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Leyline Dowser
 ( 2)
Artifact
, : Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap this artifact.
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Leyline of Abundance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of the Guildpact
    ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Leyline of the Void
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Liar's Pendulum
 ( 1)
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Liberated Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
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Liberated Livestock
  ( 6)
Creature — Cat Bird Ox
(4/6)
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
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Library of Alexandria
( 0)
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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Lich's Duel Mastery (playtest)
    ( 6)
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
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Lidless Gaze
   ( 4)
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lier, Disciple of the Drowned
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Shroud of Dusk
    ( 5)
Legendary Creature — Angel
(5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
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Lieutenants of the Guard
  ( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life // Death (Life)
 ( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life and Limb
  ( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
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Life Finds a Way
  ( 3)
Enchantment
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)
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Lifeblood
   ( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Lifeblood Hydra
    ( 3)
Creature — Hydra
(0/0)
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
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Lifecreed Duo
  ( 2)
Creature — Bat Bird
(1/2)
Flying Whenever another creature you control enters, you gain 1 life.
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Lifted by Clouds
  ( 3)
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Light of Day
  ( 4)
Enchantment
Black creatures can't attack or block.
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Lightmine Field
   ( 4)
Enchantment
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
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Lightning Cloud
  ( 4)
Enchantment
Whenever a player casts a red spell, you may pay . If you do, this enchantment deals 1 damage to any target.
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Lightning Dart
  ( 2)
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
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Lightning Diadem
  ( 6)
Enchantment — Aura
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Lightning Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Lightshell Duo
  ( 4)
Creature — Rat Otter
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lightshield Array
( 0)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
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Lightshield Parry
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Lightwielder Paladin
   ( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
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Lilah, Undefeated Slickshot
   ( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Liliana, Death Mage
   ( 6)
Legendary Planeswalker — Liliana
(4)
+1: Return up to one target creature card from your graveyard to your hand. −3: Destroy target creature. Its controller loses 2 life. −7: Target opponent loses 2 life for each creature card in their graveyard.
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Liliana, Death Wielder
   ( 7)
Legendary Planeswalker — Liliana
(5)
+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.
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Liliana, Death's Majesty
   ( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Liliana, Defiant Necromancer
( 0)
Legendary Planeswalker — Liliana
(3)
+2: Each player discards a card. −X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. −8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
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Liliana, Dreadhorde General
   ( 6)
Legendary Planeswalker — Liliana
(6)
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana, Waker of the Dead
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Liliana's Defeat
 ( 1)
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
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Liliana's Devotee
  ( 3)
Creature — Human Warlock
(2/3)
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay  . If you do, create a 2/2 black Zombie creature token.
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Liliana's Indignation
  ( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
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Liliana's Other Contract (double-faced)(playtest)
  ( 5)
Enchantment
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. -- Liliana's Undead Minion Legendary Planeswalker — You 5 loyalty You can't lose the game. +1: Each opponent loses 1 life. −4: Destroy target creature.
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Liliana's Shade
   ( 4)
Creature — Shade
(1/1)
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. : This creature gets +1/+1 until end of turn.
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Liliana's Standard Bearer
  ( 3)
Creature — Zombie Knight
(3/1)
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
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Liliana's Steward
 ( 1)
Creature — Zombie
(1/2)
, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
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Lily Bowen, Raging Grandma
  ( 4)
Legendary Creature — Mutant Warrior
(0/0)
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
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Lim-Dûl's Cohort
   ( 3)
Creature — Zombie
(2/3)
Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Lim-Dûl's Hex
  ( 2)
Enchantment
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay or .
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Lim-Dûl's Paladin
   ( 4)
Creature — Human Knight
(0/3)
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice this creature and draw a card. Whenever this creature becomes blocked, it gets +6/+3 until end of turn. Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
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Lim-Dûl's Vault
  ( 2)
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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Limited Resources
 ( 1)
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Limits of Solidarity
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling ( , Discard this card: Draw a card.)
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Lin Sivvi, Defiant Hero
   ( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
: Put target Rebel card from your graveyard on the bottom of your library.
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Linden, the Steadfast Queen
   ( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
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Lingering Death
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
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Linvala, Shield of Sea Gate
   ( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Lion's Eye Diamond
 ( 0)
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
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Liquid Fire
   ( 6)
Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
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Lisette, Dean of the Root
   ( 4)
Legendary Creature — Human Druid
(4/4)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
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Littjara Glade-Warden
  ( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.)  , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Liu Bei, Lord of Shu
   ( 5)
Legendary Creature — Human Soldier
(2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
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Live or Die
   ( 5)
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
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Lively Dirge
  ( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, put it into your graveyard, then shuffle. + — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
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Living Conundrum
  ( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
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Living Death
   ( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Destiny
  ( 4)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value.
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Living End
( 0)
Sorcery
Suspend 3—   Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Lands
  ( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Lizard Blades
  ( 2)
Artifact Creature — Equipment Lizard
(1/1)
Double strike Equipped creature has double strike. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Lizardfolk Librarians
  ( 4)
Creature — — Lizard
(2/4)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice this creature: Untap all Forests.
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Llanowar Greenwidow
  ( 3)
Creature — Spider
(4/3)
Reach, trample Domain —  : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Vanguard
  ( 3)
Creature — Dryad
(1/1)
: This creature gets +0/+4 until end of turn.
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Llawan, Cephalid Empress
  ( 4)
Legendary Creature — Octopus Noble
(2/3)
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Loam Dryad
 ( 1)
Creature — Dryad Horror
(1/2)
, Tap an untapped creature you control: Add one mana of any color.
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Loam Dweller
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Lobelia, Defender of Bag End
  ( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Localized Destruction
   ( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Loch Dragon
    ( 4)
Creature — Dragon
(3/2)
Flying Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
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Locked in the Cemetery
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Locket of Yesterdays
 ( 1)
Artifact
Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.
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Locthwain Paladin
  ( 4)
Creature — Human Knight
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Lodestone Bauble
 ( 0)
Artifact
, , Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Lodestone Golem
 ( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lodestone Myr
 ( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
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Lodestone Needle
  ( 2)
Artifact
Flash When this artifact enters, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Lofty Denial
  ( 2)
Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
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