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Face of Divinity
Face of Divinity 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Jumpstart (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Faceless Devourer
Faceless Devourer 2Black (3)
Creature — Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

When this creature enters, exile another target creature with shadow.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Facet Reader
Facet Reader 1Blue (2)
Creature — Human Wizard (1/2)

1, Tap: Draw a card, then discard a card.

Ikoria: Lair of Behemoths (Common)
Fade Away
Fade Away 2Blue (3)
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay 1.

Exodus (Common)
Fade from History
Fade from History 2GreenGreen (4)
Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

The Brothers' War (Rare)
Fade from Memory
Fade from Memory Black (1)
Instant

Exile target card from a graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

Onslaught (Uncommon)
Fade into Antiquity
Fade into Antiquity 2Green (3)
Sorcery

Exile target artifact or enchantment.

Kamigawa: Neon Dynasty (Common)
Other Versions
Theros (Common)
Conspiracy: Take the Crown (Common)
Fading Hope
Fading Hope Blue (1)
Instant

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Jumpstart 2025 (Uncommon)
Other Versions
Innistrad: Midnight Hunt (Uncommon)
Fae of Wishes
Fae of Wishes 1Blue (2)
Creature — Faerie Wizard (1/4)

Flying

1Blue, Discard two cards: Return this creature to its owner's hand.

Throne of Eldraine (Rare)
Faeburrow Elder
Faeburrow Elder 1GreenWhite (3)
Creature — Treefolk Druid (0/0)

Vigilance

This creature gets +1/+1 for each color among permanents you control.

Tap: For each color among permanents you control, add one mana of that color.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Dominaria United Commander (Rare)
Bloomburrow Commander (Rare)
Faerie Bladecrafter
Faerie Bladecrafter 2Black (3)
Creature — Faerie Rogue (2/2)

Flying

Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature.

When this creature dies, each opponent loses X life and you gain X life, where X is its power.

Wilds of Eldraine Commander (Rare)
Faerie Dreamthief
Faerie Dreamthief Black (1)
Creature — Faerie Warlock (1/1)

Flying

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

2Black, Exile this card from your graveyard: You draw a card and you lose 1 life.

Wilds of Eldraine (Uncommon)
Faerie Duelist
Faerie Duelist 1Blue (2)
Creature — Faerie Rogue (1/2)

Flash

Flying

When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Ravnica Allegiance (Common)
Faerie Guidemother
Faerie Guidemother White (1)
Creature — Faerie (1/1)

Flying

Throne of Eldraine (Common)
Faerie Invaders
Faerie Invaders 4Blue (5)
Creature — Faerie Rogue (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Magic 2013 (Common)
Faerie Mastermind
Faerie Mastermind 1Blue (2)
Creature — Faerie Rogue (2/1)

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

3Blue: Each player draws a card.

March of the Machine (Rare)
Faerie Squadron
Faerie Squadron Blue (1)
Creature — Faerie (1/1)

Kicker 3Blue (You may pay an additional 3Blue as you cast this spell.)</I>

If this creature was kicked, it enters with two +1/+1 counters on it and with flying.

Invasion (Common)
Faerie Vandal
Faerie Vandal 1Blue (2)
Creature — Faerie Rogue (1/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Jumpstart 2025 (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Zendikar Rising Commander (Uncommon)
Streets of New Capenna (Uncommon)
Jumpstart 2022 (Uncommon)
Failed Conversion
Failed Conversion 4Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-4.

When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

March of the Machine (Common)
Failed Fording
Failed Fording 1Blue (2)
Instant

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Common)
Failed Inspection
Failed Inspection 2BlueBlue (4)
Instant

Counter target spell. Draw a card, then discard a card.

Kaladesh (Common)
Fairgrounds Patrol
Fairgrounds Patrol 1White (2)
Creature — Human Soldier (2/1)

1White, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

Modern Horizons 2 (Common)
Fairgrounds Trumpeter
Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.

March of the Machine (Common)
Other Versions
Kaladesh (Uncommon)
Fairgrounds Warden
Fairgrounds Warden 2White (3)
Creature — Dwarf Soldier (1/3)

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Faith of the Devoted
Faith of the Devoted 2Black (3)
Enchantment

Whenever you cycle or discard a card, you may pay 1. If you do, each opponent loses 2 life and you gain 2 life.

Historic Anthology 4 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Commander 2019 (Uncommon)
Faithbearer Paladin
Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Faithbound Judge
Faithbound Judge 1WhiteWhite (3)
Creature — Spirit Soldier (4/4)

Defender, flying, vigilance

At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.

As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb 5WhiteWhite

Innistrad: Crimson Vow (Mythic Rare)
Faithful Disciple
Faithful Disciple 1White (2)
Creature — — Human Cleric (2/2)

Vigilance

When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Faithful Mending
Faithful Mending WhiteBlue (2)
Instant

You gain 2 life, draw two cards, then discard two cards.

