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Forsaken Drifters
  ( 4)
Creature — Zombie
(4/2)
When this creature dies, mill four cards.
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Fortified Area
   ( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Fortified Village
( 0)
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. : Add or .
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Fortifying Draught
 ( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortitude
  ( 2)
Enchantment — Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Fortress Kin-Guard
  ( 2)
Creature — Dog Soldier
(1/2)
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Fortuitous Find
  ( 3)
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
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Fortune, Loyal Steed
  ( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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Fossil Find
 ( 1)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Found Footage
 ( 1)
Artifact — Clue
You may look at face-down creatures your opponents control any time. , Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Foundation Breaker
  ( 4)
Creature — Elemental
(2/2)
When this creature enters, you may destroy target artifact or enchantment. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Founding the Third Path
  ( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Foundry Beetle
  ( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When this creature enters, it deals damage to any target equal to the number of creatures you control. : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Foundry Helix
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
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Foundry Hornet
  ( 4)
Creature — Insect
(2/3)
Flying When this creature enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Foundry Inspector
 ( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Foundry Screecher
  ( 3)
Creature — Bat
(2/1)
Flying This creature gets +1/+0 as long as you control an artifact.
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Foundry Street Denizen
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
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Fourth Bridge Prowler
 ( 1)
Creature — Human Rogue
(1/1)
When this creature enters, you may have target creature get -1/-1 until end of turn.
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Fractured Identity
   ( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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Fractured Loyalty
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Mirror Room // Fractured Realm (Fractured Realm)
   ( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fractured Sanity
   ( 3)
Sorcery
Each opponent mills fourteen cards. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
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Fragment of Konda
( 0)
Enchantment Creature — Human Noble
(1/3)
Defender When this creature dies, draw a card.
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Framed!
  ( 2)
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
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Francisco, Fowl Marauder
  ( 2)
Legendary Creature — Bird Pirate
(0/1)
Flying Francisco can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)
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Frazzled Editor
  ( 2)
Creature — Human Bureaucrat
(2/2)
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
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Freed from the Real
  ( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
: Untap enchanted creature.
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Freestrider Lookout
  ( 3)
Creature — Human Rogue
(3/3)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Freewind Equenaut
  ( 3)
Creature — Human Archer
(2/2)
Flying As long as this creature is enchanted, it has " : This creature deals 2 damage to target attacking or blocking creature."
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Frenemy of the Guildpact (playtest)
  ( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frenzied Arynx
   ( 4)
Creature — Cat Beast
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample   : This creature gets +3/+0 until end of turn.
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Frenzied Devils
  ( 5)
Creature — Devil
(3/3)
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Frenzied Fugue
  ( 4)
Enchantment — Aura
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Frenzied Geistblaster
  ( 2)
Creature — — Human Wizard
(2/2)
Prowess When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Frenzied Gorespawn
   ( 5)
Creature — Horror
(4/4)
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Frenzied Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Frenzied Raider
  ( 2)
Creature — Demon Berserker
(2/2)
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
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Frenzied Saddlebrute
  ( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
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Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fresh-Faced Recruit
  ( 2)
Creature — Human Soldier
(2/1)
During your turn, this creature has first strike.
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Freyalise, Skyshroud Partisan
   ( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Freyalise's Radiance
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Friendly Fire
  ( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
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Friendly Ghost
  ( 4)
Creature — Spirit
(2/4)
Flying When this creature enters, target creature gets +2/+4 until end of turn.
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Friendly Rivalry
  ( 2)
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
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Friendly Teddy
 ( 2)
Artifact Creature — Bear Toy
(2/2)
When this creature dies, each player draws a card.
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Frightful Delusion
  ( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frightshroud Courier
  ( 3)
Creature — Zombie
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Cave-Wurm
  ( 4)
Creature — Salamander Wurm
(2/5)
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
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Frilled Deathspitter
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When this creature enters, you may counter target spell.
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Frilled Oculus
  ( 2)
Creature — Homunculus
(1/3)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sandwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sparkshooter
  ( 4)
Creature — Lizard Archer
(3/3)
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
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Frodo Baggins
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
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Frodo, Adventurous Hobbit
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frodo, Determined Hero
  ( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Frogkin Kidnapper (playtest)
  ( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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From Beyond
  ( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."  , Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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From Under the Floorboards
   ( 5)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frondland Felidar
   ( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have " , : Tap target creature."
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Frontier Mastodon
  ( 3)
Creature — Elephant
(3/2)
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontline Devastator
  ( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  : This creature gets +1/+0 until end of turn.
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Frontline Medic
  ( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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Frostburn Weird
  ( 2)
Creature — Weird
(1/4)
: This creature gets +1/-1 until end of turn.
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Frostfist Strider
   ( 5)
Creature — Elemental Giant
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frostweb Spider
  ( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, put a +1/+1 counter on this creature at end of combat.
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Frostwielder
   ( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by this creature this turn would die, exile it instead. : This creature deals 1 damage to any target.
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Frostwind Invoker
  ( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Frozen Shade
  ( 3)
Creature — Shade
(0/1)
: This creature gets +1/+1 until end of turn.
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Frozen Solid
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
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Fugitive Druid
  ( 4)
Creature — Human Druid
(3/2)
Whenever this creature becomes the target of an Aura spell, you draw a card.
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Fugitive of the Judoon
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Fulgent Distraction
  ( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Full Steam Ahead
   ( 5)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
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Fumiko the Lowblood
   ( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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