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Filigree Attendant
   ( 4)
Artifact Creature — Homunculus
(*/3)
Flying Filigree Attendant's power is equal to the number of artifacts you control.
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Final Showdown
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — All creatures lose all abilities until end of turn. + — Choose a creature you control. It gains indestructible until end of turn. +   — Destroy all creatures.
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Finale of Devastation
   ( 2)
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Find // Finality (Finality)
   ( 6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
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Final-Word Phantom
  ( 3)
Creature — Spirit Detective
(1/4)
Flash Flying During each opponent's end step, you may cast spells as though they had flash.
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Find the Path
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has " : Add  ."
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Finders, Keepers
  ( 6)
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Fire and Brimstone
   ( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Fire Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Fire Dragon
    ( 9)
Creature — Dragon
(6/6)
Flying When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
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Fire Drake
   ( 3)
Creature — Drake
(1/2)
Flying : This creature gets +1/+0 until end of turn. Activate only once each turn.
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Fireblade Artist
  ( 2)
Creature — Human Shaman
(2/2)
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
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Fireblade Charger
 ( 1)
Creature — Goblin Warrior
(1/1)
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.
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Firebrand Archer
  ( 2)
Creature — Human Archer
(2/1)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Firebrand Ranger
  ( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Firedrinker Satyr
 ( 1)
Creature — Satyr Shaman
(2/1)
Whenever this creature is dealt damage, it deals that much damage to you.  : This creature gets +1/+0 until end of turn and deals 1 damage to you.
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Firefiend Elemental
  ( 4)
Creature — Elemental
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Firefist Adept
  ( 5)
Creature — Human Wizard
(3/3)
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
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Fireflux Squad
  ( 4)
Creature — Human Soldier
(4/3)
Haste Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
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Firemane Commando
  ( 4)
Creature — Angel Soldier
(4/3)
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
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Firemind Vessel
 ( 4)
Artifact
This artifact enters tapped. : Add two mana of different colors.
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Firemind's Foresight
   ( 7)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
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Firemind's Research
  ( 2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment.  , Remove two charge counters from this enchantment: Draw a card.
 , Remove five charge counters from this enchantment: It deals 5 damage to any target.
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Fires of Mount Doom
  ( 3)
Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.  : Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
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Fires of Undeath
  ( 3)
Instant
Fires of Undeath deals 2 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firesong and Sunspeaker
   ( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Firewild Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Firja, Judge of Valor
    ( 5)
Legendary Creature — Angel Cleric
(2/4)
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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First Come, First Served
  ( 2)
Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
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First Day of Class
  ( 2)
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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First Responder
  ( 4)
Creature — Ogre Citizen
(3/3)
Vigilance At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.
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Fissure Wizard
  ( 2)
Creature — Goblin Wizard
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Fists of Ironwood
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
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Fists of the Demigod
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
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Five Hundred Year Diary
  ( 4)
Legendary Artifact — Clue
Five Hundred Year Diary enters tapped. : Add for each Clue you control.
, Sacrifice Five Hundred Year Diary: Draw a card.
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Five-Finger Discount
   ( 6)
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
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Flailing Drake
  ( 4)
Creature — Drake
(2/3)
Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
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Flailing Soldier
 ( 1)
Creature — Human Soldier
(2/2)
: This creature gets +1/+1 until end of turn. Any player may activate this ability.
: This creature gets -1/-1 until end of turn. Any player may activate this ability.
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Flame Discharge
  ( 1)
Instant
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
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Flame Fusillade
  ( 4)
Sorcery
Until end of turn, permanents you control gain " : This permanent deals 1 damage to any target."
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Flameblade Adept
 ( 1)
Creature — Jackal Warrior
(1/2)
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
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Flameblade Angel
   ( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
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Flameblast Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Whenever this creature attacks, you may pay  . If you do, it deals X damage to any target.
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Flame-Blessed Bolt
 ( 1)
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Flamehold Grappler
   ( 3)
Creature — Human Monk
(3/3)
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Flamekin Bladewhirl
 ( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Herald
  ( 3)
Creature — Elemental Wizard
(3/2)
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Flamerush Rider
  ( 5)
Creature — Human Warrior
(3/3)
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Flames of Moradin
   ( 4)
Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
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Flames of the Blood Hand
  ( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
  ( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flamespeaker Adept
  ( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, this creature gets +2/+0 and gains first strike until end of turn.
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Flame-Wreathed Phoenix
   ( 4)
Creature — Phoenix
(3/3)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
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Flaming Fist Duskguard
  ( 2)
Creature — — Dwarf Soldier
(3/1)
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
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Flaming Sword
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Flare of Denial
   ( 3)
Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.
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Flare of Duplication
   ( 3)
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Flare of Fortitude
   ( 4)
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
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Flash Flood
 ( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Flash of Defiance
  ( 2)
Sorcery
Green creatures and white creatures can't block this turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flavor Disaster (playtest)
  ( 5)
Enchantment Creature — — Elemental Pirate
(4/3)
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
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Flavor Judge
  ( 2)
Creature — Bird Advisor
(2/2)
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.
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Flaxen Intruder
 ( 1)
Creature — Human Berserker
(1/2)
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
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Flayed Nim
  ( 4)
Creature — Skeleton
(2/2)
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life.  : Regenerate this creature.
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Flayed One
  ( 3)
Artifact Creature — Necron
(4/1)
Lifelink Flesh Flayer — When this creature enters, mill three cards.
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Flayer Drone
   ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) First strike Whenever another colorless creature you control enters, target opponent loses 1 life.
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Flayer of the Hatebound
  ( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
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Flaying Tendrils
   ( 3)
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Fledgling Djinn
  ( 2)
Creature — Djinn
(2/2)
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
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Fledgling Dragon
   ( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has " : This creature gets +1/+0 until end of turn."
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Fledgling Griffin
  ( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
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Fledgling Imp
  ( 3)
Creature — Imp
(2/2)
, Discard a card: This creature gains flying until end of turn.
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Fledgling Mawcor
  ( 4)
Creature — Beast
(2/2)
Flying : This creature deals 1 damage to any target.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fledgling Osprey
 ( 1)
Creature — Bird
(1/1)
This creature has flying as long as it's enchanted.
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Fleetfeather Sandals
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Fleet-Footed Monk
  ( 2)
Creature — Human Monk
(1/1)
This creature can't be blocked by creatures with power 2 or greater.
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Flesh // Blood (Flesh)
   ( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
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Flesh Duplicate
  ( 2)
Creature — Shapeshifter Rebel
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Flesh to Dust
   ( 5)
Instant
Destroy target creature. It can't be regenerated.
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Fleshbag Marauder
  ( 3)
Creature — Zombie Warrior
(3/1)
When this creature enters, each player sacrifices a creature of their choice.
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Fleshless Gladiator
  ( 2)
Creature — Phyrexian Skeleton
(2/2)
Corrupted —  : Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
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Fleshmad Steed
  ( 2)
Creature — Horse
(2/2)
Whenever another creature dies, tap this creature.
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Flickering Ward
 ( 1)
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. : Return this Aura to its owner's hand.
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Flitterstep Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
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Floating Shield
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, draw a card for each Zubera that died this turn.
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