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Wayward Angel
Wayward Angel 4WhiteWhite (6)
Creature — Angel Horror (4/4)

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Odyssey (Rare)
Wayward Disciple
Wayward Disciple (0)
Creature — Human Cleric (2/4)

Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

Shadows over Innistrad (Uncommon)
Wayward Giant
Wayward Giant 4Red (5)
Creature — Giant (4/5)

Menace

Kaladesh (Common)
Wayward Guide-Beast
Wayward Guide-Beast Red (1)
Creature — Beast (2/2)

Trample, haste

Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

Zendikar Rising (Rare)
Wayward Servant
Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)

Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.

Aetherdrift Commander (Uncommon)
Other Versions
Amonkhet (Uncommon)
Amonkhet Remastered (Uncommon)
Wayward Soul
Wayward Soul 2BlueBlue (4)
Creature — Spirit (3/2)

Flying

Blue: Put this creature on top of its owner's library.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Beatdown Box Set (Common)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

This creature can't attack or block unless you have the city's blessing.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander Masters (Rare)
We Ride at Dawn
We Ride at Dawn 2White (3)
Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for 1 or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction Commander (Rare)
Weaponized Scrap (playtest)
Weaponized Scrap (playtest) 4 (4)
Artifact Creature — — Construct (6/6)

Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)

Mystery Booster (Common)
Wear Down
Wear Down 1Green (2)
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Bloomburrow (Uncommon)
Weaselback Redcap
Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)

1Red: This creature gets +2/+0 until end of turn.

Jumpstart 2025 (Common)
Other Versions
Throne of Eldraine (Common)
Jumpstart 2022 (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weathered Runestone
Weathered Runestone 2 (2)
Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Kaldheim (Uncommon)
Weathered Sentinels
Weathered Sentinels 3 (3)
Artifact Creature — Wall (2/5)

Defender, vigilance, reach, trample

This creature can attack players who attacked you during their last turn as though it didn't have defender.

Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Double Masters 2022 (Rare)
Weatherlight Compleated
Weatherlight Compleated 2 (2)
Legendary Artifact — Vehicle (5/5)

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

Dominaria United (Mythic Rare)
Weatherseed Elf
Weatherseed Elf Green (1)
Creature — Elf (1/1)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Urza's Legacy (Common)
Weatherseed Faeries
Weatherseed Faeries 2Blue (3)
Creature — Faerie (2/1)

Flying, protection from red

Urza's Legacy (Common)
Weatherseed Totem
Weatherseed Totem 3 (3)
Artifact

Tap: Add Green.

2GreenGreenGreen: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn.

When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Time Spiral (Uncommon)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When this creature dies, return it to its owner's hand.

Urza's Legacy (Rare)
Wedding Announcement
Wedding Announcement 2White (3)
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Innistrad Remastered (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Wedding Crasher
Wedding Crasher (0)
Creature — Werewolf (6/5)

Whenever this creature or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Wedding Festivity
Wedding Festivity (0)
Enchantment

Creatures you control get +1/+1.

Innistrad Remastered (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Wedding Invitation
Wedding Invitation 2 (2)
Artifact

When this artifact enters, draw a card.

Tap, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Innistrad: Crimson Vow (Common)
Wedding Ring
Wedding Ring 2WhiteWhite (4)
Artifact

When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Innistrad: Crimson Vow Commander (Mythic Rare)
Doctor Who Commander (Mythic Rare)
Wedding Security
Wedding Security 3BlackBlack (5)
Creature — Vampire Soldier (4/4)

Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.

Innistrad: Crimson Vow (Uncommon)
Wee Dragonauts
Wee Dragonauts 1BlueRed (3)
Creature — Faerie Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Guilds of Ravnica (Uncommon)
Other Versions
Guildpact (Common)
Duel Decks: Izzet vs. Golgari (Common)
Eternal Masters (Uncommon)
Weed Strangle
Weed Strangle 3BlackBlack (5)
Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Lorwyn (Common)
Weed-Pruner Poplar
Weed-Pruner Poplar 4Black (5)
Creature — Treefolk Assassin (3/3)

At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.

Morningtide (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever this creature deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Weigh Down
Weigh Down Black (1)
Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.

Kaldheim (Common)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Moldering Gym // Weight Room (Weight Room)
Moldering Gym // Weight Room (Weight Room) 5Green (6)
Enchantment — Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Weird Angel Flame
Weird Angel Flame (0)
Stickers

2 — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.

