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Fungal Fortitude
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
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Brightcap Badger (Fungus Frolic)
  ( 3)
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Furnace Brood
  ( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Dragon
    ( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
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Furnace Strider
  ( 5)
Creature — Phyrexian Beast
(4/5)
This creature enters with two oil counters on it. Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step.
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Fury of the Horde
   ( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Furyblade Vampire
  ( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
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Fylamarid
   ( 3)
Creature — Squid Beast
(1/3)
Flying This creature can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Fyndhorn Bow
 ( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Fyndhorn Druid
  ( 3)
Creature — Elf Druid
(2/2)
When this creature dies, if it was blocked this turn, you gain 4 life.
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Fyndhorn Pollen
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0.  : All creatures get -1/-0 until end of turn.
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Gaddock Teeg
  ( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Gadrak, the Crown-Scourge
  ( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gadwick, the Wizened
    ( 3)
Legendary Creature — Human Wizard
(3/3)
When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
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Gadwick's First Duel
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Gaea's Cradle
( 0)
Legendary Land
: Add for each creature you control.
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Gaea's Herald
  ( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gahiji, Honored One
    ( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Galadhrim Ambush
  ( 4)
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
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Galadhrim Bow
  ( 3)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Galadhrim Guide
  ( 4)
Creature — Elf Scout
(3/4)
When this creature enters, scry 2.
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Galadriel of Lothlórien
   ( 3)
Legendary Creature — Elf Noble
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
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Galadriel, Elven-Queen
   ( 4)
Legendary Creature — Elf Noble
(4/5)
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
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Galadriel, Gift-Giver
   ( 5)
Legendary Creature — Elf Noble
(4/4)
Whenever Galadriel enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Galadriel, Light of Valinor
    ( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add   . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Gale, Waterdeep Prodigy
  ( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
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Galea, Kindler of Hope
    ( 4)
Legendary Creature — Elf Knight
(4/4)
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
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Galedrifter
  ( 4)
Creature — Hippogriff
(3/2)
Flying Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Galepowder Mage
  ( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Galerider Sliver
 ( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have flying.
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Gale's Redirection
   ( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Galewind Moose
   ( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
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Gallant Pie-Wielder
  ( 3)
Creature — Dwarf Knight
(2/3)
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
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Gallery of Legends (Gallery of Legends (a))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 3, 6
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Gallery of Legends (Gallery of Legends (b))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 5, 6
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Gallia of the Endless Dance
  ( 2)
Legendary Creature — Satyr
(2/2)
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
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Gallifrey Stands
   ( 6)
Legendary Enchantment
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
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Gallowbraid
   ( 5)
Legendary Creature — Phyrexian Horror
(5/5)
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Gallows Warden
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +0/+1.
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Galvanic Bombardment
 ( 1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Galvanic Giant
  ( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
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Gandalf of the Secret Fire
    ( 4)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
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Gandalf the Grey
   ( 5)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
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Gandalf the White
   ( 5)
Legendary Creature — Avatar Wizard
(4/5)
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Gandalf, Friend of the Shire
  ( 4)
Legendary Creature — Avatar Wizard
(2/4)
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
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Gandalf, Westward Voyager
   ( 5)
Legendary Creature — Avatar Wizard
(5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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Gandalf, White Rider
  ( 4)
Legendary Creature — Avatar Wizard
(3/3)
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
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Gandalf's Sanction
   ( 3)
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
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Gang of Devils
  ( 6)
Creature — Devil
(3/3)
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
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Garbage Elemental (Garbage Elemental (d))
  ( 5)
Creature — Elemental
(3/3)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.
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Garden of Freyalise
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Garenbrig Paladin
  ( 5)
Creature — Giant Knight
(4/4)
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
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Garna, Bloodfist of Keld
    ( 4)
Legendary Creature — Human Berserker
(4/3)
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
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Garna, the Bloodflame
   ( 5)
Legendary Creature — Human Warrior
(3/3)
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
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Garruk Wildspeaker
   ( 4)
Legendary Planeswalker — Garruk
(3)
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
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Garruk, Apex Predator
   ( 7)
Legendary Planeswalker — Garruk
(5)
+1: Destroy another target planeswalker. +1: Create a 3/3 black Beast creature token with deathtouch. −3: Destroy target creature. You gain life equal to its toughness. −8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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Garruk, Cursed Huntsman
   ( 6)
Legendary Planeswalker — Garruk
(5)
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
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Garruk, Savage Herald
   ( 6)
Legendary Planeswalker — Garruk
(5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. −2: Target creature you control deals damage equal to its power to another target creature. −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk, Wrath of the Wilds
   ( 4)
Legendary Planeswalker — — Garruk
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast." −1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. −5: Until end of turn, creatures you control get +3/+3 and gain trample.
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Garruk's Horde
   ( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
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Garruk's Packleader
  ( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
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Garruk's Warsteed
   ( 5)
Creature — Rhino
(3/5)
Vigilance When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Gastal Raider
  ( 3)
Creature — Vampire Rogue
(2/1)
Start your engines When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed — This creature gets +1/+1 and has menace.
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Gate Hound
  ( 3)
Creature — Dog
(1/1)
Creatures you control have vigilance as long as this creature is enchanted.
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Gateway Shade
  ( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
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Gathan Raiders
   ( 5)
Creature — Human Warrior
(3/3)
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gavi, Nest Warden
    ( 5)
Legendary Creature — Human Shaman
(2/5)
You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
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Gavony Dawnguard
   ( 3)
Creature — Human Soldier
(3/3)
Ward  If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gavony Unhallowed
  ( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Gaze of Adamaro
   ( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
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Gearsmith Guardian
 ( 5)
Artifact Creature — Construct
(3/5)
This creature gets +2/+0 as long as you control a blue creature.
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Gearsmith Prodigy
 ( 1)
Creature — Human Artificer
(1/2)
This creature gets +1/+0 as long as you control an artifact.
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Geier Reach Bandit
  ( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Geist-Honored Monk
   ( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
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Gelectrode
   ( 3)
Creature — Weird
(0/1)
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
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Gelid Shackles
 ( 1)
Snow Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow source.)
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Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
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General Jarkeld
  ( 4)
Legendary Creature — Human Soldier
(1/2)
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
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General Kudro of Drannith
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Other Humans you control get +1/+1. Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.
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General Marhault Elsdragon
   ( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
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Generous Plunderer
  ( 2)
Creature — Human Rogue
(2/2)
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
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