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King Harald's Revenge
  ( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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Kinjalli's Dawnrunner
  ( 3)
Creature — Human Scout
(1/1)
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinnan, Bonder Prodigy
  ( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.   : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kinsbaile Borderguard
   ( 3)
Creature — Kithkin Soldier
(1/1)
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kin-Tree Warden
 ( 1)
Creature — Human Warrior
(1/1)
: Regenerate this creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Kiora Bests the Sea God
   ( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
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Kiora, Master of the Depths
   ( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kiora, Sovereign of the Deep
   ( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward  Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Kiora, the Rising Tide
  ( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Kiora, the Tide's Fury
  ( 4)
Legendary Planeswalker — — Kiora
+1: Conjure a card named Kraken Hatchling into your hand. +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. −3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
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Kiora's Dambreaker
  ( 6)
Creature — Leviathan
(5/6)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Kiora's Dismissal
 ( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
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Kird Ape
 ( 1)
Creature — Ape
(1/1)
This creature gets +1/+2 as long as you control a Forest.
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Kird Chieftain
  ( 4)
Creature — Ape
(3/3)
This creature gets +1/+1 as long as you control a Forest.  : Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
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Kirri, Talented Sprout
    ( 4)
Legendary Creature — Plant Druid
(0/3)
Other Plants and Treefolk you control get +2/+0. At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
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Kirtar's Desire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
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Kiss of Death
   ( 6)
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
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Kite Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kithkin Daggerdare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target attacking creature gets +2/+2 until end of turn.
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Kithkin Shielddare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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Kithkin Spellduster
  ( 5)
Creature — Kithkin Wizard
(2/3)
Flying  , Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kitsune Blademaster
  ( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Dawnblade
  ( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When this creature enters, you may tap target creature.
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Kitt Kanto, Mayhem Diva
    ( 4)
Legendary Creature — Cat Bard Druid
(3/3)
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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Kiyomaro, First to Stand
   ( 5)
Legendary Creature — Spirit
(*/*)
Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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Kjeldoran Dead
 ( 1)
Creature — Skeleton
(3/1)
When this creature enters, sacrifice a creature. : Regenerate this creature.
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Kjeldoran Elite Guard
  ( 4)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
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Kjeldoran Escort
   ( 4)
Creature — Human Soldier
(2/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Frostbeast
   ( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by this creature.
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Kjeldoran Gargoyle
  ( 6)
Creature — Gargoyle
(3/3)
Flying, first strike Whenever this creature deals damage, you gain that much life.
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Kjeldoran Guard
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
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Kjeldoran Home Guard
  ( 4)
Creature — Human Soldier
(1/6)
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
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Kjeldoran Javelineer
 ( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature deals damage equal to the number of age counters on it to target attacking or blocking creature.
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Kjeldoran Knight
  ( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)  : This creature gets +1/+0 until end of turn.
 : This creature gets +0/+2 until end of turn.
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Kjeldoran Outrider
  ( 2)
Creature — Human Soldier
(2/2)
: This creature gets +0/+1 until end of turn.
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Kjeldoran Phalanx
  ( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Pride
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.  : Attach this Aura to target creature other than enchanted creature.
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Kjeldoran Royal Guard
   ( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
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Kjeldoran Skycaptain
  ( 5)
Creature — Human Soldier
(2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Skyknight
  ( 3)
Creature — Human Knight
(1/1)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
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Kjeldoran Warrior
 ( 1)
Creature — Human Warrior
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Klauth, Unrivaled Ancient
   ( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
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Klothys, God of Destiny
   ( 3)
Legendary Enchantment Creature — God
(4/5)
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
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Klothys's Design
  ( 6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Knife and Death
   ( 4)
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
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Knight Of Dawn (Knight of Dawn)
   ( 3)
Creature — Human Knight
(2/2)
First strike  : This creature gains protection from the color of your choice until end of turn.
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Knight of Dawn's Light
  ( 2)
Creature — Human Knight
(2/2)
First strike If you would gain life, you gain that much life plus 1 instead.  : This creature gets +1/+1 until end of turn.
