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Fear of the Dark
  ( 5)
Enchantment Creature — Nightmare
(5/5)
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Fearless Fledgling
  ( 2)
Creature — Griffin
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
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Fearless Skald
  ( 5)
Creature — Dwarf Berserker
(3/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Feast of Blood
  ( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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Feast of Dreams
  ( 2)
Instant
Destroy target enchanted creature or enchantment creature.
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Feast of the Victorious Dead
  ( 2)
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
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Feather, Radiant Arbiter
   ( 3)
Legendary Creature — Angel
(4/3)
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
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Feather, the Redeemed
   ( 3)
Legendary Creature — Angel
(3/4)
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
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Fecund Greenshell
   ( 5)
Creature — Elemental Turtle
(4/6)
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
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Fecundity
  ( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
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Mouth // Feed (Feed)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
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Feed the Cauldron
  ( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Feed the Clan
  ( 2)
Instant
You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
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Feed the Cycle
  ( 2)
Instant
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
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Feed the Infection
  ( 4)
Sorcery
You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
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Feed the Pack
  ( 6)
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
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Feed the Swarm
  ( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Feedback
  ( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
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Feedback Bolt
  ( 5)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
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Feeding Frenzy
  ( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
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Feeling of Dread
  ( 2)
Instant
Tap up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Feign Death
 ( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Feldon, Ronom Excavator
  ( 2)
Legendary Creature — Human Artificer
(2/2)
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Feldon's Cane
 ( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
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Felhide Brawler
  ( 2)
Creature — Minotaur
(2/2)
This creature can't block unless you control another Minotaur.
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Felhide Petrifier
  ( 3)
Creature — Minotaur Warrior
(2/3)
Deathtouch Other Minotaur creatures you control have deathtouch.
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Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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Felidar Cub
  ( 2)
Creature — Cat Beast
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Felidar Guardian
  ( 4)
Creature — Cat Beast
(1/4)
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
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Felidar Retreat
  ( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
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Felidar Savior
  ( 4)
Creature — Cat Beast
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
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Felidar Sovereign
   ( 6)
Creature — Cat Beast
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
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Felidar Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink.  : Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Fell Beast of Mordor
   ( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Fell Horseman
  ( 4)
Creature — Zombie Knight
(3/3)
When this creature dies, put it on the bottom of its owner's library.
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Fell Shepherd
   ( 7)
Creature — Avatar
(8/6)
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. , Sacrifice another creature: Target creature gets -2/-2 until end of turn.
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Felothar the Steadfast
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. , , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
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Felothar, Dawn of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
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Fend Off
  ( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling ( , Discard this card: Draw a card.)
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Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Feral Deathgorger
  ( 6)
Creature — Dragon
(3/5)
Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard.
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Feral Deceiver
  ( 4)
Creature — Spirit
(3/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
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Feral Hydra
  ( 1)
Creature — Hydra Beast
(0/0)
This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature. Any player may activate this ability.
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Feral Ridgewolf
  ( 3)
Creature — Wolf
(1/2)
Trample  : This creature gets +2/+0 until end of turn.
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Feral Thallid
    ( 6)
Creature — Fungus
(6/3)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature.
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Ferocity of the Wilds
  ( 3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
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Ferropede
 ( 3)
Artifact Creature — Insect
(1/1)
This creature can't be blocked. Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fertilid
  ( 3)
Creature — Elemental
(0/0)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
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Fertilid's Favor
  ( 4)
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
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Fervent Denial
   ( 5)
Instant
Counter target spell. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Festerhide Boar
  ( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Festering Wound
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on this Aura. At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
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Fetching Garden (playtest)
( 0)
Land — — Forest Plains
( : Add or .) Fetching Garden enters the battlefield tapped if it was played from your hand.
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Fetid Gargantua
  ( 5)
Creature — Horror
(4/4)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.
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Fetid Horror
  ( 4)
Creature — Shade Horror
(1/2)
: This creature gets +1/+1 until end of turn.
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Fetid Imp
  ( 2)
Creature — Imp
(1/2)
Flying : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Feudkiller's Verdict
   ( 6)
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
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Fevered Strength
  ( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Fevered Suspicion
   ( 8)
Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Fevered Visions
   ( 3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
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Fey Steed
   ( 4)
Creature — Elk
(4/4)
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Feywild Caretaker
  ( 5)
Creature — Orc Wizard
(3/4)
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
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Feywild Trickster
  ( 3)
Creature — Gnome Warlock
(2/2)
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
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Feywild Visitor
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
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Fiddlehead Kami
  ( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, regenerate this creature.
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Field Marshal
   ( 3)
Creature — Human Soldier
(2/2)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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Field of Dreams
 ( 1)
World Enchantment
Players play with the top card of their libraries revealed.
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Field of Reality
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by Spirits.  : Return this Aura to its owner's hand.
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Field of Souls
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Field of the Dead
( 0)
Land
This land enters tapped. : Add .
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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Field Surgeon
  ( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
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Field Trip
  ( 3)
Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Fieldmist Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Field-Tested Frying Pan
  ( 3)
Artifact — Equipment
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip 
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Fiend Artisan
  ( 2)
Creature — Nightmare
(1/1)
This creature gets +1/+1 for each creature card in your graveyard.  , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Fiend Binder
  ( 4)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, tap target creature defending player controls.
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Fiend Hunter
   ( 3)
Creature — Human Cleric
(1/3)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Fiend of the Shadows
   ( 5)
Creature — Vampire Wizard
(3/3)
Flying Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate this creature.
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Fiendish Duo
   ( 6)
Creature — Devil
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
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Fiendish Panda
   ( 4)
Creature — Bear Demon
(3/2)
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
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Fiendlash
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip  
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Fiendslayer Paladin
   ( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
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Fierce Guardianship
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
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Fiery Bombardment
  ( 2)
Enchantment
Chroma — , Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
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Fiery Cannonade
  ( 3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
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Fiery Hellhound
   ( 3)
Creature — Elemental Dog
(2/2)
: This creature gets +1/+0 until end of turn.
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