3 — Protection from even mana values

2 — 2/3

5 — 7/8

Unfinity (Common)
Weird Harvest
Weird Harvest Variable ColorlessGreenGreen (2)
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Onslaught (Rare)
Other Versions
Ninth Edition (Rare)
Weirded Vampire
Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Weirding Shaman
Weirding Shaman 1Black (2)
Creature — Goblin Shaman (2/1)

3Black, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

Morningtide (Rare)
Weirding Wood
Weirding Wood 2Green (3)
Enchantment — Aura

Enchant land

When this Aura enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Enchanted land has "Tap: Add two mana of any one color."

March of the Machine Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Shadows Over Innistrad Remastered (Common)
Flaxen Intruder (Welcome Home)
Flaxen Intruder (Welcome Home) 5GreenGreen (7)
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Welcome the Dead
Welcome the Dead 3Black (4)
Sorcery

Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tarkir: Dragonstorm Commander (Rare)
Welcome to the Fold
Welcome to the Fold 2BlueBlue (4)
Sorcery

Madness Variable ColorlessBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Shadows over Innistrad (Rare)
Welder Automaton
Welder Automaton 2 (2)
Artifact Creature — Construct (2/1)

3Red: This creature deals 1 damage to each opponent.

Game Night (Common)
Other Versions
Aether Revolt (Common)
Weldfast Engineer
Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Weldfast Monitor
Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)

Red: This creature gains menace until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Weldfast Wingsmith
Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)

Whenever an artifact you control enters, this creature gains flying until end of turn.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Welding Jar
Welding Jar 0 (0)
Artifact

Sacrifice this artifact: Regenerate target artifact.

Double Masters (Uncommon)
Other Versions
Mirrodin (Common)
Welding Sparks
Welding Sparks 2Red (3)
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander Legends (Common)
Kaladesh Remastered (Common)
Welkin Guide
Welkin Guide 4White (5)
Creature — Bird Cleric (2/2)

Flying

When this creature enters, target creature gets +2/+2 and gains flying until end of turn.

Eternal Masters (Common)
Other Versions
Shards of Alara (Common)
Well Done
Well Done 2RedRed (4)
Sorcery

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

Unfinity (Acorn) (Common)
Well of Discovery
Well of Discovery 6 (6)
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

Prophecy (Rare)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When this enchantment enters, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Double Masters (Rare)
Other Versions
Commander 2014 (Rare)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
Well of Lost Dreams
Well of Lost Dreams 4 (4)
Artifact

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
The Brothers' War Retro Artifacts (Rare)
Well Rested
Well Rested 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Magic The Gathering—Fallout (Uncommon)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Werefox Bodyguard
Werefox Bodyguard 1WhiteWhite (3)
Creature — Elf Fox Knight (2/2)

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

1White, Sacrifice this creature: You gain 2 life.

Wilds of Eldraine (Rare)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Western Paladin
Western Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target white creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Westfold Rider
Westfold Rider 1White (2)
Creature — Human Knight (3/1)

Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Common)
Westvale Cult Leader
Westvale Cult Leader (0)
Creature — Human Cleric (*/*)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Wet Willie of the Damned
Wet Willie of the Damned 2BlackBlack (4)
Sorcery

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

Unhinged (Common)
Wetland Sambar
Wetland Sambar 1Blue (2)
Creature — Elk (2/1)

Khans of Tarkir (Common)
Whalebone Glider
Whalebone Glider 2 (2)
Artifact

2, Tap: Target creature with power 3 or less gains flying until end of turn.

Ice Age (Uncommon)
What Must Be Done
What Must Be Done 3WhiteWhite (5)
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Wheel and Deal
Wheel and Deal 3Blue (4)
Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

Onslaught (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Where Ancients Tread
Where Ancients Tread 4Red (5)
Enchantment

Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

Commander 2013 Edition (Rare)
Other Versions
Shards of Alara (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

This creature can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Whipcorder
Whipcorder WhiteWhite (2)
Creature — Human Soldier Rebel (2/2)

White, Tap: Tap target creature.

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Whip-Spine Drake
Whip-Spine Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Common)
Whipstitched Zombie
Whipstitched Zombie 1Black (2)
Creature — Zombie (2/2)

At the beginning of your upkeep, sacrifice this creature unless you pay Black.

