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Sygg, River Guide
  ( 2)
Legendary Creature — Merfolk Wizard
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)  : Target Merfolk you control gains protection from the color of your choice until end of turn.
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Sylvan Advocate
  ( 2)
Creature — Elf Druid Ally
(2/3)
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
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Sylvan Caryatid
  ( 2)
Creature — Plant
(0/3)
Defender, hexproof : Add one mana of any color.
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Sylvan Paradise
 ( 1)
Instant
One or more target creatures become green until end of turn.
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Sylvan Primordial
   ( 7)
Creature — Avatar
(6/8)
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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Sylvan Shepherd
  ( 3)
Creature — Human Druid
(2/3)
Vigilance Whenever this creature attacks, roll a d20. 1–9 | You gain 1 life. 10–19 | You gain 2 life. 20 | You gain 5 life.
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Symbiotic Deployment
  ( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
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Synchronized Charge
  ( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Synchronized Eviction
  ( 5)
Instant
This spell costs less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.
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Synchronized Spellcraft
  ( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Synchronized Strike
  ( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Syndic of Tithes
  ( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Enforcer
  ( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Heavy
   ( 4)
Creature — Giant Rogue
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Syndicate Infiltrator
   ( 4)
Creature — Vampire Wizard
(3/3)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
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Syndicate Messenger
  ( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Syndicate Recruiter
   ( 4)
Creature — — Vampire Rogue
(4/5)
Flying, ward  When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
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Syndicate Trafficker
  ( 2)
Creature — Aetherborn Rogue
(3/1)
, Sacrifice an artifact: Put a +1/+1 counter on this creature. It gains indestructible until end of turn.
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Synod Centurion
 ( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice this creature.
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Synod Sanctum
 ( 1)
Artifact
, : Exile target permanent you control.
, Sacrifice this artifact: Return all cards exiled with this artifact to the battlefield under your control.
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Synthetic Destiny
   ( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Syphon Mind
  ( 4)
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
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Syr Armont, the Redeemer
   ( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
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Syr Cadian, Knight Owl
   ( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.
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Syr Carah, the Bold
   ( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Syr Elenora, the Discerning
   ( 5)
Legendary Creature — Human Knight
(*/4)
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.
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Syr Ginger, the Meal Ender
 ( 2)
Legendary Artifact Creature — Food Knight
(3/1)
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.
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Syr Konrad, the Grim
   ( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.  : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Sythis, Harvest's Hand
  ( 2)
Legendary Enchantment Creature — Nymph
(1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
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Szadek, Lord of Secrets
     ( 7)
Legendary Creature — Vampire
(5/5)
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
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Tablet of the Guilds
 ( 2)
Artifact
As this artifact enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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Taborax, Hope's Demise
  ( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
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Tactical Advantage
 ( 1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Taiga Stadium (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent. : Add or .
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Taigam, Sidisi's Hand
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Tainted Adversary
  ( 2)
Creature — Zombie
(2/3)
Deathtouch When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Tainted Indulgence
  ( 2)
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
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Tainted Monkey
  ( 2)
Creature — Monkey
(1/1)
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
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Tainted Observer
   ( 3)
Creature — Phyrexian Bird
(2/3)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tainted Pact
  ( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Tainted Remedy
  ( 3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
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Tainted Sigil
   ( 3)
Artifact
, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
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Tainted Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tainted Well
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is a Swamp.
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Tajic, Blade of the Legion
   ( 4)
Legendary Creature — Human Soldier
(2/2)
Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
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Tajic, Legion's Edge
   ( 3)
Legendary Creature — Human Soldier
(3/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control.  : Tajic gains first strike until end of turn.
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Taj-Nar Swordsmith
  ( 4)
Creature — Cat Soldier
(2/3)
When this creature enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
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Tajuru Pathwarden
  ( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Take Down
 ( 1)
Sorcery
Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
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Take for a Ride
  ( 3)
Sorcery
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Take into Custody
 ( 1)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
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Take Up the Shield
  ( 2)
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Takenuma Bleeder
  ( 3)
Creature — Ogre Shaman
(3/3)
Whenever this creature attacks or blocks, you lose 1 life if you don't control a Demon.
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Tale's End
  ( 2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
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Talion, the Kindly Lord
   ( 4)
Legendary Creature — Faerie Noble
(3/4)
Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
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Talon Gates of Madara
( 0)
Land — Gate
When this land enters, up to one target creature phases out. : Add .
, : Add one mana of any color.
: Put this card from your hand onto the battlefield.
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Talonrend
  ( 5)
Creature — Elemental
(0/5)
Flying : This creature gets +1/-1 until end of turn.
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Talons of Wildwood
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)  : Return this card from your graveyard to your hand.
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Talrand, Sky Summoner
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
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Talus Paladin
  ( 4)
Creature — Human Knight Ally
(2/3)
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
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Tamiyo, Field Researcher
    ( 4)
Legendary Planeswalker — Tamiyo
(4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
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Tamiyo, Inquisitive Student
 ( 1)
Legendary Creature — Moonfolk Wizard
(0/3)
Flying Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
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Tamiyo, Seasoned Scholar
( 0)
Legendary Planeswalker — Tamiyo
(2)
+2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn. −3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color. −7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
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Tana, the Bloodsower
   ( 4)
Legendary Creature — Elf Druid
(2/2)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
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Tanazir Quandrix
   ( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
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Tandem Lookout
  ( 3)
Creature — Human Scout
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
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Tandem Tactics
  ( 2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
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Tandem Takedown
   ( 3)
Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
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Tangle Spider
   ( 6)
Creature — Spider
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Tangled Colony
  ( 2)
Creature — Rat
(3/2)
This creature can't block. When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.
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Tangled Islet
( 0)
Land — Forest Island
( : Add or .) This land enters tapped.
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Tangled Skyline
  ( 5)
Enchantment
When this enchantment enters, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have reach.
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Tanglespan Bridgeworks
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Tapping at the Window
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tar Fiend
  ( 6)
Creature — Elemental
(4/4)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, target player discards a card for each creature it devoured.
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TARDIS
 ( 2)
Artifact — Vehicle
(2/4)
Flying Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Targ Nar, Demon-Fang Gnoll
  ( 2)
Legendary Creature — Gnoll
(2/2)
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.   : Double Targ Nar's power and toughness until end of turn.
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Tarnished Citadel
( 0)
Land
: Add .
: Add one mana of any color. This land deals 3 damage to you.
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