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Thran Foundry
 ( 1)
Artifact
, , Exile this artifact: Target player shuffles their graveyard into their library.
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Thran Spider
 ( 3)
Artifact Creature — Spider
(2/4)
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thrashing Brontodon
   ( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thraximundar
    ( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Thraxodemon
  ( 2)
Creature — Demon
(2/2)
, , Sacrifice another creature or artifact: Draw a card.
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Threads of Disloyalty
   ( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Threats Around Every Corner
  ( 4)
Enchantment
When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Threats Undetected
  ( 3)
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Three Blind Mice
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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Three Bowls of Porridge
 ( 2)
Artifact — Food
, : Choose one that hasn't been chosen —
• This artifact deals 2 damage to target creature. • Tap target creature. • Sacrifice this artifact. You gain 3 life.
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Three Dog, Galaxy News DJ
   ( 3)
Legendary Creature — Human Bard
(1/5)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
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Three Dreams
  ( 5)
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
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Three Steps Ahead
 ( 1)
Instant
Spree (Choose one or more additional costs.) +  — Counter target spell. + — Create a token that's a copy of target artifact or creature you control. + — Draw two cards, then discard a card.
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Threefold Signal
 ( 3)
Artifact
When this artifact enters, scry 3. Each spell you cast that's exactly three colors has replicate . (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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Threefold Thunderhulk
 ( 7)
Artifact Creature — Gnome
(0/0)
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on this creature.
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Three-Headed Goblin
   ( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Threnody Singer
  ( 2)
Creature — Siren
(1/3)
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Thresher Lizard
  ( 3)
Creature — Lizard
(3/2)
This creature gets +1/+2 as long as you have one or fewer cards in hand.
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Thrilling Discovery
  ( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Thrill-Kill Disciple
  ( 3)
Creature — Human Mercenary
(3/2)
Squad— , Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
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Throne of Death
 ( 1)
Legendary Artifact
At the beginning of your upkeep, mill a card.  , , Exile a creature card from your graveyard: Draw a card.
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Throne of Eldraine
 ( 5)
Legendary Artifact
As Throne of Eldraine enters, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
, : Draw two cards. Spend only mana of the chosen color to activate this ability.
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Throne of the God-Pharaoh
 ( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Throne Warden
  ( 2)
Creature — Human Soldier
(2/2)
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
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Ondu Knotmaster (Throw a Line)
  ( 2)
Sorcery — Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Throw from the Saddle
  ( 2)
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
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Thrummingbird
  ( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thryx, the Sudden Storm
   ( 5)
Legendary Creature — Elemental Giant
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
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Thud
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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Thud-for-Duds
( 0)
Artifact — Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.
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Thunder Brute
   ( 6)
Creature — Cyclops
(5/5)
Trample Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, it gains haste until end of turn.
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Thunder Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals 3 damage to each creature without flying.
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Thunder Drake
  ( 4)
Creature — Elemental Drake
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Thunder Lasso
  ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip 
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Thunder of Hooves
  ( 4)
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Thunder of Unity
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
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Thunder Salvo
  ( 2)
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
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Thunder Strike
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Thunder Wall
   ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying : This creature gets +1/+1 until end of turn.
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Thunderblust
    ( 5)
Creature — Elemental
(7/2)
Haste This creature has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Thunderbolt
  ( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
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Thunderbreak Regent
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
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Thunderclap
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thunderclap Drake
  ( 2)
Creature — Drake
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.  , Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
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Thunderclap Wyvern
   ( 4)
Creature — Drake
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
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Thundercloud Elemental
   ( 7)
Creature — Elemental
(3/4)
Flying  : Tap all creatures with toughness 2 or less.
 : All other creatures lose flying until end of turn.
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Thundercloud Shaman
   ( 5)
Creature — Giant Shaman
(4/4)
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
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Thunderfoot Baloth
   ( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thunderhawk Gunship
 ( 6)
Artifact — Vehicle
(6/6)
Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2
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Thunderhead Gunner
  ( 5)
Creature — Shark Pirate
(4/5)
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
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Thunderhead Squadron
  ( 6)
Creature — Human Knight
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Thunderheads
  ( 3)
Instant
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
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Thunderherd Migration
  ( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thundering Broodwagon
     ( 6)
Artifact — Vehicle
(6/5)
Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling ( , Discard this card: Draw a card.)
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Thundering Ceratok
  ( 5)
Creature — Rhino
(4/5)
Trample When this creature enters, other creatures you control gain trample until end of turn.
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Thundering Chariot
 ( 4)
Artifact — Vehicle
(3/3)
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thundering Djinn
   ( 5)
Creature — Djinn
(3/4)
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Thundering Falls
( 0)
Land — Island Mountain
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thundering Giant
   ( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Mightmare
  ( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Thundering Raiju
   ( 4)
Creature — Spirit
(3/3)
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
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Thundering Rebuke
  ( 2)
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
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Thundering Sparkmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Thundering Spineback
   ( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1.  : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Thundering Tanadon
   ( 6)
Artifact Creature — Phyrexian Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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Thunderkin Awakener
  ( 2)
Creature — Elemental Shaman
(1/2)
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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Thundermane Dragon
  ( 4)
Creature — Dragon
(4/4)
Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
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Thundermare
  ( 6)
Creature — Elemental Horse
(5/5)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, tap all other creatures.
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Thundermaw Hellkite
   ( 5)
Creature — Dragon
(5/5)
Flying Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Thunderous Debut
   ( 8)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
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Thunderous Might
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Thunderous Orator
  ( 2)
Creature — Kor Wizard
(2/2)
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Thunderous Snapper
    ( 4)
Creature — Turtle Hydra
(4/4)
Whenever you cast a spell with mana value 5 or greater, draw a card.
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Thunderous Velocipede
   ( 3)
Artifact — Vehicle
(5/5)
Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3
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Thunderous Wrath
   ( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Thunderscape Familiar
  ( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
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Thundersong Trumpeter
  ( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Thunderstaff
 ( 3)
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Thundersteel Colossus
 ( 7)
Artifact — Vehicle
(7/7)
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thunder-Thrash Elder
  ( 3)
Creature — Lizard Warrior
(1/1)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
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Thundertrap Trainer
  ( 2)
Creature — Otter Wizard
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thunderwave
   ( 4)
Sorcery
Roll a d20. 1–9 | Thunderwave deals 3 damage to each creature. 10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
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Thunderwolf Cavalry
  ( 5)
Creature — Astartes Warrior
(4/4)
First strike Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Thurid, Mare of Destiny
   ( 4)
Legendary Creature — Pegasus
(2/4)
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
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