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Lolth, Spider Queen
   ( 5)
Legendary Planeswalker — Lolth
(4)
Whenever a creature you control dies, put a loyalty counter on Lolth. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
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Lone Rider
  ( 2)
Creature — Human Knight
(1/1)
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform this creature.
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Lonely Sandbar
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Long Goodbye
  ( 2)
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
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Long Road Home
  ( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Long-Finned Skywhale
   ( 4)
Creature — Whale
(4/3)
Flying This creature can block only creatures with flying.
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Look at Me, I'm R&D
  ( 3)
Enchantment
As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
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Look at Me, I'm the DCI
   ( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Lookout's Dispersal
  ( 3)
Instant
This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .
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Looming Hoverguard
   ( 6)
Creature — Drone
(3/3)
Flying When this creature enters, put target artifact on top of its owner's library.
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Looming Shade
  ( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
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Loot Dispute
  ( 4)
Enchantment
When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
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Loran of the Third Path
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Vigilance When Loran enters, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.
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Loran, Disciple of History
  ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
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Lord Magnus
    ( 6)
Legendary Creature — Human Druid
(4/3)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Lord of Atlantis
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Lord of Change
  ( 7)
Creature — Demon
(6/6)
Flying, ward  Architect of Deception — When this creature enters, draw three cards.
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Lord of Extinction
   ( 5)
Creature — Elemental
(*/*)
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
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Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
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Lord of Shatterskull Pass
  ( 4)
Creature — Minotaur Shaman
(3/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
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Lord of the Accursed
  ( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1.  , : All Zombies gain menace until end of turn.
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Lord of the Forsaken
   ( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Lord of the Nazgûl
   ( 5)
Legendary Creature — Wraith Noble
(4/3)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
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Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
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Lord of the Ulvenwald
( 0)
Creature — Werewolf
(3/3)
Other Wolves and Werewolves you control get +1/+1. Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lord of the Unreal
  ( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lord of the Void
    ( 7)
Creature — Demon
(7/7)
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
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Lord of Tresserhorn
    ( 4)
Legendary Creature — Zombie
(10/4)
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.
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Lord Skitter, Sewer King
  ( 3)
Legendary Creature — Rat Noble
(3/3)
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
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Lord Skitter's Blessing
  ( 2)
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
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Lord Skitter's Butcher
  ( 3)
Creature — Rat Peasant
(2/3)
When this creature enters, choose one — • Create a 1/1 black Rat creature token with "This token can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
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Lord Windgrace
    ( 5)
Legendary Planeswalker — Windgrace
(5)
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
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Lord Xander, the Collector
    ( 7)
Legendary Creature — Vampire Demon Noble
(6/6)
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
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Lore Drakkis
   ( 3)
Creature — Lizard Beast
(2/3)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
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Lorehold Apprentice
  ( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
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Lorehold Command
   ( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Lorehold Excavation
  ( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Lorehold Pledgemage
   ( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
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Lórien Revealed
   ( 5)
Sorcery
Draw three cards. Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Lost in the Woods
   ( 5)
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Lost Mine of Phandelver
( 0)
Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
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Lost Order of Jarkeld
   ( 4)
Creature — Human Knight
(1+*/1+*)
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
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Lost to Legend
  ( 2)
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
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Lothlórien Blade
 ( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf  Equip 
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Lotus Field
( 0)
Land
Hexproof This land enters tapped. When this land enters, sacrifice two lands. : Add three mana of any one color.
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Lotus Guardian
 ( 7)
Artifact Creature — Dragon
(4/4)
Flying : Add one mana of any color.
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Lotus Path Djinn
  ( 4)
Creature — Djinn Monk
(2/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lotusguard Disciple
  ( 3)
Creature — Bird Cleric
(2/2)
Flying When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
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Lotuslight Dancers
    ( 5)
Creature — Zombie Bard
(3/6)
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
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Love Song of Night and Day
  ( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Lovestruck Beast
  ( 3)
Creature — Beast Noble
(5/5)
This creature can't attack unless you control a 1/1 creature.
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Lovisa Coldeyes
   ( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lowland Basilisk
  ( 3)
Creature — Basilisk
(1/3)
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
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Lowland Oaf
  ( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Lowland Tracker
  ( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Loxodon Anchorite
   ( 4)
Creature — Elephant Cleric
(2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Loxodon Battle Priest
  ( 5)
Creature — Elephant Cleric
(3/5)
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
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Loxodon Eavesdropper
  ( 4)
Creature — Elephant Detective
(3/3)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
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Loxodon Gatekeeper
   ( 4)
Creature — Elephant Soldier
(2/3)
Artifacts, creatures, and lands your opponents control enter tapped.
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Loxodon Hierarch
   ( 4)
Creature — Elephant Cleric
(4/4)
When this creature enters, you gain 4 life.  , Sacrifice this creature: Regenerate each creature you control.
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Loxodon Lifechanter
  ( 6)
Creature — Elephant Cleric
(4/6)
When this creature enters, you may have your life total become the total toughness of creatures you control.  : This creature gets +X/+X until end of turn, where X is your life total.
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Loxodon Mender
  ( 6)
Creature — Elephant Cleric
(3/3)
, : Regenerate target artifact.
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Loxodon Partisan
  ( 5)
Creature — Elephant Soldier
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Loxodon Peacekeeper
  ( 2)
Creature — Elephant Soldier
(4/4)
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.
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Loxodon Punisher
  ( 4)
Creature — Elephant Soldier
(2/2)
This creature gets +2/+2 for each Equipment attached to it.
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Loxodon Restorer
   ( 6)
Creature — Elephant Cleric
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, you gain 4 life.
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Loxodon Sergeant
  ( 4)
Creature — Elephant Soldier
(3/3)
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
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Loxodon Smiter
   ( 3)
Creature — Elephant Soldier
(4/4)
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
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Loxodon Stalwart
   ( 5)
Creature — Elephant Soldier
(3/3)
Vigilance : This creature gets +0/+1 until end of turn.
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Loxodon Surveyor
  ( 3)
Creature — Elephant Scout
(3/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Loxodon Warhammer
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip 
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Loyal Drake
  ( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Loyal Guardian
  ( 5)
Creature — Rhino
(4/4)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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Loyal Subordinate
  ( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Loyal Warhound
  ( 2)
Creature — Dog
(3/1)
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Lozhan, Dragons' Legacy
   ( 5)
Legendary Creature — Dragon Shaman
(4/2)
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
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Lu Su, Wu Advisor
   ( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
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Lucid Dreams
   ( 5)
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
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Luck Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Ludevic, Necro-Alchemist
   ( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Ludevic's Test Subject
  ( 2)
Creature — Lizard Egg
(0/3)
Defender  : Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it.
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Lukka, Wayward Bonder
   ( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lullmage's Domination
    ( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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