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Vedalken Infiltrator
  ( 2)
Creature — Vedalken Rogue
(1/3)
This creature can't be blocked. Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
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Vedalken Infuser
  ( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Vedalken Mastermind
  ( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Vedalken Mesmerist
  ( 2)
Creature — Vedalken Wizard
(2/1)
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
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Vedalken Plotter
  ( 3)
Creature — Vedalken Wizard
(1/1)
When this creature enters, exchange control of target land you control and target land an opponent controls.
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Vedalken Shackles
 ( 3)
Artifact
You may choose not to untap this artifact during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.
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Vedalken Squirrel-Whacker
  ( 4)
Creature — Vedalken Guest
(*/*)
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
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Veil of Birds
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
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Veiled Apparition
  ( 2)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay  ."
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Veiled Ascension
  ( 4)
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
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Veiled Crocodile
  ( 3)
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
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Veiled Sentry
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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Veiled Serpent
  ( 3)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling ( , Discard this card: Draw a card.)
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Veiled Shade
  ( 3)
Creature — Shade
(2/2)
 : This creature gets +1/+1 until end of turn.
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Vein Drinker
   ( 6)
Creature — Vampire
(4/4)
Flying , : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Veinfire Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Vela the Night-Clad
   ( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
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Veldt
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Velomachus Lorehold
   ( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Velukan Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying Whenever this creature attacks or blocks, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result minus 1.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Vendetta
 ( 1)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Vendilion Clique
   ( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Venerated Loxodon
  ( 5)
Creature — Elephant Cleric
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
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Venerated Rotpriest
 ( 1)
Creature — Phyrexian Druid
(1/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
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Venerated Stormsinger
  ( 4)
Creature — Orc Cleric
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Venerated Teacher
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, put two level counters on each creature you control with level up.
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Vengeful Bloodwitch
  ( 2)
Creature — Vampire Warlock
(1/1)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Vengeful Dead
  ( 4)
Creature — Zombie
(3/2)
Whenever this creature or another Zombie dies, each opponent loses 1 life.
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Vengeful Devil
  ( 2)
Creature — Devil
(1/1)
Haste Morbid — : This creature deals 1 damage to any target. Activate only if a creature died this turn.
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Vengeful Dreams
  ( 2)
Instant
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
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Vengeful Firebrand
  ( 4)
Creature — Elemental Warrior
(5/2)
This creature has haste as long as a Warrior card is in your graveyard. : This creature gets +1/+0 until end of turn.
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Venser's Diffusion
  ( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
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Verdant Automaton
 ( 2)
Artifact Creature — Construct
(1/2)
 : Put a +1/+1 counter on this creature.
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Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Verdant Command
  ( 2)
Instant
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
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Verdant Confluence
   ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Verdant Crescendo
  ( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
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Verdant Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Verdant Embrace
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Verdant Field
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +1/+1 until end of turn."
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Verdant Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Verdant Haven
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Verdant Outrider
  ( 3)
Creature — Human Knight
(4/2)
 : This creature can't be blocked by creatures with power 2 or less this turn.
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Verdant Rebirth
  ( 2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
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Verdant Rejuvenation
   ( 8)
Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
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Verdant Succession
  ( 5)
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
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Verdant Sun's Avatar
   ( 7)
Creature — Dinosaur Avatar
(5/5)
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
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Verdant Touch
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Verdeloth the Ancient
   ( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Verduran Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Verdurous Gearhulk
   ( 5)
Artifact Creature — Construct
(4/4)
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
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Verix Bladewing
   ( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Veronica, Dissident Scribe
  ( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Verrak, Warped Sengir
   ( 3)
Legendary Creature — Vampire
(2/2)
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Very Cryptic Command (Very Cryptic Command (a))
    ( 4)
Instant
Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.
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Very Cryptic Command (Very Cryptic Command (b))
    ( 4)
Instant
Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.
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Very Cryptic Command (Very Cryptic Command (c))
    ( 4)
Instant
Choose two — • Draw a card from an opponent's library. • Copy target instant or sorcery spell. You may choose new targets for the copy. • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. • Create a 1/1 colorless Gnome artifact creature token.
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Very Cryptic Command (Very Cryptic Command (d))
    ( 4)
Instant
Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.
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Very Cryptic Command (Very Cryptic Command (e))
    ( 4)
Instant
Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
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Very Cryptic Command (Very Cryptic Command (f))
    ( 4)
Instant
Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.
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Vessel of Endless Rest
 ( 3)
Artifact
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Vesuvan Doppelganger
   ( 5)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Drifter
  ( 3)
Creature — Shapeshifter
(2/4)
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.
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Vesuvan Duplimancy
  ( 4)
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
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Veteran Adventurer
  ( 6)
Creature — Human
(5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance
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Veteran Beastrider
   ( 3)
Creature — Human Knight
(3/4)
At the beginning of your end step, untap each creature you control.   : Creatures you control get +1/+1 until end of turn.
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Veteran Bodyguard
   ( 5)
Creature — Human
(2/5)
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
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Veteran Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Veteran Guardmouse
  ( 4)
Creature — Mouse Soldier
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Veteran of the Depths
  ( 4)
Creature — Merfolk Soldier
(2/2)
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
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Veteran Soldier
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Veteran Swordsmith
  ( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Veteran's Powerblade
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Sidearm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vexing Devil
 ( 1)
Creature — Devil
(4/3)
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
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Vexing Radgull
  ( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Veyran, Voice of Duality
   ( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vhal, Candlekeep Researcher
  ( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
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Vhati il-Dal
   ( 4)
Legendary Creature — Human Warrior
(3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
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Vial of Dragonfire
 ( 2)
Artifact
, , Sacrifice this artifact: It deals 2 damage to target creature.
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Vial Smasher, Gleeful Grenadier
  ( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Bladescout
   ( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gains first strike until end of turn.
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Viashino Branchrider
 ( 1)
Creature — Lizard Warrior
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it.  : This creature gets +2/+0 until end of turn.
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Viashino Firstblade
   ( 3)
Creature — Lizard Soldier
(2/2)
Haste When this creature enters, it gets +2/+2 until end of turn.
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Viashino Outrider
  ( 3)
Creature — Lizard
(4/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Sandscout
  ( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
   ( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling ( , Discard this card: Draw a card.)
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