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Ichorid
  ( 4)
Creature — Horror
(3/1)
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
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Icingdeath, Frost Tyrant
   ( 4)
Legendary Creature — Dragon
(4/3)
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
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Ideas Unbound
  ( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Identity Thief
   ( 4)
Creature — Shapeshifter
(0/3)
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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Idle Thoughts
  ( 4)
Enchantment
: Draw a card if you have no cards in hand.
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Idol of Endurance
  ( 3)
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.  , : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
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Idol of False Gods
 ( 2)
Kindred Artifact — Eldrazi
 , : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact. As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
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Idol of Oblivion
 ( 2)
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
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Idol of the Deep King
  ( 3)
Artifact
Flash When this artifact enters, it deals 2 damage to any target. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Idolized
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
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Idris, Soul of the TARDIS
   ( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Idyllic Grange
( 0)
Land — Plains
( : Add .) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
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Idyllic Tutor
  ( 3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
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Ignite Disorder
  ( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Ignoble Soldier
  ( 3)
Creature — Human Soldier
(3/1)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Ikiral Outrider
  ( 2)
Creature — Human Soldier
(1/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Illicit Masquerade
  ( 4)
Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Illithid Harvester
  ( 5)
Creature — Horror
(4/4)
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Ill-Tempered Cyclops
  ( 4)
Creature — Cyclops
(3/3)
Trample  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ill-Tempered Loner
   ( 4)
Creature — Human Werewolf
(3/3)
Whenever this creature is dealt damage, it deals that much damage to any target.  : This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ill-Timed Explosion
   ( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
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Illuminated Folio
 ( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice this Aura: Draw a card.
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Illusions of Grandeur
  ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
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Illusory Demon
   ( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice this creature.
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Illustrious Wanderglyph
  ( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Ilysian Caryatid
  ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Immersturm Predator
   ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
  ( 2)
Creature — Demon Berserker
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Imminent Doom
  ( 3)
Enchantment
This enchantment enters with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
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Immobilizer Eldrazi
  ( 2)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.)  : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.)
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Immortal Servitude
    ( 3)
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
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Immovable Rod
 ( 1)
Artifact
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon.  , : For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
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Imodane, the Pyrohammer
   ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
  ( 3)
Creature — Human Knight
(2/2)
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imotekh the Stormlord
   ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Impede Momentum
  ( 2)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Impelled Giant
   ( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Impending Disaster
  ( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
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Impending Doom
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
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Imperial Blademaster
   ( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Edict
  ( 2)
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
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Imperial Subduer
  ( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Imperious Mindbreaker
   ( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Impetuous Devils
   ( 4)
Creature — Devil
(6/1)
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.
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Implode
  ( 5)
Sorcery
Destroy target land. Draw a card.
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Imposing Grandeur
  ( 5)
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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Impounding Lot-Bot
  ( 4)
Artifact Creature — Robot
(3/4)
When this creature enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
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Imprisoned in the Moon
  ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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Impromptu Raid
  ( 4)
Enchantment
 : Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Improvised Armor
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+5. Cycling ( , Discard this card: Draw a card.)
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Improvised Club
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
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Improvised Weaponry
  ( 3)
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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In the Darkness Bind Them
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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In Too Deep
  ( 2)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with " , Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
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Iname, Death Aspect
   ( 6)
Legendary Creature — Spirit
(4/4)
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
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Incandescent Aria
   ( 3)
Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
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Incandescent Soulstoke
  ( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1.  , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Incendiary
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a fuse counter on this Aura. When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
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Incendiary Command
   ( 5)
Sorcery
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
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Incendiary Flow
  ( 2)
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Incendiary Oracle
  ( 2)
Creature — Human Shaman
(2/2)
 : This creature gets +1/+0 until end of turn.
If a creature dealt damage by this creature this turn would die, exile it instead.
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Incendiary Sabotage
   ( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
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Inchblade Companion
 ( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incisor Glider
  ( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
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Incited Rabble
( 0)
Creature — Human
(2/3)
This creature attacks each combat if able. : This creature gets +1/+0 until end of turn.
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Increasing Devotion
   ( 5)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Incubator Drone
  ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Indebted Samurai
  ( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
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Indebted Spirit
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
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Indentured Djinn
   ( 3)
Creature — Djinn
(4/4)
Flying When this creature enters, each other player may draw up to three cards.
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Indentured Oaf
  ( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that this creature would deal to red creatures.
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Indestructibility
  ( 4)
Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Indestructible Aura
 ( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Index
 ( 1)
Sorcery
Look at the top five cards of your library, then put them back in any order.
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Indigo Faerie
  ( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Indoctrination Attendant
  ( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
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Indominus Rex, Alpha
     ( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
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Indomitable Archangel
   ( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Indomitable Creativity
    ( 3)
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
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Indomitable Might
  ( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
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Indomitable Will
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
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