Prophecy (Common)
Whiptongue Hydra
Whiptongue Hydra 5Green (6)
Creature — Lizard Hydra (4/4)

Reach

When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Commander 2018 (Rare)
Whirling Dervish
Whirling Dervish GreenGreen (2)
Creature — Human Monk (1/1)

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Uncommon)
Whirlpool Drake
Whirlpool Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Uncommon)
Whirlpool Rider
Whirlpool Rider 1Blue (2)
Creature — Merfolk (1/1)

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Common)
Whirlwind
Whirlwind 2GreenGreen (4)
Sorcery

Destroy all creatures with flying.

Commander Anthology (Rare)
Other Versions
Urza's Saga (Rare)
Starter 1999 (Rare)
Commander 2014 (Rare)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Ultimate Masters (Common)
Other Versions
Khans of Tarkir (Common)
Whirlwind Denial
Whirlwind Denial 2Blue (3)
Instant

For each spell and ability your opponents control, counter it unless its controller pays 4.

Jumpstart 2025 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Strixhaven Mystical Archive (Uncommon)
Whirlwind of Thought
Whirlwind of Thought 1BlueRedWhite (4)
Enchantment

Whenever you cast a noncreature spell, draw a card.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
March of the Machine Commander (Rare)
Whirlwing Stormbrood
Whirlwing Stormbrood 4Blue (5)
Creature — Dragon (4/3)

Flash

Flying

You may cast sorcery spells and Dragon spells as though they had flash.

Tarkir: Dragonstorm (Uncommon)
Whisper of the Dross
Whisper of the Dross Black (1)
Instant

Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Whisper Squad
Whisper Squad Black (1)
Creature — Human Soldier (1/1)

1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Ikoria: Lair of Behemoths (Common)
Whisper, Blood Liturgist
Whisper, Blood Liturgist 3Black (4)
Legendary Creature — Human Cleric (2/2)

Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Whisperer of the Wilds
Whisperer of the Wilds 1Green (2)
Creature — Human Shaman (0/2)

Tap: Add Green.

Ferocious — Tap: Add GreenGreen. Activate only if you control a creature with power 4 or greater.

Double Masters (Common)
Other Versions
Fate Reforged (Common)
Whispering Madness
Whispering Madness 2BlueBlack (4)
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Commander 2016 (Rare)
Other Versions
Gatecrash (Rare)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: This creature gets +1/+1 until end of turn.

Odyssey (Common)
Whispering Wizard
Whispering Wizard 3Blue (4)
Creature — Human Wizard (3/2)

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Whispersteel Dagger
Whispersteel Dagger 2Black (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip 3

Zendikar Rising Commander (Rare)
Whisperwood Elemental
Whisperwood Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
White Dragon
White Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Uncommon)
White Glove Gourmand
White Glove Gourmand 2WhiteBlack (4)
Creature — Human Noble (2/2)

When this creature enters, create two 1/1 white Human Soldier creature tokens.

At the beginning of your end step, if another Human died under your control this turn, create a Food token.

Magic The Gathering—Fallout (Uncommon)
White Orchid Phantom
White Orchid Phantom WhiteWhite (2)
Creature — Spirit Knight (2/2)

Flying, first strike

When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Modern Horizons 3 (Rare)
White Plume Adventurer
White Plume Adventurer 2White (3)
Creature — Orc Cleric (3/3)

When this creature enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Commander Legends: Battle for Baldur's Gate (Rare)
White Shield Crusader
White Shield Crusader WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: This creature gains flying until end of turn.

WhiteWhite: This creature gets +1/+0 until end of turn.

Coldsnap (Uncommon)
White Ward
White Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove this Aura.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Whitewater Naiads
Whitewater Naiads 3BlueBlue (5)
Enchantment Creature — Nymph (4/4)

Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.

Commander 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Wick, the Whorled Mind
Wick, the Whorled Mind 3Black (4)
Legendary Creature — Rat Warlock (2/4)

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

BlueBlackRed, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

Bloomburrow (Rare)
Wicked Akuba
Wicked Akuba BlackBlack (2)
Creature — Spirit (2/2)

Black: Target player dealt damage by this creature this turn loses 1 life.

Champions of Kamigawa (Common)
Wicked Guardian
Wicked Guardian 3Black (4)
Creature — Human Noble (4/2)

When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Wicked Pact
Wicked Pact 1BlackBlack (3)
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

Masters Edition IV (Uncommon)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
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