurai
  ( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sun-Blessed Healer
  ( 2)
Creature — Human Cleric
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
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Sun-Blessed Mount
   ( 5)
Creature — Dinosaur
(4/4)
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sunbond
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : This creature gets +3/+0 until end of turn.
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Sun-Crested Pterodon
  ( 5)
Creature — Dinosaur
(2/5)
Flying This creature has vigilance as long as you control another Dinosaur.
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Sun-Crowned Hunters
   ( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Sunder
   ( 5)
Instant
Return all lands to their owners' hands.
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Sunder Shaman
    ( 4)
Creature — Giant Shaman
(5/5)
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Sunder the Gateway
  ( 2)
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
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