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Treefolk Seedlings
  ( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treeguard Duo
  ( 4)
Creature — Frog Rabbit
(3/4)
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
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Treetop Defense
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Trelasarra, Moon Dancer
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Trenching Steed
  ( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: This creature gets +0/+3 until end of turn.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Trepanation Blade
 ( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip 
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Trial and Error (playtest)
  ( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Trial of a Time Lord
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
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Trial of Knowledge
  ( 4)
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Solidarity
  ( 3)
Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Tribute to the Wild
  ( 2)
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
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Tribute to the World Tree
   ( 3)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Trickbind
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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Tricks of the Trade
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
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Triskaidekaphile
  ( 2)
Creature — Human Wizard
(1/3)
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.  : Draw a card.
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Triskaidekaphobia
  ( 4)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
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Triton Waverider
  ( 4)
Creature — Merfolk Wizard
(3/3)
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
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Triumph of Gerrard
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Triumph of the Hordes
   ( 4)
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Triumphant Adventurer
  ( 2)
Creature — Human Knight
(1/1)
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
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Trivia Contest (Trivia Contest (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Troll of Khazad-dûm
  ( 6)
Creature — Troll
(6/5)
This creature can't be blocked except by three or more creatures. Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Trollbred Guardian
  ( 5)
Creature — Troll Frog Warrior
(5/5)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Trollhide
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has " : Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Tromp the Domains
  ( 6)
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
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Trostani Discordant
   ( 5)
Legendary Creature — Dryad
(1/4)
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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Trostani's Judgment
  ( 6)
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Troubled Healer
  ( 3)
Creature — Human Cleric
(1/2)
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
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Trove Warden
   ( 4)
Creature — Cat Beast
(3/4)
Vigilance Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard. When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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Trudge Garden
  ( 3)
Enchantment
Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.
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True Identity
  ( 2)
Enchantment
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Truefire Paladin
  ( 2)
Creature — Human Knight
(2/2)
Vigilance  : This creature gets +2/+0 until end of turn.
 : This creature gains first strike until end of turn.
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Trumpeting Armodon
  ( 4)
Creature — Elephant
(3/3)
 : Target creature blocks this creature this turn if able.
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Trumpeting Herd
   ( 4)
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Trusted Advisor
 ( 1)
Creature — Human Advisor
(1/2)
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
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Trusted Forcemage
  ( 3)
Creature — Human Shaman
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.
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Trusted Pegasus
  ( 3)
Creature — Pegasus
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
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Truth or Dare (playtest)
   ( 3)
Sorcery
Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
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Trygon Predator
   ( 3)
Creature — Beast
(2/3)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trynn, Champion of Freedom
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Tsabo's Decree
  ( 6)
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
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Tuinvale Guide
  ( 4)
Creature — Faerie Scout
(2/3)
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
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Tukatongue Thallid
 ( 1)
Creature — Fungus
(1/1)
When this creature dies, create a 1/1 green Saproling creature token.
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Tundra
( 0)
Land — Plains Island
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Tundra Kavu
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Plains or an Island until end of turn.
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Tundra Wolves
 ( 1)
Creature — Wolf
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Tunneling Geopede
  ( 3)
Creature — Insect
(3/2)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
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Tura Kennerüd, Skyknight
    ( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
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Turbulent Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
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Turf Wound
  ( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Turn Aside
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn Inside Out
 ( 1)
Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Turn the Tide
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Tuskguard Captain
  ( 3)
Creature — Human Warrior
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
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Twenty-Toed Toad
  ( 4)
Creature — Frog Wizard
(3/3)
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Two-Headed Hunter (Twice the Rage)
  ( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twiddle
 ( 1)
Instant
You may tap or untap target artifact, creature, or land.
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Twiddlestick Charger
( 0)
Artifact — Contraption
Whenever you crank this Contraption, tap or untap target creature.
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Twilight Drover
  ( 3)
Creature — Spirit
(1/1)
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.  , Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
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Twilight Shepherd
    ( 6)
Creature — Angel
(5/5)
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Twinblade Assassins
   ( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Twinblade Blessing
   ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Geist
  ( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twinblade Paladin
  ( 4)
Creature — Human Knight
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Slasher
 ( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Twinmaw Stormbrood
  ( 6)
Creature — Dragon
(5/4)
Flying When this creature enters, you gain 5 life.
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Twins of Discord
 ( 7)
Creature — Eldrazi
(8/6)
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.) Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
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Twin-Silk Spider
  ( 3)
Creature — Spider
(1/2)
Reach When this creature enters, create a 1/2 green Spider creature token with reach.
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twisted Embrace
   ( 4)
Enchantment — Aura
Enchant artifact or creature you control When this Aura enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
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Twisted Fealty
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Twisted Image
 ( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Twisted Justice
   ( 6)
Sorcery
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
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Twisted Reflection
  ( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Twisted Riddlekeeper
 ( 8)
Creature — Eldrazi Sphinx
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
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Twisted Sewer-Witch
   ( 5)
Creature — Human Warlock
(3/4)
When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Twists and Turns
 ( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When this enchantment enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform this enchantment.
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Twitching Doll
  ( 2)
Artifact Creature — Spider Toy
(2/2)
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
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Two-Handed Axe
  ( 3)
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip  
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Two-Headed Cerberus
   ( 3)
Creature — Dog
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Two-Headed Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat.  : This creature gets +2/+0 until end of turn.
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