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Hammerheim Deadeye
Hammerheim Deadeye 3Red (4)
Creature — Giant Warrior (3/3)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, destroy target creature with flying.

Modern Masters (Common)
Other Versions
Planar Chaos (Uncommon)
Hammers of Moradin
Hammers of Moradin 2White (3)
Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Hamza, Guardian of Arashin
Hamza, Guardian of Arashin 4GreenWhite (6)
Legendary Creature — Elephant Warrior (5/5)

This spell costs 1 less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost 1 less to cast for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
Historic Anthology 4 (Uncommon)
March of the Machine Commander (Uncommon)
Hand of Cruelty
Hand of Cruelty BlackBlack (2)
Creature — Human Samurai (2/2)

Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Death
Hand of Death 2Black (3)
Sorcery

Destroy target nonblack creature.

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Hand of Emrakul
Hand of Emrakul 9 (9)
Creature — Eldrazi (7/7)

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

Rise of the Eldrazi (Common)
Hand of Enlightenment
Hand of Enlightenment (0)
Enchantment Creature — Human Monk (2/2)

First strike

Kamigawa: Neon Dynasty (Common)
Hand of Honor
Hand of Honor WhiteWhite (2)
Creature — Human Samurai (2/2)

Protection from black

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Hand of Silumgar
Hand of Silumgar 1Black (2)
Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Battlebond (Common)
Other Versions
Dragons of Tarkir (Common)
Hand of the Praetors
Hand of the Praetors 3Black (4)
Creature — Phyrexian Zombie (3/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

Scars of Mirrodin (Rare)
Hand of Vecna
Hand of Vecna 3 (3)
Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip 2

Adventures in the Forgotten Realms (Rare)
Hand That Feeds
Hand That Feeds 1Red (2)
Creature — Mutant (2/2)

Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Duskmourn: House of Horror (Common)
Hand to Hand
Hand to Hand 2Red (3)
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Tempest (Rare)
Handcuffs
Handcuffs 3BlackBlack (5)
Enchantment

As this enchantment enters, choose a player.

When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.

Unglued (Uncommon)
Hands of Binding
Hands of Binding 1Blue (2)
Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Handy Dandy Clone Machine
Handy Dandy Clone Machine 3 (3)
Artifact

2, Tap: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Unstable (Rare)
Hanged Executioner
Hanged Executioner 2White (3)
Creature — Spirit (1/1)

Flying

When this creature enters, create a 1/1 white Spirit creature token with flying.

3White, Exile this creature: Exile target creature.

Bloomburrow Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Hanna's Custody
Hanna's Custody 2White (3)
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Haphazard Bombardment
Haphazard Bombardment 5Red (6)
Enchantment

When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Dominaria (Rare)
Happy Dead Squirrel
Happy Dead Squirrel (0)
Stickers

2 — Tap: Add ColorlessColorless. Spend this mana only to cast noncreature spells.

3 — Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2 — 3/2

4 — 4/7

Unfinity (Common)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
Haradrim Spearmaster
Haradrim Spearmaster 2Red (3)
Creature — Human Warrior (2/3)

Reach

At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Harald Unites the Elves
Harald Unites the Elves 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.

II — Put a +1/+1 counter on each Elf you control.

III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Kaldheim (Rare)
Harald, King of Skemfar
Harald, King of Skemfar 1BlackGreen (3)
Legendary Creature — Elf Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kaldheim (Uncommon)
Harbin, Vanguard Aviator
Harbin, Vanguard Aviator WhiteBlue (2)
Legendary Creature — Human Soldier (3/2)

Flying

Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

The Brothers' War (Rare)
Harbinger of the Tides
Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)

You may cast this card as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic Origins (Rare)
Commander 2017 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Jumpstart 2022 (Rare)
Harbor Bandit
Harbor Bandit 2Black (3)
Creature — Human Rogue (2/2)

This creature gets +1/+1 as long as you control an Island.

1Blue: This creature can't be blocked this turn.

Magic 2013 (Uncommon)
Harbor Guardian
Harbor Guardian 2WhiteBlue (4)
Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)

Whenever this creature attacks, defending player may draw a card.

Mirage (Uncommon)
Hard Cover
Hard Cover Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and has "Tap: Draw a card, then discard a card."

Core Set 2020 (Uncommon)
Hard Evidence
Hard Evidence Blue (1)
Sorcery

Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Modern Horizons 2 (Common)
Hard Hat Area
Hard Hat Area (0)
Artifact — Contraption

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Mythic Rare)
Hardbristle Bandit
Hardbristle Bandit 1Green (2)
Creature — Plant Rogue (1/1)

Tap: Add one mana of any color.

Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Hardened Berserker
Hardened Berserker 2Red (3)
Creature — Human Berserker (3/2)

Whenever this creature attacks, the next spell you cast this turn costs 1 less to cast.

