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Chill of Foreboding
  ( 3)
Sorcery
Each player mills five cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chilling Shade
  ( 3)
Snow Creature — Shade
(1/1)
Flying : This creature gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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Chimeric Idol
 ( 3)
Artifact
: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
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Chishiro, the Shattered Blade
   ( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Chittering Dispatcher
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Myriad When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Chittering Doom
  ( 4)
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
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Choice of Damnations
  ( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
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Choked Estuary
( 0)
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. : Add or .
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Choking Sands
   ( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chord of Calling
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Chorus of the Tides
  ( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets this creature, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Chosen by Heliod
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
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Chrome Host Seedshark
  ( 3)
Creature — Phyrexian Shark
(2/4)
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Chrome Steed
 ( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
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Chromescale Drake
    ( 9)
Creature — Drake
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
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Chronic Flooding
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Chub Toad
  ( 3)
Creature — Frog
(1/1)
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
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Churning Eddy
  ( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Cinder Cloud
   ( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Cinder Crawler
  ( 2)
Creature — Salamander
(1/2)
: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
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Cinder Giant
  ( 4)
Creature — Giant
(5/3)
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
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Cinder Glade
( 0)
Land — Mountain Forest
( : Add or .) This land enters tapped unless you control two or more basic lands.
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Cinder Hellion
  ( 5)
Creature — Hellion
(4/4)
Trample When this creature enters, it deals 2 damage to target opponent or planeswalker.
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Cinder Pyromancer
  ( 3)
Creature — Elemental Shaman
(0/1)
: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
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Cinder Shade
   ( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Cinder Storm
  ( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinder Wall
 ( 1)
Creature — Wall
(3/3)
Defender When this creature blocks, destroy it at end of combat.
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate this creature.
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Cinderclasm
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Cinderhaze Wretch
  ( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Cinderheart Giant
   ( 7)
Creature — Giant Berserker
(7/6)
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
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Cindering Cutthroat
  ( 3)
Creature — Lizard Assassin
(3/2)
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.  : This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Cinderslash Ravager
   ( 6)
Creature — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When this creature enters, it deals 1 damage to each creature your opponents control.
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Cindervines
  ( 2)
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. , Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying.  : Draw two cards, then discard a card.
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Circle of Despair
   ( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
  ( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
  ( 2)
Creature — Gnome Druid
(1/1)
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
  ( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
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Circuit Mender
 ( 3)
Artifact Creature — Insect
(2/3)
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
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Círdan the Shipwright
   ( 5)
Legendary Creature — Elf Noble
(3/4)
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
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Citadel Castellan
   ( 3)
Creature — Human Knight
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Citadel Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than white. : Add or one mana of the chosen color.
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Citadel of Pain
  ( 3)
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
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Citadel Siege
   ( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Citanul Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
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City of Death
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on this land.
: Add for each storage counter on this land.
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City of Solitude
  ( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
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Citywide Bust
   ( 3)
Sorcery
Destroy all creatures with toughness 4 or greater.
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Civic Gardener
  ( 2)
Creature — Human Citizen
(2/2)
Whenever this creature attacks, untap target creature or land.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Civilized Scholar
  ( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
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Clackbridge Troll
   ( 5)
Creature — Troll
(8/8)
Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
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Clambassadors
  ( 4)
Creature — Clamfolk
(4/4)
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
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Clamorous Ironclad
  ( 4)
Artifact — Vehicle
(6/3)
Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Clan Defiance
   ( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Clandestine Chameleon
  ( 4)
Creature — Lizard Guest
(4/3)
When this creature enters, you get  , then you may put a sticker on a nonland permanent you own. This creature has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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Clandestine Meddler
  ( 3)
Creature — Vampire Rogue
(3/2)
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Clara Oswald
 ( 6)
Legendary Creature — Human Advisor
(2/6)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Clavileño, First of the Blessed
   ( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
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Claws of Wirewood
  ( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling ( , Discard this card: Draw a card.)
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Cleansing Meditation
   ( 3)
Sorcery
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
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Cleansing Wildfire
  ( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
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Clear the Land
  ( 3)
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
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Clear the Mind
  ( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
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Shrouded Shepherd (Cleave Shadows)
  ( 2)
Sorcery — Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Cleaving Skyrider
  ( 3)
Creature — Human Warrior
(2/2)
Flash Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
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Cleopatra, Exiled Pharaoh
   ( 4)
Legendary Creature — Human Noble
(2/4)
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
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Cleric of Chill Depths
  ( 2)
Creature — Merfolk Cleric
(1/3)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Cleric of Life's Bond
  ( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
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Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Clever Distraction
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
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Cliff Threader
  ( 2)
Creature — Kor Scout
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Cliffside Lookout
 ( 1)
Creature — Kor Scout Ally
(1/1)
 : Creatures you control get +1/+1 until end of turn.
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Cliffside Rescuer
  ( 2)
Creature — Kor Soldier
(2/2)
Vigilance , Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
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Cling to Dust
 ( 1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Clinging Darkness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-1.
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Cloak and Dagger
 ( 2)
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip 
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Cloaked Cadet
  ( 5)
Creature — Human Ranger
(2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
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Cloaked Siren
  ( 4)
Creature — Siren
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Cloakwood Hermit
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
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Cloakwood Swarmkeeper
 ( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
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Clock of DOOOOOOOOOOOOM!
 ( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
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Clockwork Condor
 ( 4)
Artifact Creature — Bird
(0/0)
Flying This creature enters with three +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
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