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Gilded Lotus
 ( 5)
Artifact
: Add three mana of any one color.
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Gilded Pinions
 ( 2)
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Gilded Scuttler
  ( 3)
Artifact Creature — Crab
(1/3)
This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Gilraen, Dúnedain Protector
  ( 3)
Legendary Creature — Human Noble
(2/3)
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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Gilt-Blade Prowler
  ( 3)
Creature — Human Rogue
(2/3)
, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
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Gilt-Leaf Archdruid
   ( 5)
Creature — Elf Druid
(3/3)
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
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Gimbal, Gremlin Prodigy
    ( 5)
Legendary Creature — Gremlin Artificer
(4/4)
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
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Gingerbread Cabin
( 0)
Land — Forest
( : Add .) This land enters tapped unless you control three or more other Forests. When this land enters untapped, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Gingerbread Hunter
  ( 5)
Creature — Giant
(5/5)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Gird for Battle
 ( 1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
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Girder Goons
  ( 5)
Creature — Ogre Warrior
(4/4)
When this creature dies, create a tapped 2/2 black Rogue creature token. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Gisa and Geralf
   ( 4)
Legendary Creature — Human Wizard
(4/4)
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
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Gisa's Bidding
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gisela, Blade of Goldnight
    ( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gisela, the Broken Blade
   ( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Gitaxian Mindstinger
( 0)
Creature — Phyrexian Rogue
(3/3)
Deathtouch Whenever this creature deals combat damage to a player or battle, draw a card.
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Give No Ground
  ( 4)
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
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Gix's Command
   ( 5)
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.
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Glacierwood Siege
   ( 3)
Enchantment
As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.
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Glade Gnarr
  ( 6)
Creature — Beast
(4/4)
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
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Glade Watcher
  ( 2)
Creature — Elemental
(3/3)
Defender Formidable — : This creature can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
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Gladecover Scout
 ( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Gladehart Cavalry
   ( 7)
Creature — Elf Knight
(6/6)
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Glademuse
  ( 3)
Creature — Beast
(2/4)
Whenever a player casts a spell, if it's not their turn, that player draws a card.
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Gladewalker Ritualist
  ( 3)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
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Glaive of the Guildpact
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Glamdring
 ( 2)
Legendary Artifact — Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip 
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Glamerdye
  ( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Glare of Subdual
   ( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
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Glarewielder
  ( 5)
Creature — Elemental Shaman
(3/1)
Haste When this creature enters, up to two target creatures can't block this turn. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Glassdust Hulk
   ( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn. Cycling ( , Discard this card: Draw a card.)
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Glassworks // Shattered Yard (Glassworks)
  ( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Glaze Fiend
  ( 2)
Artifact Creature — Illusion
(0/1)
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
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Gleaming Geardrake
  ( 2)
Artifact Creature — Drake
(1/1)
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
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Gleeful Demolition
 ( 1)
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
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Glen Elendra Archmage
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Glen Elendra Liege
    ( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Glen Elendra Pranksters
  ( 4)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
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Glidedive Duo
  ( 5)
Creature — Bat Lizard
(3/3)
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
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Gliding Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has flying.
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Glimmerdust Nap
  ( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land. : Add one mana of any color.
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Glimpse of Freedom
  ( 2)
Instant
Draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Glimpse the Sun God
  ( 1)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glint Hawk Idol
 ( 2)
Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. : This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
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Glissa, Herald of Predation
   ( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Glistening Dawn
   ( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Glistening Deluge
   ( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glóin, Dwarf Emissary
  ( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloomdrifter
  ( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
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Gloomwidow
  ( 3)
Creature — Spider
(3/3)
Reach This creature can block only creatures with flying.
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Gloomwidow's Feast
  ( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Glorfindel, Dauntless Rescuer
  ( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
   ( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
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Glorious End
  ( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glory-Bound Initiate
  ( 2)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glowrider
  ( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glyph of Delusion
 ( 1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Glyph of Destruction
 ( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Doom
 ( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Gnarled Effigy
 ( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Gnarled Professor
   ( 4)
Creature — Treefolk Druid
(5/4)
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gnarled Sage
   ( 5)
Creature — Treefolk Druid
(4/4)
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Gnarled Scarhide
 ( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
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Gnarlid Colony
  ( 2)
Creature — Beast
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Gnarlwood Dryad
 ( 1)
Creature — Dryad Horror
(1/1)
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gnawing Crescendo
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."
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Gnoll War Band
  ( 6)
Creature — Gnoll
(5/5)
This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Gnome-Made Engine
 ( 4)
Host Artifact Creature — Construct
(2/2)
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
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Go for Blood
  ( 2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling ( , Discard this card: Draw a card.)
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Gobland (playtest)
( 0)
Land Creature — — Mountain Goblin
(2/1)
(Gobland isn't a spell, it's affected by summoning sickness, and it has " : Add .") Gobland can't block.
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Goblin Bird-Grabber
  ( 2)
Creature — Goblin
(2/1)
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Boarders
  ( 3)
Creature — Goblin Pirate
(3/2)
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Goblin Bombardment
  ( 2)
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
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Goblin Brigand
  ( 2)
Creature — Goblin Warrior
(2/2)
This creature attacks each combat if able.
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Goblin Cadets
 ( 1)
Creature — Goblin
(2/1)
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
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Goblin Commando
  ( 5)
Creature — Goblin
(2/2)
When this creature enters, it deals 2 damage to target creature.
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Goblin Coward Parade
( 0)
Stickers
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I> 3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. 2 — 2/3 4 — 8/4
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Goblin Dark-Dwellers
   ( 5)
Creature — Goblin
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Goblin Digging Team
 ( 1)
Creature — Goblin
(1/1)
, Sacrifice this creature: Destroy target Wall.
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Goblin Diplomats
  ( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Dirigible
 ( 6)
Artifact Creature — Construct
(4/4)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Goblin Fire Fiend
  ( 4)
Creature — Goblin Berserker
(1/1)
Haste This creature must be blocked if able. : This creature gets +1/+0 until end of turn.
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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