Flashback 1WhiteBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Faithful Watchdog
Faithful Watchdog GreenWhite (2)
Creature — Dog (0/0)

Vigilance

This creature enters with three +1/+1 counters on it.

Modern Horizons 3 (Common)
Faith's Reward
Faith's Reward 3White (4)
Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Conspiracy: Take the Crown (Rare)
Other Versions
Magic 2013 (Rare)
Faith's Shield
Faith's Shield White (1)
Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Dark Ascension (Uncommon)
Fake Your Own Death
Fake Your Own Death 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Jumpstart 2025 (Common)
Other Versions
Streets of New Capenna (Common)
Outlaws of Thunder Junction (Common)
Magic: The Gathering Foundations (Common)
Falconer Adept
Falconer Adept 3White (4)
Creature — Human Soldier (2/3)

Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

Core Set 2021 (Uncommon)
Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald 1RedGreen (3)
Legendary Creature — Human Druid (3/3)

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.

1, Tap, Discard a card: Exile the top card of your library. You may play it this turn.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Falkenrath Marauders
Falkenrath Marauders 3RedRed (5)
Creature — Vampire Warrior (2/2)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

Jumpstart 2025 (Rare)
Other Versions
Innistrad (Rare)
Fall of Cair Andros
Fall of Cair Andros 2Red (3)
Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7Red: This enchantment deals 7 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of Gil-galad
Fall of Gil-galad 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Put two +1/+1 counters on target creature you control.

III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fallaji Chaindancer
Fallaji Chaindancer 3Red (4)
Creature — Human Soldier (2/4)

2: This creature gains double strike until end of turn.

The Brothers' War (Common)
Fallaji Dragon Engine
Fallaji Dragon Engine 8 (8)
Artifact Creature — Dragon (5/5)

Flying

2: This creature gets +1/+0 until end of turn.

//PRT-Prototype_Mech//

2Red

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

1/3

The Brothers' War (Uncommon)
Fallaji Vanguard
Fallaji Vanguard 2RedWhite (4)
Creature — Human Soldier (2/3)

First strike

Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.

The Brothers' War (Uncommon)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Commander 2015 (Uncommon)
Other Versions
Time Spiral (Uncommon)
False Dawn
False Dawn 1White (2)
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Apocalypse (Rare)
False Defeat
False Defeat 3White (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
False Orders
False Orders Red (1)
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Unlimited Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Falthis, Shadowcat Familiar
Falthis, Shadowcat Familiar 2Black (3)
Legendary Creature — Nightmare Cat (2/2)

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Famished Foragers
Famished Foragers 3Red (4)
Creature — Vampire (4/3)

When this creature enters, if an opponent lost life this turn, add RedRedRed.

2Red, Discard a card: Draw a card.

Innistrad: Midnight Hunt (Common)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice this creature: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Famished Paladin
Famished Paladin 1White (2)
Creature — Vampire Knight (3/3)

This creature doesn't untap during your untap step.

Whenever you gain life, untap this creature.

Rivals of Ixalan (Uncommon)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fanatical Firebrand
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap, Sacrifice this creature: It deals 1 damage to any target.

Jumpstart 2025 (Common)
Other Versions
Rivals of Ixalan (Common)
Jumpstart (Common)
Jumpstart 2022 (Common)
Magic: The Gathering Foundations (Common)
Fang Dragon
Fang Dragon 5RedRed (7)
Creature — Dragon (6/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Fang Guardian
Fang Guardian 3Green (4)
Creature — Ape Druid (4/2)

Flash

When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.

Aetherdrift (Uncommon)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: This creature gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: This creature gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fang-Druid Summoner
Fang-Druid Summoner 3Green (4)
Creature — Ape Druid (2/4)

Reach

When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.

Aetherdrift (Uncommon)
Fanged Flames
Fanged Flames 1Red (2)
Sorcery

Devoid (This card has no color.)

Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Modern Horizons 3 (Common)
Fangorn, Tree Shepherd
Fangorn, Tree Shepherd 4GreenGreenGreen (7)
Legendary Creature — Treefolk (4/10)

Treefolk you control have vigilance.

Whenever one or more Treefolk you control attack, add twice that much Green.

You don't lose unspent green mana as steps and phases end.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fangren Marauder
Fangren Marauder 5Green (6)
Creature — Beast (5/5)

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

Mirrodin Besieged (Common)
Far Fortune, End Boss
Far Fortune, End Boss 2BlackRed (4)
Legendary Creature — Human Mercenary (4/5)

Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Aetherdrift (Rare)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar Rising Commander (Common)
Other Versions
Torment (Common)
Commander 2016 (Common)
Commander 2018 (Common)
Faramir, Field Commander
Faramir, Field Commander 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Faramir, Steward of Gondor
Faramir, Steward of Gondor 1WhiteBlue (3)
Legendary Creature — Human Noble (2/2)

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Farfinder
Farfinder 3 (3)
Creature — Fox (1/1)

Vigilance

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Ikoria: Lair of Behemoths (Common)
Farid, Enterprising Salvager
Farid, Enterprising Salvager 2Red (3)
Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.

