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Flock of Rabid Sheep
   ( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Flood
 ( 1)
Enchantment
 : Tap target creature without flying.
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Flood of Recollection
  ( 2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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Flood of Tears
   ( 6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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Flood Plain
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flood the Engine
  ( 3)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Floodbringer
  ( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Floodchaser
  ( 6)
Creature — Elemental
(0/0)
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. , Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
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Flooded Shoreline
  ( 2)
Enchantment
 , Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Woodlands
   ( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
  ( 4)
Creature — Wall
(0/5)
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
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Floodpits Drowner
  ( 2)
Creature — Merfolk
(2/1)
Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it.  , : Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
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Floodtide Serpent
  ( 5)
Creature — Serpent
(4/4)
This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
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Floodwaters
   ( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Florian, Voldaren Scion
   ( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Flourishing Defenses
  ( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flow of Ideas
  ( 6)
Sorcery
Draw a card for each Island you control.
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Flow of Knowledge
  ( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Flowerfoot Swordmaster
 ( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Flowering Field
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flowstone Salamander
   ( 5)
Creature — Salamander
(3/4)
: This creature deals 1 damage to target creature blocking it.
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Fludge, Gunk Guardian (playtest)
   ( 5)
Legendary Creature — — Slug Ooze
(5/5)
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
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Flummoxed Cyclops
  ( 4)
Creature — Cyclops
(4/4)
Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
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Flycatcher Giraffid
  ( 5)
Creature — Antelope Lizard
(3/5)
This creature enters with your choice of a vigilance counter or a reach counter on it.
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Focus the Mind
  ( 5)
Instant
This spell costs less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
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Focused Funambulist
  ( 2)
Creature — Human Performer
(2/1)
Flash As this creature enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
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Fodder Cannon
 ( 4)
Artifact
, , Sacrifice a creature: This artifact deals 4 damage to target creature.
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Fodder Launch
  ( 4)
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
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Fodder Tosser
 ( 3)
Artifact
, Discard a card: This artifact deals 2 damage to target player or planeswalker.
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Fog on the Barrow-Downs
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
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Fold into Æther (Fold into Aether)
   ( 4)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
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Folk Medicine
  ( 3)
Instant
You gain 1 life for each creature you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Follow the Bodies
  ( 3)
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Followed Footsteps
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
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Food Chain
  ( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
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Food Coma
  ( 4)
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Food Fight
  ( 2)
Enchantment
Artifacts you control have " , Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
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Fool's Demise
  ( 5)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Foothill Guide
 ( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Footlight Fiend
 ( 1)
Creature — Devil
(1/1)
When this creature dies, it deals 1 damage to any target.
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For the Common Good
   ( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
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Forbid
   ( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Forbidden Crypt
   ( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Forbidden Friendship
  ( 2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
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Forbidden Lore
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +2/+1 until end of turn."
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forbidden Ritual
   ( 4)
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
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Forbidding Spirit
   ( 3)
Creature — Spirit Cleric
(3/3)
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Forbidding Watchtower
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Force of Despair
   ( 3)
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
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Force Void
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Forced Adaptation
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Forced Fruition
   ( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
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Forced Landing
  ( 2)
Instant
Put target creature with flying on the bottom of its owner's library.
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Forced March
    ( 3)
Sorcery
Destroy all creatures with mana value X or less.
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Forced Retreat
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Forced Worship
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack.  : Return this Aura to its owner's hand.
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Forcefield
 ( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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Forceful Denial
   ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
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Forcemage Advocate
  ( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Forebear's Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip 
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Foreboding Fruit
  ( 3)
Sorcery
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Foreboding Ruins
( 0)
Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Foreboding Statue
 ( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
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Foreboding Steamboat
   ( 5)
Artifact — Vehicle
(5/7)
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield. Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forensic Gadgeteer
  ( 3)
Creature — Vedalken Artificer Detective
(2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Forerunner of the Heralds
  ( 4)
Creature — Merfolk Scout
(3/2)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
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Foreshadow
  ( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Forfend
  ( 2)
Instant
Prevent all damage that would be dealt to creatures this turn.
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Forge Devil
 ( 1)
Creature — Devil
(1/1)
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
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Forgeborn Oreads
   ( 4)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
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Forgestoker Dragon
   ( 6)
Creature — Dragon
(5/4)
Flying  : This creature deals 1 damage to target creature. That creature can't block this combat. Activate only if this creature is attacking.
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Forging the Tyrite Sword
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Foriysian Brigade
  ( 4)
Creature — Human Soldier
(2/4)
This creature can block an additional creature each combat.
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Fork in the Road
  ( 2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
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Forked Bolt
 ( 1)
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
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Forked Lightning
  ( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Forked-Branch Garami
   ( 5)
Creature — Spirit
(4/4)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
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Fang Dragon (Forktail Sweep)
  ( 2)
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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Forlorn Pseudamma
  ( 4)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 2/2 black Zombie enchantment creature token.
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Form of the Approach of the Second Sun
  ( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dinosaur
   ( 6)
Enchantment
When this enchantment enters, your life total becomes 15. At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Form of the Dragon
    ( 7)
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Mulldrifter (playtest)
  ( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Forsake the Worldly
  ( 3)
Instant
Exile target artifact or enchantment. Cycling ( , Discard this card: Draw a card.)
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Forsaken Crossroads
( 0)
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color.
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