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Toothy, Imaginary Friend
  ( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topan Freeblade
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Toralf, God of Fury
   ( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Toralf's Disciple
  ( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torbran, Thane of Red Fell
    ( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Torch Drake
  ( 4)
Creature — Drake
(2/2)
Flying  : This creature gets +1/+0 until end of turn.
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Torch Fiend
  ( 2)
Creature — Devil
(2/1)
, Sacrifice this creature: Destroy target artifact.
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Tori D'Avenant, Fury Rider
    ( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Torii Watchward
  ( 5)
Creature — Spirit
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Tormented Hero
 ( 1)
Creature — Human Warrior
(2/1)
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Pariah
  ( 4)
Creature — Human Warrior Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Tormented Soul
 ( 1)
Creature — Spirit
(1/1)
This creature can't block and can't be blocked.
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Tormented Thoughts
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
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Tormentor's Trident
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able. Equip 
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Tormod, the Desecrator
  ( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tormod's Crypt
 ( 0)
Artifact
, Sacrifice this artifact: Exile target player's graveyard.
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Tormod's Cryptkeeper
 ( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice this creature: Exile target player's graveyard.
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Tornado
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)  , Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
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Tornado Elemental
   ( 7)
Creature — Elemental
(6/6)
When this creature enters, it deals 6 damage to each creature with flying. You may have this creature assign its combat damage as though it weren't blocked.
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Torpid Moloch
 ( 1)
Creature — Lizard
(3/2)
Defender (This creature can't attack.) Sacrifice three lands: This creature loses defender until end of turn.
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Torpor Dust
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Torsten, Founder of Benalia
   ( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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Spiked Corridor // Torture Pit (Torture Pit)
  ( 4)
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Totem-Guide Hartebeest
  ( 5)
Creature — Antelope
(2/5)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Touch and Go
  ( 4)
Sorcery
Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha" When you do, return this card from your graveyard to your hand.
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Touch of Darkness
 ( 1)
Instant
One or more target creatures become black until end of turn.
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Touch of Death
  ( 3)
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Touch of the Void
  ( 3)
Sorcery
Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Tourach, Dread Cantor
  ( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker  (You may pay an additional  as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Tovolar, Dire Overlord
   ( 3)
Legendary Creature — Human Werewolf
(3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.   : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.   : Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Towashi Guide-Bot
 ( 4)
Artifact Creature — Construct
(2/1)
When this creature enters, put a +1/+1 counter on target creature you control. , : Draw a card. This ability costs less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Tower Defense
  ( 2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
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Tower Drake
  ( 3)
Creature — Drake
(2/1)
Flying : This creature gets +0/+1 until end of turn.
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Tower Winder
  ( 2)
Creature — Snake
(1/1)
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Towering Indrik
  ( 4)
Creature — Beast
(2/4)
Reach (This creature can block creatures with flying.)
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Towering Thunderfist
  ( 5)
Creature — Giant Soldier
(4/4)
: This creature gains vigilance until end of turn.
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Toxic Deluge
  ( 3)
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
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Trace of Abundance
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Track Down
  ( 2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Trade Caravan
 ( 1)
Creature — Human Nomad
(1/1)
At the beginning of your upkeep, put a currency counter on this creature. Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
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Trade Route Envoy
  ( 4)
Creature — Dog Soldier
(4/3)
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
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Trade Routes
  ( 2)
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
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Trade Secrets
   ( 3)
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
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Trade the Helm
  ( 5)
Sorcery
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. Cycling ( , Discard this card: Draw a card.)
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Tradewind Rider
  ( 4)
Creature — Spirit
(1/4)
Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.
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Trail of Evidence
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Imodane's Recruiter (Train Troops)
  ( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Trained Arynx
  ( 2)
Creature — Cat Beast Mount
(3/1)
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Trained Blessed Mind
( 0)
Stickers
2 — : Exile target card from a graveyard. 3 — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. 2 — 4/2 5 — 6/9
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Trained Caracal
 ( 1)
Creature — Cat
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Trained Cheetah
  ( 3)
Creature — Cat
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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Trained Condor
  ( 3)
Creature — Bird
(2/1)
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn.
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Trained Pronghorn
  ( 2)
Creature — Antelope
(1/1)
Discard a card: Prevent all damage that would be dealt to this creature this turn.
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Training Drone
 ( 3)
Artifact Creature — Drone
(4/4)
This creature can't attack or block unless it's equipped.
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Training Grounds
 ( 1)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Trait Doctoring
 ( 1)
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Traitorous Blood
   ( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Traitorous Greed
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)
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Transcendence
    ( 6)
Enchantment
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>
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Transcendent Dragon
   ( 6)
Creature — Dragon
(4/3)
Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
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Transcendent Envoy
  ( 2)
Enchantment Creature — Griffin
(1/2)
Flying Aura spells you cast cost less to cast.
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Transcendent Master
   ( 3)
Creature — Human Cleric Avatar
(3/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
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Transcendent Message
     ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw X cards.
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Transgress the Mind
  ( 2)
Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
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Transguild Promenade
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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Transmogrifying Licid
 ( 3)
Artifact Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
 ( 3)
Artifact
This artifact enters with three charge counters on it. , , Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Trap Digger
  ( 4)
Creature — Human Soldier
(1/3)
 , : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
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Trapfinder's Trick
  ( 2)
Sorcery
Target player reveals their hand and discards all Trap cards.
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Trapped in the Screen
  ( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
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Trapped in the Tower
  ( 2)
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Trash Bin (Trash Bin (d))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 5, 6
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Travel Through Caradhras
  ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
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Traverse the Outlands
  ( 5)
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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Traverse the Ulvenwald
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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Trawler Drake
  ( 3)
Creature — Phyrexian Drake
(0/0)
Flying This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on this creature.
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Treacherous Greed
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Treacherous Pit-Dweller
  ( 2)
Creature — Demon
(4/3)
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Tread Upon
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Treason of Isengard
  ( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Tree of Perdition
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Tree of Redemption
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Treebeard, Gracious Host
   ( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward  When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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