1Red, Sacrifice an artifact: Choose one —

• Put a +1/+1 counter on Farid. It gains menace until end of turn.

• Goad target creature.

• Discard a card, then draw a card.

The Brothers' War Commander (Rare)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Farmstead
Farmstead WhiteWhiteWhite (3)
Enchantment — Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WhiteWhite. If you do, you gain 1 life."

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Farmstead Gleaner
Farmstead Gleaner 3 (3)
Artifact Creature — Scarecrow (2/2)

This creature doesn't untap during your untap step.

2, Untap: Put a +1/+1 counter on this creature. (Untap is the untap symbol.)

Modern Horizons (Uncommon)
Farsight Adept
Farsight Adept 2White (3)
Creature — Kor Wizard (3/3)

When this creature enters, you and target opponent each draw a card.

Zendikar Rising (Common)
Fascist Art Director
Fascist Art Director 1WhiteWhite (3)
Creature — Human Horror (2/2)

WhiteWhite: This creature gains protection from the artist of your choice until end of turn.

Unhinged (Common)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Fatal Grudge
Fatal Grudge BlackRed (2)
Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.

Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.

Draw a card.

Streets of New Capenna (Uncommon)
Fate Foretold
Fate Foretold 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

When enchanted creature dies, its controller draws a card.

Theros (Common)
Fated Conflagration
Fated Conflagration 1RedRedRed (4)
Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Infatuation
Fated Infatuation BlueBlueBlue (3)
Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Intervention
Fated Intervention 2GreenGreenGreen (5)
Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Retribution
Fated Retribution 4WhiteWhiteWhite (7)
Instant

Destroy all creatures and planeswalkers. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Return
Fated Return 4BlackBlackBlack (7)
Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.

Zendikar Rising Commander (Rare)
Other Versions
Born of the Gods (Rare)
Fateful End
Fateful End 2Red (3)
Instant

Fateful End deals 3 damage to any target. Scry 1.

Theros Beyond Death (Uncommon)
Fateful Handoff
Fateful Handoff 3Black (4)
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

The Brothers' War (Rare)
Fateful Showdown
Fateful Showdown 2RedRed (4)
Instant

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Fathom Feeder
Fathom Feeder BlueBlack (2)
Creature — Eldrazi Drone (1/1)

Devoid (This card has no color.)

Deathtouch

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

3BlueBlack: Draw a card. Each opponent exiles the top card of their library.

Battle for Zendikar (Rare)
Fathom Fleet Boarder
Fathom Fleet Boarder 2Black (3)
Creature — Orc Pirate (3/3)

When this creature enters, you lose 2 life unless you control another Pirate.

Rivals of Ixalan (Common)
Fathom Fleet Firebrand
Fathom Fleet Firebrand 1Red (2)
Creature — Human Pirate (2/2)

1Red: This creature gets +1/+0 until end of turn.

Jumpstart 2025 (Common)
Other Versions
Ixalan (Common)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Faultgrinder
Faultgrinder 6Red (7)
Creature — Elemental (4/4)

Trample

When this creature enters, destroy target land.

Evoke 4Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Other Versions
Lorwyn (Common)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Favorable Winds
Favorable Winds 1Blue (2)
Enchantment

Creatures you control with flying get +1/+1.

Game Night (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Ixalan (Uncommon)
Favored Enemy
Favored Enemy Green (1)
Enchantment

As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library.

When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control.

Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.

Alchemy Horizons: Baldur's Gate (Rare)
Favored Hoplite
Favored Hoplite White (1)
Creature — Human Soldier (1/2)

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

Jumpstart 2025 (Uncommon)
Other Versions
Theros (Uncommon)
Favored of Iroas
Favored of Iroas 2White (3)
Creature — Human Soldier (2/2)

Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Jumpstart 2025 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart 2022 (Uncommon)
Fear of Abduction
Fear of Abduction 4WhiteWhite (6)
Enchantment Creature — Nightmare (5/5)

As an additional cost to cast this spell, exile a creature you control.

Flying

When this creature enters, exile target creature an opponent controls.

When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

Duskmourn: House of Horror (Uncommon)
Fear of Being Hunted
Fear of Being Hunted 1RedRed (3)
Enchantment Creature — Nightmare (4/2)

Haste

This creature must be blocked if able.

Duskmourn: House of Horror (Uncommon)
Fear of Death
Fear of Death 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Innistrad: Crimson Vow (Common)
Fear of Failed Tests
Fear of Failed Tests 4Blue (5)
Enchantment Creature — Nightmare (2/7)

Whenever this creature deals combat damage to a player, draw that many cards.

Duskmourn: House of Horror (Uncommon)
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