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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Dirge
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korozda Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
    ( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Kosei, Penitent Warlord
   ( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Kotori, Pilot Prodigy
   ( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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Kotose, the Silent Spider
   ( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek, Compleated (playtest)
   ( 10)
Legendary Creature — — Phyrexian Eldrazi
(12/12)
( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kozilek's Command
   ( 2)
Kindred Instant — Eldrazi
Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.
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Kozilek's Pathfinder
 ( 6)
Creature — Eldrazi
(5/5)
: Target creature can't block this creature this turn. ( represents colorless mana.)
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Killer
( 0)
Creature — Werewolf
(2/2)
 : This creature gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Kraul Raider
  ( 3)
Creature — Insect Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Kraum, Ludevic's Opus
   ( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
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Kros, Defense Contractor
    ( 4)
Legendary Creature — Cat Advisor
(2/4)
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Krosan Adaptation (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.) Enchanted creature gets +1/+0 and has vigilance.
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Krosan Drover
  ( 4)
Creature — Elf
(2/2)
Creature spells you cast with mana value 6 or greater cost less to cast.
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Krothuss, Lord of the Deep
( 0)
Legendary Creature — Kraken Horror
(3/5)
Flying Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
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Krotiq Nestguard
  ( 3)
Creature — Insect
(4/4)
Defender  : This creature can attack this turn as though it didn't have defender.
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Krovod Haunch
 ( 1)
Artifact — Food Equipment
Equipped creature gets +2/+0. , , Sacrifice this Equipment: You gain 3 life.
When this Equipment is put into a graveyard from the battlefield, you may pay  . If you do, create two 1/1 white Dog creature tokens. Equip 
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Kroxa and Kunoros
    ( 6)
Legendary Creature — Elder Giant Dog
(6/6)
Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Kroxa, Titan of Death's Hunger
  ( 2)
Legendary Creature — Elder Giant
(6/6)
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Kruphix, God of Horizons
   ( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
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Kry Shield
 ( 2)
Artifact
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
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Krydle of Baldur's Gate
  ( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Kudo, King Among Bears
  ( 2)
Legendary Creature — Bear
(2/2)
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
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Kudzu
   ( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
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Kujar Seedsculptor
  ( 2)
Creature — Elf Druid
(1/2)
When this creature enters, put a +1/+1 counter on target creature you control.
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Kuldotha Cackler
  ( 3)
Creature — Phyrexian Hyena
(2/3)
Trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
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Kuldotha Flamefiend
   ( 6)
Creature — Elemental
(4/4)
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
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Kuldotha Forgemaster
 ( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
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Kuldotha Phoenix
    ( 5)
Creature — Phoenix
(4/4)
Flying, haste Metalcraft — : Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
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Kuldotha Rebirth
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
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Kuldotha Ringleader
  ( 5)
Creature — Giant Berserker
(4/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature attacks each combat if able.
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Kunoros, Hound of Athreos
   ( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Kuon, Ogre Ascendant
   ( 3)
Legendary Creature — Ogre Monk
(2/4)
At the beginning of the end step, if three or more creatures died this turn, flip Kuon.
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Kura, the Boundless Sky
   ( 5)
Legendary Creature — Dragon Spirit
(4/4)
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
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Kurgadon
  ( 5)
Creature — Beast
(3/3)
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
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Kwain, Itinerant Meddler
  ( 2)
Legendary Creature — Rabbit Wizard
(1/3)
: Each player may draw a card, then each player who drew a card this way gains 1 life.
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Kwende, Pride of Femeref
  ( 4)
Legendary Creature — Human Knight
(2/2)
Double strike Creatures you control with first strike have double strike.
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Kydele, Chosen of Kruphix
   ( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
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Kykar, Wind's Fury
    ( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Kyler, Sigardian Emissary
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Whenever another Human you control enters, put a +1/+1 counter on Kyler. Other Humans you control get +1/+1 for each counter on Kyler.
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Kylox's Voltstrider
   ( 3)
Artifact — Vehicle
(4/4)
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
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Kynaios and Tiro of Meletis
    ( 4)
Legendary Creature — Human Soldier
(2/8)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
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Kyodai, Soul of Kamigawa
  ( 4)
Legendary Creature — Dragon Spirit
(3/3)
Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.     : Kyodai gets +5/+5 until end of turn.
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Kyren Glider
  ( 2)
Creature — Goblin
(1/1)
Flying This creature can't block.
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Kyscu Drake
  ( 4)
Creature — Drake
(2/2)
Flying : This creature gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
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Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Labyrinth Adversary
  ( 4)
Creature — Minotaur
(4/3)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay  . When you do, target creature can't block this turn.
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Ladies' Knight
  ( 4)
Creature — Human Knight
(2/2)
Flying Spells cast by players wearing at least one item of women's clothing cost less to cast. (You can define women's clothing as you see fit. Be reasonable.)
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Lady of Laughter
   ( 5)
Creature — Faerie Noble
(4/5)
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
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Lady Orca
   ( 7)
Legendary Creature — Demon
(7/4)
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Lady Sun
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Lady Zhurong, Warrior Queen
  ( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Laelia, the Blade Reforged
  ( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
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Lagomos, Hand of Hatred
   ( 3)
Legendary Creature — Human Shaman
(1/3)
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
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Lagonna-Band Elder
  ( 3)
Creature — Centaur Advisor
(3/2)
When this creature enters, if you control an enchantment, you gain 3 life.
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Lagonna-Band Storyteller
  ( 4)
Creature — Centaur Advisor
(3/4)
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
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Lagonna-Band Trailblazer
 ( 1)
Creature — Centaur Scout
(0/4)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
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Horned Loch-Whale (Lagoon Breach)
  ( 2)
Instant — Adventure
The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
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Laid to Rest
  ( 4)
Enchantment
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Lair Delve
  ( 3)
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Lair of the Hydra
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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Lakeside Shack
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Lambholt Elder
  ( 3)
Creature — Human Werewolf
(1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Lammastide Weave
  ( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
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Lampad of Death's Vigil
  ( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Land Aid '04
  ( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
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Land Cap
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Land Equilibrium
   ( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
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