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Knight of Doves
  ( 3)
Creature — Human Knight
(1/3)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
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Knight of Dusk's Shadow
  ( 2)
Creature — Human Knight
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life.  : This creature gets +1/+1 until end of turn.
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Knight of Meadowgrain
  ( 2)
Creature — Kithkin Knight
(2/2)
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Knight of Old Benalia
   ( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When this creature enters, other creatures you control get +1/+1 until end of turn.
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Knight of Stromgald
  ( 2)
Creature — Human Knight
(2/1)
Protection from white : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Knight of the Pilgrim's Road
  ( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : This creature gets +3/+3 until end of turn. Activate only once each turn.
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Knight of the White Orchid
  ( 2)
Creature — Human Knight
(2/2)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Knight of the Widget
  ( 3)
Artifact Creature — Cyborg Knight
(*/*)
Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
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Knight Paladin
 ( 5)
Artifact — Vehicle
(6/6)
Trample Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Knighted Myr
  ( 3)
Artifact Creature — Myr Knight
(2/2)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
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Knighthood
  ( 3)
Enchantment
Creatures you control have first strike.
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Knights of Dol Amroth
  ( 4)
Creature — Human Knight
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
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Knight's Pledge
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Knollspine Dragon
   ( 7)
Creature — Dragon
(7/5)
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knotvine Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
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Knowledge and Power
  ( 5)
Enchantment
Whenever you scry, you may pay . If you do, this enchantment deals 2 damage to any target.
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Knowledge Exploitation
   ( 7)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Knowledge Is Power
   ( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Knowledge Pool
 ( 6)
Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
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Knowledge Vault
 ( 4)
Artifact
, : Exile the top card of your library face down.
: Sacrifice this artifact. If you do, discard your hand, then put all cards exiled with this artifact into their owner's hand.
When this artifact leaves the battlefield, put all cards exiled with it into their owner's graveyard.
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Kobold Drill Sergeant
  ( 2)
Creature — Kobold Soldier
(1/2)
Other Kobold creatures you control get +0/+1 and have trample.
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Kobold Overlord
  ( 2)
Creature — Kobold
(1/2)
First strike Other Kobold creatures you control have first strike.
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Kobold Taskmaster
  ( 2)
Creature — Kobold
(1/2)
Other Kobold creatures you control get +1/+0.
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Kobold Warcaller
 ( 1)
Creature — — Kobold
(1/1)
: Choose a creature card in your hand. It perpetually gains haste.
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Kodama of the Center Tree
  ( 5)
Legendary Creature — Spirit
(*/*)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
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Kodama of the East Tree
   ( 6)
Legendary Creature — Spirit
(6/6)
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
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Kodama of the North Tree
    ( 5)
Legendary Creature — Spirit
(6/4)
Trample Shroud (This creature can't be the target of spells or abilities.)
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Kodama of the South Tree
   ( 4)
Legendary Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Kodama of the West Tree
  ( 3)
Legendary Creature — Spirit
(3/3)
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kodama's Might
 ( 1)
Instant — Arcane
Target creature gets +2/+2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Kodama's Reach
  ( 3)
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Kogla and Yidaro
     ( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control.   , Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
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Kolaghan's Command
   ( 3)
Instant
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
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Kolodin, Triumph Caster
  ( 2)
Legendary Creature — Human Pilot
(2/3)
Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
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Kolvori, God of Kinship
   ( 4)
Legendary Creature — God
(2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.  , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Koma, World-Eater
     ( 7)
Legendary Creature — Serpent
(8/12)
This spell can't be countered. Trample, ward  Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
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Konda, Lord of Eiganjo
   ( 7)
Legendary Creature — Human Samurai
(3/3)
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
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Konda's Banner
 ( 2)
Legendary Artifact — Equipment
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip 
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Konda's Hatamoto
  ( 2)
Creature — Human Samurai
(1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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