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Estrid, the Masked
    ( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Estrid's Invocation
  ( 3)
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Estwald Shieldbasher
  ( 4)
Creature — Human Soldier
(4/2)
Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etched Champion
 ( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
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Etched Cornfield
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Etched Familiar
  ( 3)
Artifact Creature — Phyrexian Fox
(3/2)
When this creature dies, each opponent loses 2 life and you gain 2 life.
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Etched Host Doombringer
  ( 5)
Creature — Phyrexian Demon
(3/5)
When this creature enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Etched Oracle
 ( 4)
Artifact Creature — Wizard
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from this creature: Target player draws three cards.
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Etched Slith
  ( 2)
Artifact Creature — Phyrexian Slith
(1/1)
Menace Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
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Eternal Dominion
    ( 10)
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Skylord
  ( 5)
Creature — Zombie Wizard
(3/3)
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
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Etherium Pteramander
 ( 1)
Artifact Creature — Salamander Drake
(1/1)
Flying This creature can block only creatures with flying.  : Adapt 4. This ability costs less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Ethersworn Shieldmage
   ( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When this creature enters, prevent all damage that would be dealt to artifact creatures this turn.
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Etrata, Deadly Fugitive
   ( 3)
Legendary Creature — Vampire Assassin
(1/4)
Deathtouch Face-down creatures you control have "  : Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
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Eutropia the Twice-Favored
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
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Evangel of Heliod
   ( 6)
Creature — Human Cleric
(1/3)
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Even the Odds
  ( 3)
Instant
Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
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Everdawn Champion
   ( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to this creature.
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Everdream
  ( 2)
Instant
Draw a card. Splice onto instant or sorcery  (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evereth, Viceroy of Plunder
  ( 3)
Legendary Creature — Vampire Soldier
(2/2)
Flying Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery. When Evereth dies, you may pay  . When you do, Evereth deals damage equal to its power to each opponent.
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Everflame Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) : This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
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Everglades
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add  .
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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evernight Shade
  ( 4)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Ever-Watching Threshold
  ( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Everybody Lives!
  ( 2)
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
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Everything Comes to Dust
    ( 10)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Evidence Examiner
  ( 2)
Creature — Merfolk Detective
(2/2)
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Evolved Spinoderm
   ( 4)
Creature — Phyrexian Beast
(5/5)
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
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Evolving Adaptive
 ( 1)
Creature — Phyrexian Warrior
(0/0)
This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
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Evolving Door
  ( 3)
Artifact
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Exalted Angel
   ( 6)
Creature — Angel
(4/5)
Flying Whenever this creature deals damage, you gain that much life. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Exalted Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Exalted Flamer of Tzeentch
   ( 4)
Creature — Demon
(2/4)
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
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Exava, Rakdos Blood Witch
   ( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
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Excalibur, Sword of Eden
 ( 12)
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature 
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Excavated Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender , : Mill a card. (Put the top card of your library into your graveyard.)
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Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has vigilance.
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Indulge // Excess (Excess)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
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Exchange of Words
   ( 3)
Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
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Exclude
  ( 3)
Instant
Counter target creature spell. Draw a card.
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Executioner's Hood
 ( 2)
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Exile into Darkness
  ( 5)
Sorcery
Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
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Exiled Boggart
  ( 2)
Creature — Goblin Rogue
(2/2)
When this creature dies, discard a card.
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Exiled Doomsayer
  ( 2)
Creature — Human Cleric
(1/2)
All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)
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Exotic Disease
  ( 5)
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Expand the Sphere
  ( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Expanded Anatomy
 ( 3)
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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Expanding Ooze
   ( 3)
Creature — Ooze
(3/3)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Expedite
 ( 1)
Instant
Target creature gains haste until end of turn. Draw a card.
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Expedited Inheritance
  ( 2)
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
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Expedition Champion
  ( 3)
Creature — Human Warrior
(2/3)
This creature gets +2/+0 as long as you control another Warrior.
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Expedition Diviner
  ( 4)
Creature — Merfolk Wizard
(3/2)
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
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Expedition Healer
  ( 2)
Creature — Kor Cleric
(2/2)
Vigilance This creature has lifelink as long as you control another Cleric.
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Expedition Lookout
  ( 2)
Creature — Merfolk Rogue
(2/3)
Defender As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
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Expedition Map
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Expedition Skulker
  ( 2)
Creature — Vampire Rogue
(2/2)
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
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Expedition Supplier
  ( 3)
Creature — — Human Warrior
(2/2)
Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
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Expendable Lackey
 ( 1)
Creature — Human Citizen
(1/1)
 , Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
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Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Decadent Dragon (Expensive Taste)
  ( 3)
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Experimental Overload
   ( 4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
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Exploding Borders
   ( 4)
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Explore the Underdark
  ( 5)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
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Explore the Vastlands
 ( 3)
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
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Amethyst Dragon (Explosive Crystal)
  ( 5)
Sorcery — Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
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Explosive Derailment
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Explosive Derailment deals 4 damage to target creature. + — Destroy target artifact.
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Exquisite Blood
  ( 5)
Enchantment
Whenever an opponent loses life, you gain that much life.
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Extract from Darkness
   ( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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Extractor Demon
   ( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Extraordinary Journey
    ( 2)
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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Extruder
 ( 4)
Artifact Creature — Juggernaut
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
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Extus, Oriq Overlord
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
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Scavenger Regent (Exude Toxin)
   ( 2)
Sorcery — Omen
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
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Eye of Doom
 ( 4)
Artifact
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice this artifact: Destroy each permanent with a doom counter on it.
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Eye of Duskmantle
   ( 7)
Creature — Eye
(3/8)
Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
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Ezio, Blade of Vengeance
   ( 5)
Legendary Creature — Human Assassin
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Fa'adiyah Seer
  ( 2)
Creature — Human Shaman
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Fable of Wolf and Owl
    ( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fabled Hero
   ( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
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Fabled Passage
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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