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Jugan Defends the Temple
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with " : Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Jund Charm
   ( 3)
Instant
Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
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Jund 'Em Out (playtest)
   ( 3)
Sorcery
Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf
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Jund Hackblade
  ( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
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Jungle Delver
 ( 1)
Creature — Merfolk Warrior
(1/1)
 : Put a +1/+1 counter on this creature.
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Jungle Wayfinder
  ( 3)
Creature — Elf Warrior
(3/3)
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Juniper Order Advocate
  ( 3)
Creature — Human Knight
(1/2)
As long as this creature is untapped, green creatures you control get +1/+1.
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Juniper Order Ranger
   ( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
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Juniper Order Rootweaver
  ( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
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Junji, the Midnight Sky
   ( 5)
Legendary Creature — Dragon Spirit
(5/5)
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
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Junk Diver
 ( 3)
Artifact Creature — Bird
(1/1)
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
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Junk Winder
   ( 7)
Creature — Serpent
(5/6)
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Junkblade Bruiser
   ( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Junkyard Scrapper
  ( 3)
Creature — — Goblin Artificer
(3/3)
Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.
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Just Desserts
  ( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Just the Wind
  ( 2)
Instant
Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Juvenile Gloomwidow
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Juvenile Mist Dragon
   ( 5)
Creature — Dragon
(4/3)
Flying Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
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Juzám Djinn
   ( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, this creature deals 1 damage to you.
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Kabira Crossroads
( 0)
Land
This land enters tapped. When this land enters, you gain 2 life. : Add .
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Kabira Outrider
  ( 4)
Creature — Human Warrior
(3/3)
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Kabira Takedown
  ( 2)
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
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Kabira Vindicator
  ( 4)
Creature — Human Knight
(2/4)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
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Kadena, Slinking Sorcerer
    ( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kadena's Silencer
  ( 2)
Creature — Snake Wizard
(2/1)
When this creature is turned face up, counter all abilities your opponents control. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Kagha, Shadow Archdruid
   ( 4)
Legendary Creature — Elf Druid
(1/4)
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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Kaheera, the Orphanguard
   ( 3)
Legendary Creature — Cat Beast
(3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Kaima, the Fractured Calm
   ( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kaito, Dancing Shadow
   ( 4)
Legendary Planeswalker — Kaito
(3)
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."
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Kaldra Compleat
 ( 7)
Legendary Artifact — Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip 
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Kaldring, the Rimestaff
   ( 3)
Legendary Snow Artifact
: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
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Kaleidoscorch
  ( 2)
Sorcery
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Kalemne, Disciple of Iroas
   ( 4)
Legendary Creature — Giant Soldier
(3/3)
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
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Kalonian Hydra
   ( 5)
Creature — Hydra
(0/0)
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
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Kamahl's Desire
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
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Kamahl's Druidic Vow
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
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Kamahl's Sledge
   ( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Kamber, the Plunderer
  ( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Kami of Industry
  ( 5)
Creature — Spirit
(3/6)
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Kami of Restless Shadows
  ( 5)
Creature — Spirit
(3/3)
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
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Kami of Tattered Shoji
  ( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever this creature is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kami of the Painted Road
  ( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
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Kami of the Palace Fields
  ( 6)
Creature — Spirit
(3/2)
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami of the Tended Garden
  ( 4)
Creature — Spirit
(4/4)
At the beginning of your upkeep, sacrifice this creature unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kami of Twisted Reflection
   ( 3)
Creature — Spirit
(2/2)
Sacrifice this creature: Return target creature you control to its owner's hand.
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Kami of Whispered Hopes
  ( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is this creature's power.
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Kangee, Sky Warden
   ( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Karador, Ghost Chieftain
    ( 8)
Legendary Creature — Centaur Spirit
(3/4)
This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
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Karakyk Guardian
    ( 6)
Creature — Dragon
(6/5)
Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
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Karametra, God of Harvests
   ( 5)
Legendary Enchantment Creature — God
(6/7)
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
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Kardum, Patron of Flames
   ( 4)
Legendary Creature — — Demon
(4/3)
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
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Kardur, Doomscourge
   ( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Kardur's Vicious Return
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Kargan Dragonlord
  ( 2)
Creature — Human Warrior
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : This creature gets +1/+0 until end of turn.
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Kargan Dragonrider
  ( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, this creature has flying.
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Kargan Intimidator
  ( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Kargan Warleader
   ( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
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Kari Zev, Skyship Raider
  ( 2)
Legendary Creature — Human Pirate
(1/3)
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
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Karlov Watchdog
  ( 4)
Creature — Dog
(3/2)
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
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Karmic Guide
   ( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
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Karn Liberated
 ( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
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Karn, Legacy Reforged
 ( 5)
Legendary Artifact Creature — Golem
(*/*)
Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Karn's Temporal Sundering
   ( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Karona, False God
      ( 6)
Legendary Creature — Avatar
(5/5)
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
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Karplusan Hound
  ( 4)
Creature — Dog
(3/3)
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Karplusan Strider
  ( 4)
Creature — Yeti
(3/4)
This creature can't be the target of blue or black spells.
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Karrthus, Tyrant of Jund
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Karstoderm
   ( 4)
Creature — Beast
(0/0)
This creature enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from this creature.
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Karsus Depthguard
  ( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as this creature's power is 5 or greater, it can attack as though it didn't have defender.
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Karvanista, Loyal Lupari
  ( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
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Kassandra, Eagle Bearer
   ( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
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Kastral, the Windcrested
   ( 5)
Legendary Creature — Bird Scout
(4/5)
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
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Katabatic Winds
  ( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Katilda and Lier
   ( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Katilda, Dawnhart Martyr
   ( 3)
Legendary Creature — Spirit Warlock
(*/*)
Flying, lifelink, protection from Vampires Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Katilda's Rising Dawn
( 0)
Legendary Enchantment — Aura
Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
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Kaust, Eyes of the Glade
  ( 2)
Legendary Creature — Dryad Detective
(2/2)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. : Turn target face-down attacking creature you control face up.
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Kavu Glider
  ( 3)
Creature — Kavu
(2/1)
: This creature gets +0/+1 until end of turn.
: This creature gains flying until end of turn.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
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Kaya, Bane of the Dead
    ( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
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Kayla's Command
   ( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Kazandu Mammoth
   ( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Kazandu Nectarpot
  ( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
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Kazandu Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kazandu Stomper
  ( 6)
Creature — Beast
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
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Kazandu Tuskcaller
  ( 2)
Creature — Human Shaman
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token.
LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
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