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Tarox Bladewing
    ( 5)
Legendary Creature — Dragon
(4/3)
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
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Tasha's Hideous Laughter
   ( 3)
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
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Taste of Blood
 ( 1)
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
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Tatsumasa, the Dragon's Fang
 ( 6)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. , Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip 
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Tatsunari, Toad Rider
  ( 3)
Legendary Creature — Human Ninja
(3/3)
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."  : Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
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Tattered Apparition
  ( 4)
Creature — Shade
(2/2)
Flying  : This creature gets +1/+1 until end of turn.
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Tattered Drake
  ( 5)
Creature — Zombie Drake
(2/2)
Flying : Regenerate this creature.
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Tattered Haunter
  ( 2)
Creature — Spirit
(2/1)
Flying This creature can block only creatures with flying.
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Tattered Mummy
  ( 2)
Creature — Zombie Jackal
(1/2)
When this creature dies, each opponent loses 2 life.
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Tattered Ratter
  ( 2)
Creature — Human Peasant
(2/2)
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
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Tattermunge Duo
  ( 3)
Creature — Goblin Warrior Shaman
(2/3)
Whenever you cast a red spell, this creature gets +1/+1 until end of turn. Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Tattoo Ward
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.
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Tatyova, Benthic Druid
   ( 5)
Legendary Creature — Merfolk Druid
(3/3)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
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Tatyova, Steward of Tides
   ( 3)
Legendary Creature — Merfolk Druid
(3/3)
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
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Taunting Kobold
 ( 1)
Creature — Kobold
(0/1)
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Tavern Scoundrel
  ( 2)
Creature — Human Rogue
(1/3)
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.") , , Sacrifice another permanent: Flip a coin.
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Tavern Swindler
  ( 2)
Creature — Human Rogue
(2/2)
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Tawnos's Wand
 ( 4)
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
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Teardrop Kami
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: You may tap or untap target creature.
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Tectonic Fiend
   ( 6)
Creature — Elemental
(7/7)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
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Tectonic Hazard
 ( 1)
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
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Teeka's Dragon
 ( 9)
Artifact Creature — Dragon
(5/5)
Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>
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Teeming Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
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Teferi, Druid of Argoth (playtest)
    ( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Hero of Dominaria
   ( 5)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
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Teferi, Timebender
   ( 6)
Legendary Planeswalker — Teferi
(5)
+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.
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Teferi's Drake
  ( 3)
Creature — Drake
(3/2)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Teferi's Honor Guard
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Tegwyll, Duke of Splendor
   ( 3)
Legendary Creature — Faerie Noble
(2/3)
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
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Telim'Tor's Darts
 ( 2)
Artifact
, : This artifact deals 1 damage to target player or planeswalker.
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Telim'Tor's Edict
 ( 1)
Instant
Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
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Tel-Jilad Archers
  ( 5)
Creature — Elf Archer
(2/4)
Protection from artifacts; reach (This creature can block creatures with flying.)
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Tel-Jilad Defiance
  ( 2)
Instant
Target creature gains protection from artifacts until end of turn. Draw a card.
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Tel-Jilad Exile
  ( 4)
Creature — Troll Warrior
(2/3)
 : Regenerate this creature.
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Tel-Jilad Fallen
   ( 4)
Creature — Phyrexian Elf Warrior
(3/1)
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tel-Jilad Justice
  ( 2)
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Tel-Jilad Stylus
 ( 1)
Artifact
: Put target permanent you own on the bottom of your library.
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Tel-Jilad Wolf
  ( 3)
Creature — Wolf
(2/2)
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
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Temp of the Damned
  ( 3)
Creature — Zombie
(3/3)
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
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Tempered in Solitude
  ( 2)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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Tempered Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
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Tempered Steel
   ( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Tempest Djinn
   ( 3)
Creature — Djinn
(0/4)
Flying This creature gets +1/+0 for each basic Island you control.
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Tempest Hart
  ( 4)
Creature — Elemental Elk
(3/4)
Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
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Temple Elder
  ( 3)
Creature — Human Cleric
(1/2)
: You gain 1 life. Activate only during your turn, before attackers are declared.
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Temple Garden
( 0)
Land — Forest Plains
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Temple of Abandon
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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Temple of Deceit
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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Temple of Malady
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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Temple of the Dragon Queen
( 0)
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. : Add one mana of the chosen color.
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Temporal Cascade
   ( 7)
Sorcery
Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.)
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Temporal Distortion
   ( 5)
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
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Temporal Eddy
   ( 4)
Sorcery
Put target creature or land on top of its owner's library.
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Temporary Lockdown
   ( 3)
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
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Tempt with Discovery
  ( 4)
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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Tempted by the Oriq
    ( 4)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
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Tempting Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
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Temur Ascendancy
   ( 3)
Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Tenacious Dead
 ( 1)
Creature — Skeleton Warrior
(1/1)
When this creature dies, you may pay  . If you do, return it to the battlefield tapped under its owner's control.
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Tenacious Underdog
  ( 2)
Creature — Human Warrior
(3/2)
Blitz—  , Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
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Tend the Pests
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
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Tender Wildguide
  ( 2)
Creature — Possum Druid
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) : Add one mana of any color.
: Put a +1/+1 counter on this creature.
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Tendershoot Dryad
  ( 5)
Creature — Dryad
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
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Tendo Ice Bridge
( 0)
Land
This land enters with a charge counter on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Tendrils of Agony
   ( 4)
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tendrils of Corruption
  ( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Tendrils of Despair
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
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Tenth District Guard
  ( 2)
Creature — Human Soldier
(2/2)
When this creature enters, target creature gets +0/+1 until end of turn.
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Tenth District Legionnaire
  ( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
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Tenth District Veteran
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever this creature attacks, untap another target creature you control.
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Tenured Inkcaster
  ( 5)
Creature — Vampire Warlock
(2/2)
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Tenured Oilcaster
  ( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
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Tenza, Godo's Maul
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Tephraderm
  ( 5)
Creature — Beast
(4/5)
Whenever a creature deals damage to this creature, this creature deals that much damage to that creature. Whenever a spell deals damage to this creature, this creature deals that much damage to that spell's controller.
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Terashi's Verdict
  ( 2)
Instant — Arcane
Destroy target attacking creature with power 3 or less.
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Terastodon
   ( 8)
Creature — Elephant
(9/9)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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Tergrid, God of Fright
   ( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Tergrid's Lantern
  ( 4)
Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
 : Untap Tergrid's Lantern.
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