|
Invade the City
   ( 3)
Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Invader Parasite
   ( 5)
Creature — Phyrexian Insect
(3/2)
Imprint — When this creature enters, exile target land. Whenever a land an opponent controls with the same name as the exiled card enters, this creature deals 2 damage to that player.
|
|
|
Invading Manticore
  ( 6)
Creature — Zombie Manticore
(4/5)
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Invasion of Dominaria
  ( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you gain 4 life and draw a card.
|
|
|
Invasion of Eldraine
  ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, target opponent discards two cards.
|
|
|
Invasion of Innistrad
   ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
|
|
|
Invasion of Kaladesh
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Invasion of Kaldheim
  ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
|
|
|
Invasion of Mercadia
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you may discard a card. If you do, draw two cards.
|
|
|
Invasion of Muraganda
  ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
|
|
|
Invasion of Shandalar
   ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return up to three target permanent cards from your graveyard to your hand.
|
|
|
Invasion of Tolvada
   ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.
|
|
|
Invasion of Zendikar
  ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Invigorated Rampage
  ( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
|
|
|
Invocation of the Founders
( 0)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
|
|
|
Invoke the Divine
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
|
|
|
Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
|
|
|
Involuntary Cooldown
  ( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Iona, Shield of Emeria
    ( 9)
Legendary Creature — Angel
(7/7)
Flying As Iona enters, choose a color. Your opponents can't cast spells of the chosen color.
|
|
|
Ior Ruin Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
|
|
|
Irenicus's Vile Duplication
  ( 4)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
|
|
|
Iridescent Drake
  ( 4)
Creature — Drake
(2/2)
Flying When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
|
|
|
Iridescent Hornbeetle
  ( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
|
|
|
Iridescent Vinelasher
 ( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
|
|
|
Iroas, God of Victory
   ( 4)
Legendary Enchantment Creature — God
(7/4)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
|
|
|
Iron League Steed
 ( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Iron Maiden
 ( 3)
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
|
|
|
Iron Verdict
  ( 3)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Ironclad Revolutionary
   ( 6)
Creature — Aetherborn Artificer
(4/4)
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
|
|
|
Ironclad Slayer
  ( 3)
Creature — Human Warrior
(3/2)
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
|
|
|
Ironclaw Buzzardiers
  ( 3)
Creature — Orc Scout
(2/2)
This creature can't block creatures with power 2 or greater. : This creature gains flying until end of turn.
|
|
|
Ironroot Warlord
   ( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control.   : Create a 1/1 white Soldier creature token.
|
|
|
Ironscale Hydra
   ( 5)
Creature — Hydra
(5/5)
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
|
|
|
Irontread Crusher
 ( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Irradiate
  ( 4)
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
|
|
|
Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
|
|
|
Ishai, Ojutai Dragonspeaker
   ( 4)
Legendary Creature — Bird Monk
(1/1)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
|
|
|
Ishkanah, Broodmother
  ( 4)
Legendary Creature — — Spider
(3/5)
Reach Other Spiders you control get +1/+2.  , Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.
|
|
|
Ishkanah, Grafwidow
  ( 5)
Legendary Creature — Spider
(3/5)
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.  : Target opponent loses 1 life for each Spider you control.
|
|
|
Isildur's Fateful Strike
   ( 4)
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Island Fish Jasconius
    ( 7)
Creature — Fish
(6/8)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay   . If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
|
|
|
Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
|
|
|
Island Sanctuary
  ( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
|
|
|
Isolated Chapel
( 0)
Land
This land enters tapped unless you control a Plains or a Swamp. : Add or .
|
|
|
Isperia, Supreme Judge
     ( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
|
|
|
It Doesn't Add Up
   ( 5)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
|
|
|
It of the Horrid Swarm
 ( 8)
Creature — Eldrazi Insect
(4/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
|
|
|
It That Heralds the End
  ( 2)
Creature — Eldrazi Drone
(2/2)
Colorless spells you cast with mana value 7 or greater cost less to cast. Other colorless creatures you control get +1/+1.
|
|
|
Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add .
: Add for each creature you control.
|
|
|
Ivory Guardians
   ( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
|
|
|
Ivy Dancer
  ( 3)
Creature — Dryad Shaman
(1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
|
|
|
Ivy Lane Denizen
  ( 4)
Creature — Elf Warrior
(2/3)
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
|
|
|
Ixalan's Binding
  ( 4)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
|
|
|
Ixalli's Diviner
  ( 2)
Creature — Human Druid
(0/3)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Ixidor, Reality Sculptor
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1.  : Turn target face-down creature face up.
|
|
|
Ixidor's Will
  ( 3)
Instant
Counter target spell unless its controller pays for each Wizard on the battlefield.
|
|
|
Ixidron
   ( 5)
Creature — Illusion
(*/*)
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
|
|
|
Iymrith, Desert Doom
   ( 5)
Legendary Creature — Dragon
(5/5)
Flying Iymrith has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
|
|
|
Jace Reawakened
  ( 2)
Legendary Planeswalker — Jace
(3)
You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
|
|
|
Jace, Ingenious Mind-Mage
   ( 6)
Legendary Planeswalker — Jace
(5)
+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.
|
|
|
Jace, Memory Adept
   ( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
|
|
|
Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
|
|
|
Jace, the Living Guildpact
   ( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
|
|
|
Jace, the Mind Sculptor
   ( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
|
|
|
Jace, the Perfected Mind
   ( 4)
Legendary Planeswalker — Jace
(5)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.
|
|
|
Jace, Vryn's Prodigy
  ( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
|
|
|
Jace, Wielder of Mysteries
    ( 4)
Legendary Planeswalker — Jace
(4)
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
|
|
|
Jace's Defeat
  ( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
|
|
|
Jace's Mindseeker
   ( 6)
Creature — Fish Illusion
(4/4)
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
|
|
|
Jackalope Herd
  ( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return this creature to its owner's hand.
|
|
|
Jackdaw
   ( 3)
Legendary Artifact — Vehicle
(4/4)
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3
|
|
|
Jackdaw Savior
  ( 3)
Creature — Bird Cleric
(3/1)
Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
|
|
|
Jacked Rabbit
   ( 2)
Creature — Rabbit Warrior
(1/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
|
|
|
Jadar, Ghoulcaller of Nephalia
  ( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
|
|
|
Jaddi Lifestrider
  ( 5)
Creature — Elemental
(2/8)
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
|
|
|
Jaddi Offshoot
 ( 1)
Creature — Plant
(0/3)
Defender Landfall — Whenever a land you control enters, you gain 1 life.
|
|
|
Jade Avenger
  ( 2)
Creature — Frog Samurai
(2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
|
|
|
Jade Bearer
 ( 1)
Creature — Merfolk Shaman
(1/1)
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
|
|
|
Jade Guardian
  ( 4)
Creature — Merfolk Shaman
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.
|
|
|