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Hinterland Logger
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hinterland Sanctifier
 ( 1)
Creature — Rabbit Cleric
(1/2)
Whenever another creature you control enters, you gain 1 life.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Hired Blade
  ( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Claw
 ( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.  : Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
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Hired Giant
  ( 4)
Creature — Giant
(4/4)
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hired Hexblade
  ( 2)
Creature — Elf Warlock
(2/2)
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Hired Muscle
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Hired Torturer
  ( 3)
Creature — Human Rogue
(2/3)
Defender  , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hisoka's Guard
  ( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Historian's Wisdom
  ( 3)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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Hit the Mother Lode
    ( 7)
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hive Mind
  ( 6)
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
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Hixus, Prison Warden
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hoar Shade
  ( 4)
Creature — Shade
(1/2)
: This creature gets +1/+1 until end of turn.
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Hoard Hauler
  ( 4)
Artifact — Vehicle
(5/5)
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
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Hoard Robber
  ( 2)
Creature — Tiefling Rogue
(1/3)
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Hoarder's Greed
  ( 4)
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Hoarder's Overflow
  ( 2)
Enchantment
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)  , Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
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Hoarding Broodlord
    ( 8)
Creature — Dragon
(7/6)
Convoke Flying When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
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Hoarding Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
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Hoarding Ogre
  ( 4)
Creature — Ogre
(3/3)
Whenever this creature attacks, roll a d20. 1–9 | Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") 10–19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
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Hoarding Recluse
  ( 4)
Creature — Spider
(2/3)
Reach, deathtouch When this creature dies, put up to one other target card from a graveyard on the bottom of its owner's library.
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Hoard-Smelter Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying  : Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
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Hobblefiend
  ( 2)
Creature — Devil
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Hobgoblin Bandit Lord
   ( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
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Hoisted Hireling
  ( 3)
Creature — Zombie
(2/1)
This creature has flying as long as it's being held above the battlefield.
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Hokori, Dust Drinker
   ( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Hold at Bay
  ( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
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Hold for Questioning
  ( 4)
Enchantment — Aura
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Hold for Ransom
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has " : Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Holistic Wisdom
   ( 3)
Enchantment
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
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Hollow Dogs
  ( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Hollow Marauder
  ( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
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Hollow Scavenger
  ( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Hollowhead Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have " , Discard a card: Draw a card."
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Hollowhenge Overlord
   ( 6)
Creature — Wolf
(4/4)
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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Holographic Double
 ( 1)
Creature — — Illusion
(1/1)
, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
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Holy Day
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Homarid
  ( 3)
Creature — Homarid
(2/2)
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
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Homarid Explorer
  ( 4)
Creature — Homarid Scout
(3/3)
When this creature enters, target player mills four cards.
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Homarid Shaman
   ( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Homarid Warrior
  ( 5)
Creature — Homarid Warrior
(3/3)
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
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Homestead Courage
 ( 1)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Homicidal Brute
( 0)
Creature — Human Mutant
(5/1)
At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.
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Homicidal Seclusion
  ( 5)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
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Homicide Investigator
  ( 2)
Creature — Human Detective
(2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Homunculus Horde
  ( 4)
Creature — Homunculus
(2/2)
Whenever you draw your second card each turn, create a token that's a copy of this creature.
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Homura, Human Ascendant
   ( 6)
Legendary Creature — Human Monk
(4/4)
Homura can't block. When Homura dies, return it to the battlefield flipped.
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Honden of Cleansing Fire
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
  ( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Life's Web
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honden of Night's Reach
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Honed Khopesh
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Honor Guard
 ( 1)
Creature — Human Soldier
(1/1)
: This creature gets +0/+1 until end of turn.
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Honor the God-Pharaoh
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Dreyleader
  ( 3)
Creature — Squirrel Warrior
(1/1)
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
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Honored Heirloom
 ( 3)
Artifact
: Add one mana of any color.
, : Exile target card from a graveyard.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and " : Add one mana of any color."
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Honor's Reward
  ( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Hooded Assassin
  ( 3)
Creature — Human Assassin
(1/2)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target creature that was dealt damage this turn.
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Hooded Blightfang
  ( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Hooded Brawler
  ( 3)
Creature — Snake Warrior
(3/2)
You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Hooded Horror
  ( 5)
Creature — Horror
(4/4)
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
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Hooded Hydra
   ( 2)
Creature — Snake Hydra
(0/0)
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph    As this creature is turned face up, put five +1/+1 counters on it.
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Hooded Kavu
  ( 3)
Creature — Kavu
(2/2)
: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Hoodwink
  ( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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Hookblade
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hookblade Veteran
 ( 1)
Creature — Human Assassin
(1/2)
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
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Hookhand Mariner
  ( 4)
Creature — Human Werewolf
(4/4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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Hooting Mandrills
  ( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
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Hope and Glory
  ( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope-Ender Coatl
  ( 3)
Creature — Eldrazi Snake
(2/2)
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay . Flying
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Hopeful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
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Horde Ambusher
  ( 2)
Creature — Human Berserker
(2/2)
Whenever this creature blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.
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Horde of Boggarts
  ( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Hordewing Skaab
  ( 5)
Creature — Zombie Horror
(3/3)
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
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Horizon Drake
   ( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Seed
  ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Hormagaunt Horde
  ( 1)
Creature — Tyranid
(1/1)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay  . If you do, return this card from your graveyard to your hand.
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Horn of Deafening
 ( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Horn of Gondor
 ( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horn of Greed
 ( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Horn of Valhalla
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip 
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