Dragons of Tarkir (Common)
Hardened Escort
Hardened Escort 2White (3)
Creature — Human Soldier (2/4)

Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Duskmourn: House of Horror (Common)
Hardened Scales
Hardened Scales Green (1)
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Magic The Gathering—Fallout (Rare)
Other Versions
Khans of Tarkir (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Jumpstart: Historic Horizons (Rare)
Double Masters 2022 (Rare)
Warhammer 40,000 Commander (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Hardened Tactician
Hardened Tactician 1WhiteBlack (3)
Creature — Human Warrior (2/4)

1, Sacrifice a token: Draw a card.

Tarkir: Dragonstorm (Uncommon)
Hardened-Scale Armor
Hardened-Scale Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Hard-Hitting Question
Hard-Hitting Question Green (1)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Murders at Karlov Manor (Uncommon)
Hardy Outlander
Hardy Outlander 1Green (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Hardy Veteran
Hardy Veteran 1Green (2)
Creature — Human Warrior (2/2)

During your turn, this creature gets +0/+2.

Rivals of Ixalan (Common)
Pollen-Shield Hare (Hare Raising)
Pollen-Shield Hare (Hare Raising) Green (1)
Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Wilds of Eldraine (Rare)
Harmonic Prodigy
Harmonic Prodigy 1Red (2)
Creature — Human Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Modern Horizons 2 (Rare)
Harnessed Lightning
Harnessed Lightning 1Red (2)
Instant

Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Harnessed Snubhorn
Harnessed Snubhorn 3White (4)
Creature — Dinosaur (2/5)

Vigilance

Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

March of the Machine: The Aftermath (Uncommon)
Harold and Bob, First Numens
Harold and Bob, First Numens 2Green (3)
Legendary Creature — Treefolk Mutant (3/3)

Vigilance, reach

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘Tap: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Magic The Gathering—Fallout (Rare)
Harried Artisan
Harried Artisan 2Red (3)
Creature — Human Artificer (2/3)

Haste

3Phyrexian White: Transform this creature. Activate only as a sorcery. (Phyrexian White can be paid with either White or 2 life.)

March of the Machine (Uncommon)
Harried Dronesmith
Harried Dronesmith 3Red (4)
Creature — Human Artificer (2/3)

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

Murders at Karlov Manor (Uncommon)
Harried Spearguard
Harried Spearguard Red (1)
Creature — Human Soldier (1/1)

Haste

When this creature dies, create a 1/1 black Rat creature token with "This token can't block."

Wilds of Eldraine (Common)
Harsh Deceiver
Harsh Deceiver 3White (4)
Creature — Spirit (1/4)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Harsh Judgment
Harsh Judgment 2WhiteWhite (4)
Enchantment

As this enchantment enters, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Invasion (Rare)
Harvest Hand
Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)

When this creature dies, return it to the battlefield transformed under your control.

Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Harvester Druid
Harvester Druid 1Green (2)
Creature — Human Druid (1/1)

Tap: Add one mana of any color that a land you control could produce.

Judgment (Common)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Harvesttide Assailant
Harvesttide Assailant (0)
Creature — Werewolf (4/4)

Trample

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Harvesttide Infiltrator
Harvesttide Infiltrator 2Red (3)
Creature — Human Werewolf (3/2)

Trample

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Harvesttide Sentry
Harvesttide Sentry 1Green (2)
Creature — Human Warrior (3/1)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.

Innistrad: Midnight Hunt (Common)
Hatchery Spider
Hatchery Spider 5GreenGreen (7)
Creature — Spider (5/7)

Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Guilds of Ravnica (Rare)
Hateful Eidolon
Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Theros Beyond Death (Uncommon)
Hatred
Hatred 3BlackBlack (5)
Instant

As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.

Exodus (Rare)
Haughty Djinn
Haughty Djinn 1BlueBlue (3)
Creature — Djinn (*/4)

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Dominaria United (Rare)
Outlaws of Thunder Junction Commander (Rare)
Haunt of the Dead Marshes
Haunt of the Dead Marshes Black (1)
Creature — Nightmare Elf (1/1)

When this creature enters, scry 1.

2Black: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.

The Lord of the Rings: Tales of Middle Earth (Common)
Haunted Angel
Haunted Angel 2White (3)
Creature — Angel (3/3)

Flying

When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.

Apocalypse (Uncommon)
Haunted Cadaver
Haunted Cadaver 3Black (4)
Creature — Zombie (2/2)

Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph 1Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Haunted Cloak
Haunted Cloak 3 (3)
Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Masters (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Commander Legends (Common)
Haunted Crossroads
Haunted Crossroads 2Black (3)
Enchantment

Black: Put target creature card from your graveyard on top of your library.

Mercadian Masques (Uncommon)
Haunted Dead
Haunted Dead 3Black (4)
Creature — Zombie (2/2)

When this creature enters, create a 1/1 white Spirit creature token with flying.

1Black, Discard two cards: Return this card from your graveyard to the battlefield tapped.

Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Haunted Fengraf
Haunted Fengraf (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Commander 2014 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander 2018 (Common)
Haunted Guardian
Haunted Guardian 2 (2)
Artifact Creature — Construct (2/1)

Defender, first strike

Avacyn Restored (Uncommon)
Haunted Hellride
Haunted Hellride 1BlueBlack (3)
Artifact — Vehicle (3/3)

Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Aetherdrift (Uncommon)
Haunted House (Haunted House (a))
Haunted House (Haunted House (a)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 3, 6

Unfinity (Rare)
Haunted House (Haunted House (b))
Haunted House (Haunted House (b)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 4, 6

Unfinity (Rare)
Haunted Library
Haunted Library 1White (2)
Enchantment

Whenever a creature an opponent controls dies, you may pay 1. If you do, create a 1/1 white Spirit creature token with flying.

Innistrad: Crimson Vow Commander (Rare)
Haunted Mire
Haunted Mire (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

This land enters tapped.

Tarkir: Dragonstorm Commander (Common)
Other Versions
Dominaria United (Land)
Bloomburrow Commander (Common)
Haunted One
Haunted One 2Black (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Haunted Plate Mail
Haunted Plate Mail 4 (4)
Artifact — Equipment

Equipped creature gets +4/+4.

0: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Haunted Ridge
Haunted Ridge (0)
Land

This land enters tapped unless you control two or more other lands.

Tap: Add Black or Red.

Innistrad Remastered (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Doctor Who Commander (Rare)
Haunted Screen
Haunted Screen 3 (3)
Artifact

Tap: Add White or Black.

Tap, Pay 1 life: Add Green, Blue, or Red.

7: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

Duskmourn: House of Horror (Uncommon)
Haunting Wind
Haunting Wind 3Black (4)
Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, this enchantment deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Hauntwoods Shrieker
Hauntwoods Shrieker 1GreenGreen (3)
Creature — Beast Mutant (3/3)

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

1Green: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

Duskmourn: House of Horror (Mythic Rare)
Devouring Sugarmaw (Have for Dinner)
Devouring Sugarmaw (Have for Dinner) 1White (2)
Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Haven of the Spirit Dragon
Haven of the Spirit Dragon (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, Tap, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Shadows of the Past (Rare)
Other Versions
Dark Ascension (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Havenwood Battleground
Havenwood Battleground (0)
Land

This land enters tapped.

Tap: Add Green.

Tap, Sacrifice this land: Add GreenGreen.

Commander Anthology (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Masters Edition II (Uncommon)
Commander 2014 (Uncommon)
Havenwood Wurm
Havenwood Wurm 6Green (7)
Creature — Wurm (5/6)

Flash (You may cast this spell any time you could cast an instant.)

Trample

Jumpstart 2022 (Common)
Other Versions
Time Spiral (Common)
Havoc Demon
Havoc Demon 5BlackBlack (7)
Creature — Demon (5/5)

Flying

When this creature dies, all creatures get -5/-5 until end of turn.

Eternal Masters (Uncommon)
Other Versions
Legions (Rare)
Havoc Devils
Havoc Devils 2RedRed (4)
Creature — Devil (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2019 (Common)
Hazard of the Dunes
Hazard of the Dunes 3Green (4)
Creature — Wurm (4/4)

Trample, reach

Exhaust — 6Green: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Aetherdrift (Common)
Hazardous Blast
Hazardous Blast 3Red (4)
Sorcery

Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Phyrexia: All Will Be One (Common)
Hazardous Conditions
Hazardous Conditions 2BlackGreen (4)
Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Hazardroot Herbalist
Hazardroot Herbalist 2Green (3)
Creature — Rabbit Druid (1/4)

Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

Bloomburrow (Uncommon)
Hazduhr the Abbot
Hazduhr the Abbot 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/5)

Variable Colorless, Tap: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.

Homelands (Rare)
Hazerider Drake
Hazerider Drake 2WhiteBlue (4)
Creature — Drake (2/3)

Flying, protection from red

Mirage (Uncommon)
Hazezon, Shaper of Sand
Hazezon, Shaper of Sand RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Hazoret, Godseeker
Hazoret, Godseeker 1Red (2)
Legendary Creature — God (5/3)

Indestructible, haste

Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

1, Tap: Target creature with power 2 or less can't be blocked this turn.

Hazoret can't attack or block unless you have max speed.

Aetherdrift (Mythic Rare)
Hazoret's Undying Fury
Hazoret's Undying Fury 4RedRed (6)
Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Head Banger
Head Banger (0)
Artifact — Contraption

Whenever you crank this Contraption, target creature must be blocked this turn if able.

Unstable (Common)
Head Games
Head Games 3BlackBlack (5)
Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Tenth Edition (Rare)
Other Versions
Onslaught (Rare)
Head of the Homestead
Head of the Homestead 3Green or WhiteGreen or White (5)
Creature — Rabbit Citizen (3/2)

When this creature enters, create two 1/1 white Rabbit creature tokens.

Bloomburrow (Common)
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