|
Horned Cheetah
   ( 4)
Creature — Cat
(2/2)
Whenever this creature deals damage, you gain that much life.
|
|
|
Horned Helm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.  : Attach this Equipment to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Horned Kavu
  ( 2)
Creature — Kavu
(3/4)
When this creature enters, return a red or green creature you control to its owner's hand.
|
|
|
Horned Loch-Whale
   ( 6)
Creature — Whale
(6/6)
Flash Ward  This creature enters tapped unless it's your turn.
|
|
|
Horned Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
|
|
|
Horned Stoneseeker
  ( 2)
Creature — Lizard
(2/2)
Menace When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.") When this creature leaves the battlefield, sacrifice a Powerstone.
|
|
|
Horned Troll
  ( 3)
Creature — Troll
(2/2)
: Regenerate this creature.
|
|
|
Horobi, Death's Wail
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
|
|
|
Horrible Hordes
 ( 3)
Artifact Creature — Spirit
(2/2)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Horrid Shadowspinner
   ( 3)
Creature — Horror
(2/3)
Lifelink Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
|
|
|
Horrid Vigor
  ( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn.
|
|
|
Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
|
|
|
Horror of the Dim
  ( 5)
Creature — Horror
(3/4)
: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Hostile Desert
( 0)
Land — Desert
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
|
|
|
Hotheaded Giant
  ( 4)
Creature — Giant Warrior
(4/4)
Haste This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
|
|
|
Hound of Griselbrand
   ( 4)
Creature — Elemental Dog
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Hound of the Farbogs
  ( 5)
Creature — Zombie Dog
(5/3)
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Hound Tamer
  ( 3)
Creature — Human Werewolf
(3/3)
Trample  : Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Hour of Devastation
   ( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
|
|
|
Hour of Need
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
|
|
|
Hoverguard Observer
   ( 4)
Creature — Drone
(3/3)
Flying This creature can block only creatures with flying.
|
|
|
Hoverguard Sweepers
   ( 8)
Creature — Drone
(5/6)
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
|
|
|
Howl of the Horde
  ( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
|
|
|
Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
|
|
|
Howlsquad Heavy
  ( 3)
Creature — Goblin Mercenary
(2/3)
Start your engines Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — : Add for each Goblin you control.
|
|
|
Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
|
|
|
Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
|
|
|
Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
|
|
|
Huddle Up
  ( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
|
|
|
Hugs, Grisly Guardian
     ( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
|
|
|
Hulldrifter
   ( 5)
Artifact — Vehicle
(3/2)
Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Hum of the Radix
   ( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
|
|
|
Humble Budoka
  ( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Humble Defector
  ( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
|
|
|
Humbling Elder
 ( 1)
Creature — Human Monk
(1/2)
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
|
|
|
Hunding Gjornersen
    ( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Hundred-Battle Veteran
  ( 4)
Creature — Zombie Warrior
(4/2)
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
|
|
|
Hundred-Handed One
   ( 4)
Creature — Giant
(3/5)
Vigilance    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
|
|
|
Hundred-Talon Kami
  ( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
|
|
|
Hundred-Talon Strike
 ( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Hundroog
  ( 7)
Creature — Beast
(4/7)
Cycling ( , Discard this card: Draw a card.)
|
|
|
Hungering Hydra
  ( 1)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
|
|
|
Hungry Ridgewolf
  ( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
|
|
|
Hunt Down
 ( 1)
Sorcery
Target creature blocks target creature this turn if able.
|
|
|
Hunted Bonebrute
  ( 3)
Creature — Skeleton Beast
(6/2)
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise  
|
|
|
Hunted by The Family
   ( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
|
|
|
Hunted Dragon
   ( 5)
Creature — Dragon
(6/6)
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
|
|
|
Hunted Ghoul
 ( 1)
Creature — Zombie
(1/2)
This creature can't block Humans.
|
|
|
Hunted Horror
  ( 2)
Creature — Horror
(7/7)
Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
|
|
|
Hunted Lammasu
   ( 4)
Creature — Lammasu
(5/5)
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
|
|
|
Hunted Nightmare
   ( 3)
Creature — Nightmare
(4/5)
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
|
|
|
Hunted Phantasm
   ( 3)
Creature — Spirit
(4/6)
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
|
|
|
Hunted Troll
   ( 4)
Creature — Troll Warrior
(8/4)
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate this creature.
|
|
|
Hunted Witness
 ( 1)
Creature — Human
(1/1)
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
|
|
|
Hunted Wumpus
  ( 4)
Creature — Beast
(6/6)
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
|
|
|
Hunter's Edge
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
|
|
|
Hunting Drake
  ( 5)
Creature — Drake
(2/2)
Flying When this creature enters, put target red or green creature on top of its owner's library.
|
|
|
Hunting Grounds
  ( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
|
|
|
Hunting Wilds
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
|
|
|
Hurkyl, Master Wizard
   ( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Hurkyl's Final Meditation
    ( 7)
Instant
During turns other than yours, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
|
|
Hydra Broodmaster
   ( 6)
Creature — Hydra
(7/7)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
|
|
|
Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
|
|
|
Hydra Trainer
  ( 2)
Creature — Human Warrior
(1/1)
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)  : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
|
|
|
Hydradoodle
    ( 2)
Creature — Hydra Dog
(0/0)
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
|
|
|
Hydra's Growth
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
|
|
|
Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
|
|
|
Hydroelectric Specimen
  ( 3)
Creature — Weird
(1/4)
Flash When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
|
|
|
Hydroform
  ( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
|
|
|
Hydroid Krasis
   ( 2)
Creature — Jellyfish Hydra Beast
(0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
|
|
|
Hydrolash
  ( 3)
Instant
Attacking creatures get -2/-0 until end of turn. Draw a card.
|
|
|
Hydromorph Guardian
  ( 3)
Creature — Elemental
(2/2)
, Sacrifice this creature: Counter target spell that targets a creature you control.
|
|
|
Hydromorph Gull
   ( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice this creature: Counter target spell that targets a creature you control.
|
|
|
Hydrosurge
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
|
|
|
Hylda of the Icy Crown
   ( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
|
|
|
Hypersonic Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
|
|
|
Hypnotic Cloud
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
|
|
|
Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
|
|
|
Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
|
|
|
Hystrodon
  ( 5)
Creature — Beast
(3/4)
Trample Whenever this creature deals combat damage to a player, you may draw a card. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Ice Cauldron
 ( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
|
|
|
Icehide Golem
 ( 1)
Snow Artifact Creature — Golem
(2/2)
( can be paid with one mana from a snow source.)
|
|
|
Iceridge Serpent
  ( 5)
Creature — Serpent
(3/3)
When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Icewind Elemental
  ( 5)
Creature — Elemental
(3/4)
Flying When this creature enters, draw a card, then discard a card.
|
|
|
Icewind Stalwart
  ( 4)
Creature — Tiefling Warrior
(3/3)
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
|
|
|
Ichneumon Druid
   ( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.
|
|
|
Ichor Drinker
 ( 1)
Creature — Phyrexian Vampire
(1/1)
Lifelink , Exile this card from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Ichor Shade
  ( 3)
Creature — Phyrexian Shade
(2/3)
At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on this creature.
|
|
|