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Crossroads Candleguide
 ( 4)
Artifact Creature — Scarecrow
(3/4)
When this creature enters, exile up to one target card from a graveyard. : Add one mana of any color.
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Crossroads Consecrator
 ( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Crovax the Cursed
   ( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
   ( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
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Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than this artifact's owner gains control of it. Activate only during your turn.
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Crown of Gondor
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Deceiver
  ( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cruel Edict
  ( 2)
Sorcery
Target opponent sacrifices a creature of their choice.
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Cruel Feeding
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Crumb and Get It
 ( 1)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
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Crumble to Dust
  ( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crusade
  ( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
  ( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
   ( 4)
Creature — Human Knight
(2/2)
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
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Crush Contraband
  ( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crush Dissent
  ( 4)
Instant
Counter target spell unless its controller pays . Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Crush Underfoot
  ( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crusher Zendikon
  ( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Cryptic Annelid
  ( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cryptic Command
    ( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptid Inspector
  ( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
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Crystal Barricade
  ( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Crystal Rod
 ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Cudgel Troll
   ( 4)
Creature — Troll
(4/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Culling Dais
 ( 2)
Artifact
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
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Culling Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Culmination of Studies
   ( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cultbrand Cinder
  ( 5)
Creature — Elemental Shaman
(3/3)
When this creature enters, put a -1/-1 counter on target creature.
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Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
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Cunning Advisor
  ( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Cunning Breezedancer
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Cunning Nightbonder
  ( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Curator of Destinies
   ( 6)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Curator's Ward
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curious Cadaver
   ( 4)
Creature — Zombie Detective
(3/1)
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
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Curious Herd
  ( 4)
Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
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Curse of Bloodletting
   ( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Curse of Death's Hold
   ( 5)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.
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Curse of Disturbance
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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Curse of Fool's Wisdom
   ( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Curse of Predation
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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Curse of Stalked Prey
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of the Bloody Tome
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Curse of the Pierced Heart
  ( 2)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
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Curse of the Restless Dead
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Curse of Unbinding
  ( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Curse of Wizardry
   ( 4)
Enchantment
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Cursebound Witch
 ( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Cursed Courtier
  ( 3)
Creature — Human Noble
(3/3)
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Flesh
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Cursed Land
   ( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
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Cursed Minotaur
  ( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cursed Mirror
  ( 3)
Artifact
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
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Cursed Monstrosity
  ( 5)
Creature — Horror
(4/3)
Flying Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
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Cursed Rack
 ( 4)
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
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Cursed Recording
   ( 4)
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. : When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Cursed Ronin
  ( 4)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : This creature gets +1/+1 until end of turn.
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Cursed Scroll
 ( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
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Cursed Totem
 ( 2)
Artifact
Activated abilities of creatures can't be activated.
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Cursed Windbreaker
  ( 3)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip 
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Cursed Wombat
  ( 2)
Creature — Nightmare Wombat
(2/3)
  : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Custodi Lich
   ( 5)
Creature — Zombie Cleric
(4/2)
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
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Custodi Peacekeeper
  ( 3)
Creature — Human Cleric
(2/3)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
   ( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Custodi Squire
  ( 5)
Creature — Spirit Cleric
(3/3)
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
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Custody Battle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Customs Depot
  ( 2)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
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Cut a Deal
  ( 3)
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
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Cut Down
 ( 1)
Instant
Destroy target creature with total power and toughness 5 or less.
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Cutthroat Contender
 ( 1)
Creature — Vampire Warrior
(1/1)
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
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Cutthroat il-Dal
  ( 4)
Creature — Human Rogue
(4/1)
Hellbent — This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
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Cyberdrive Awakener
  ( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Cybermen Squadron
 ( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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