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Head to Head
 ( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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Headhunter
  ( 2)
Creature — Human Cleric
(1/1)
Whenever this creature deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Headless Rider
  ( 3)
Creature — Zombie
(3/1)
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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Headless Skaab
  ( 3)
Creature — Zombie Warrior
(3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard. This creature enters tapped.
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Headless Specter
   ( 3)
Creature — Specter
(2/2)
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
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Headliner Scarlett
  ( 4)
Legendary Creature — Human Warlock
(3/3)
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
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Headlong Rush
  ( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Headsplitter
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Headstrong Brute
  ( 3)
Creature — Orc Pirate
(3/3)
This creature can't block. This creature has menace as long as you control another Pirate.
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Healer of the Pride
  ( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Healing Hands
  ( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Heap Doll
 ( 1)
Artifact Creature — Scarecrow
(1/1)
Sacrifice this creature: Exile target card from a graveyard.
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Heaped Harvest
  ( 3)
Artifact — Food
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , , Sacrifice this artifact: You gain 3 life.
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Heart of a Duelist (playtest)
  ( 2)
Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
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Heart of Bogardan
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
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Heart Warden
  ( 2)
Creature — Elf Druid
(1/1)
: Add .
, Sacrifice this creature: Draw a card.
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Heartflame Duelist
  ( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Heartlash Cinder
  ( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Heartless Hidetsugu
   ( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartmender
   ( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lovestruck Beast (Heart's Desire)
 ( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Heartwarming Redemption
   ( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Heartwood Dryad
  ( 2)
Creature — Dryad
(2/1)
This creature can block creatures with shadow as though it had shadow.
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Heartwood Giant
   ( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
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Heartwood Storyteller
   ( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Treefolk
   ( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Heated Debate
  ( 3)
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
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Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
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Heckling Fiends
  ( 3)
Creature — Devil
(2/2)
 : Target creature attacks this turn if able.
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Hedge Maze
( 0)
Land — Forest Island
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Hedge Shredder
   ( 4)
Artifact — Vehicle
(5/5)
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Hedge Troll
  ( 3)
Creature — Troll Cleric
(2/2)
This creature gets +1/+1 as long as you control a Plains. : Regenerate this creature.
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Hedge Whisperer
 ( 1)
Creature — Elf Druid Detective
(0/3)
You may choose not to untap this creature during your untap step.  , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Hedgewitch's Mask
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedonist's Trove
   ( 7)
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
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Hedron Alignment
  ( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.  : Scry 1.
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Hedron Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedron Crab
 ( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Hedron Detonator
  ( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip 
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Hedron Rover
 ( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heed the Mists
   ( 5)
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
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Heedless One
  ( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heightened Awareness
   ( 5)
Enchantment
As this enchantment enters, discard your hand. At the beginning of your draw step, draw an additional card.
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Heightened Reflexes
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Heir of the Wilds
  ( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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Heirloom Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip 
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Helica Glider
  ( 3)
Creature — Nightmare Squirrel
(2/2)
This creature enters with your choice of a flying counter or a first strike counter on it.
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Heliod, God of the Sun
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance.   : Create a 2/1 white Cleric enchantment creature token.
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Heliod, Sun-Crowned
  ( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.  : Another target creature gains lifelink until end of turn.
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Heliod, the Warped Eclipse
( 0)
Legendary Enchantment Creature — Phyrexian God
(4/6)
You may cast spells as though they had flash. Spells you cast cost less to cast for each card your opponents have drawn this turn.
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Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Intervention
   ( 2)
Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Heliod's Pilgrim
  ( 3)
Creature — Human Cleric
(1/2)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Heliod's Punishment
  ( 2)
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has " : Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
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Hell-Bent Raider
   ( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
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Hellcarver Demon
    ( 6)
Creature — Demon
(6/6)
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Hellish Sideswipe
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
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Hellrider
   ( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
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Hell's Thunder
   ( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Helm of Kaldra
 ( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip 
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Helm of the Ghastlord
  ( 4)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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Helm of the Gods
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Helping Hand
 ( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Henge Guardian
 ( 5)
Artifact Creature — Dragon Wurm
(3/4)
: This creature gains trample until end of turn.
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Henrika Domnathi
   ( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika.
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Herald of Anguish
   ( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card.  , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
  ( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Eternal Dawn
    ( 7)
Creature — Angel
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
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Herald of Faith
   ( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Herald of Hadar
  ( 5)
Creature — Human Warlock
(4/4)
Circle of Death —  : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Herald of Hoofbeats
  ( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
   ( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
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Herald of Kozilek
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
  ( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
  ( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
   ( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of Slaanesh
  ( 3)
Creature — Demon
(2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast. Other Demons you control have haste.
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Herald of the Dreadhorde
  ( 4)
Creature — Zombie Warrior
(3/2)
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Herald of the Fair
  ( 3)
Creature — Human
(3/2)
When this creature enters, target creature you control gets +1/+1 until end of turn.
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Herald of the Forgotten
   ( 8)
Creature — Cat Beast
(6/6)
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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