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Kazarov, Sengir Pureblood
   ( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.  : Kazarov deals 2 damage to target creature.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Kederekt Creeper
   ( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kederekt Parasite
 ( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
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Kediss, Emberclaw Familiar
  ( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keen Duelist
  ( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keen Glidemaster
  ( 2)
Creature — Human Soldier
(2/1)
 : Target creature gains flying until end of turn.
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Keen-Eared Sentry
  ( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
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Keen-Eyed Archers
  ( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
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Keen-Eyed Curator
  ( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keen-Eyed Raven
  ( 3)
Creature — Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on another target creature you control.
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Keeper of the Accord
  ( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Keeper of the Cadence
  ( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Keeper of the Crown (adventurer)(playtest)
  ( 2)
Creature — — Human Noble
(3/4)
(<b>L</b> can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. -- Coronation of the Wilds   Sorcery — Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " : Add one mana of any color." Draw a card.
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Keeper of the Dead
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Mind
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Keeper of the Sacred Word
  ( 3)
Creature — Human Druid
(2/3)
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
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Kefnet the Mindful
  ( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand.  : Draw a card, then you may return a land you control to its owner's hand.
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Kefnet's Last Word
   ( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Keiga, the Tide Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Keiga dies, gain control of target creature.
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Keldon Arsonist
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Keldon Battlewagon
 ( 5)
Artifact Creature — Juggernaut
(0/3)
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Keldon Berserker
  ( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Keldon Champion
   ( 4)
Creature — Human Barbarian
(3/2)
Haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
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Keldon Firebombers
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, each player sacrifices all lands they control except for three.
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Keldon Flamesage
  ( 3)
Creature — Human Shaman
(2/3)
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Keldon Halberdier
  ( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Keldon Mantle
  ( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.
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Keldon Marauders
  ( 2)
Creature — Human Warrior
(3/3)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
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Keldon Overseer
  ( 3)
Creature — Human Warrior
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Keldon Raider
   ( 4)
Creature — Human Warrior
(4/3)
When this creature enters, you may discard a card. If you do, draw a card.
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Keldon Strike Team
  ( 3)
Creature — Human Warrior
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
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Keldon Twilight
   ( 3)
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
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Keldon Vandals
  ( 3)
Creature — Human Rogue
(4/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.
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Keldon Warcaller
  ( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, put a lore counter on target Saga you control.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Kellan, Daring Traveler
  ( 2)
Legendary Creature — Human Faerie Scout
(2/3)
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
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Kellan, Inquisitive Prodigy
   ( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Kellan, the Fae-Blooded
  ( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
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Kellan, the Kid
   ( 3)
Legendary Creature — Human Faerie Rogue
(3/3)
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
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Kellan's Lightblades
  ( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
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Kellogg, Dangerous Mind
   ( 3)
Legendary Creature — Human Mercenary
(3/2)
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
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Kelpie Guide
  ( 3)
Creature — Beast
(2/2)
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
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Kemba, Kha Enduring
  ( 2)
Legendary Creature — Cat Cleric
(2/2)
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1.   : Create a 2/2 white Cat creature token.
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Kemba's Skyguard
   ( 3)
Creature — Cat Knight
(2/2)
Flying When this creature enters, you gain 2 life.
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Keral Keep Disciples
   ( 4)
Creature — Human Monk
(4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, this creature deals 1 damage to each opponent.
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Kess, Dissident Mage
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kessig Dire Swine
   ( 6)
Creature — Boar Horror
(6/6)
Delirium — This creature has trample as long as there are four or more card types among cards in your graveyard.
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Kessig Wolfrider
 ( 1)
Creature — Human Knight
(1/2)
Menace  , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
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Kethis, the Hidden Hand
   ( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
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Ketramose, the New Dawn
   ( 3)
Legendary Creature — God
(4/4)
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
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Kezzerdrix
   ( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
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Khalni Garden
( 0)
Land
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. : Add .
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Khalni Heart Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Kheru Bloodsucker
  ( 3)
Creature — Vampire
(2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.  , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Kheru Dreadmaw
  ( 5)
Creature — Zombie Crocodile
(4/4)
Defender  , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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Kheru Mind-Eater
  ( 3)
Creature — Vampire
(1/3)
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
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Khod, Etlan Shiis Envoy (playtest)
  ( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Kianne, Corrupted Memory
   ( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
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Kianne, Dean of Substance
  ( 3)
Legendary Creature — Elf Druid
(2/2)
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
 : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
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Kick in the Door
 ( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Kiku's Shadow
  ( 2)
Sorcery
Target creature deals damage to itself equal to its power.
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Kill! Destroy!
   ( 3)
Instant
Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha" When you do, return Kill Destroy from your graveyard to your hand.
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Coward // Killer (Killer)
   ( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Killian, Ink Duelist
  ( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
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Kiln Fiend
  ( 2)
Creature — Elemental Beast
(1/2)
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
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Kilnmouth Dragon
   ( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : This creature deals damage equal to the number of +1/+1 counters on it to any target.
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Kindle
  ( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Kindle the Carnage
   ( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
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Kindled Fury
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kindled Heroism
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Kindlespark Duo
  ( 3)
Creature — Lizard Otter
(1/3)
: This creature deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap this creature.
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Kindly Ancestor
  ( 3)
Creature — Spirit
(2/3)
Lifelink Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Kindly Cognician
  ( 2)
Artifact Creature — Cyborg Artificer
(1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
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Kindly Stranger
  ( 3)
Creature — Human
(2/3)
Delirium —  : Transform this creature. Activate only if there are four or more card types among cards in your graveyard.
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Kindred Boon
   ( 4)
Enchantment
As this enchantment enters, choose a creature type.  : Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
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Kindred Charge
   ( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Kindred Denial
   ( 4)
Instant
Counter target spell. Seek a card with the same mana value as that spell.
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Kindred Discovery
   ( 5)
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kindred Dominance
   ( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Kindred Summons
   ( 7)
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Kindslaver
 ( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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King Darien XLVIII
   ( 3)
Legendary Creature — Human Soldier
(2/3)
Other creatures you control get +1/+1.   : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
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