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Lumbering Lightshield
  ( 2)
Creature — — Illusion
(1/4)
When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."
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Lumbering Worldwagon
  ( 3)
Artifact — Vehicle
(*/4)
This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4
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Lumengrid Augur
  ( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
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Lumengrid Drake
  ( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When this creature enters, if you control three or more artifacts, return target creature to its owner's hand.
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Lumengrid Sentinel
  ( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact you control enters, you may tap target permanent.
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Luminate Primordial
   ( 7)
Creature — Avatar
(4/7)
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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Luminous Bonds
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Luminous Broodmoth
   ( 4)
Creature — Insect
(3/4)
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Luminous Guardian
  ( 4)
Creature — Human Nomad
(1/4)
: This creature gets +0/+1 until end of turn.
: This creature can block an additional creature this turn.
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Lumithread Field
  ( 2)
Enchantment
Creatures you control get +0/+1. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Lumra, Bellow of the Woods
   ( 6)
Legendary Creature — Elemental Bear
(*/*)
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
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Lurking Crocodile
  ( 3)
Creature — Crocodile
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Lurking Deadeye
  ( 4)
Creature — Human Assassin
(4/2)
Flash When this creature enters, destroy target creature that was dealt damage this turn.
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Lurking Green Dragon
  ( 4)
Creature — Dragon
(4/4)
Flying This creature can't attack unless defending player controls a creature with flying.
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Lurking Predators
   ( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lurrus of the Dream-Den
   ( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
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Luxior, Giada's Gift
 ( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker  Equip 
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Luxior, Ignited (playtest)
 ( 4)
Legendary Artifact Planeswalker — — Equipment Luxior
(1)
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.
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Lychguard
  ( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols —  , Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
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Lydia Frye
  ( 3)
Legendary Creature — Human Assassin
(3/2)
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lyev Decree
  ( 2)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Lynde, Cheerful Tormentor
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Lyra Dawnbringer
   ( 5)
Legendary Creature — Angel
(5/5)
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
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Lys Alana Scarblade
  ( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Lyzolda, the Blood Witch
   ( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Maalfeld Twins
  ( 6)
Creature — Zombie
(4/4)
When this creature dies, create two 2/2 black Zombie creature tokens.
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MacCready, Lamplight Mayor
  ( 2)
Legendary Creature — Human Advisor
(1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
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Mace of Disruption
  ( 2)
Artifact — — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip 
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Macetail Hystrodon
  ( 7)
Creature — Beast
(4/4)
First strike, haste Cycling ( , Discard this card: Draw a card.)
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Mad Auntie
  ( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Mad Dog
  ( 2)
Creature — Dog
(2/2)
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
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Mad Prophet
  ( 4)
Creature — Human Shaman
(2/2)
Haste , Discard a card: Draw a card.
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Mad Ratter
  ( 4)
Creature — Goblin
(1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
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Mad Science Fair Project
 ( 3)
Artifact
: Roll a six-sided die. On a 3 or lower,
target player adds . Otherwise, that player adds one mana of any color they choose.
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Madame Vastra
   ( 4)
Legendary Creature — Lizard Detective
(3/3)
Partner with Jenny Flint (When this creature enters, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
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Madblind Mountain
( 0)
Land — Mountain
( : Add .) This land enters tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Madcap Experiment
  ( 4)
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Madcap Skills
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
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Maddening Cacophony
  ( 2)
Sorcery
Kicker   Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
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Maddening Hex
   ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
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Maddening Imp
  ( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Maddening Wind
  ( 3)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
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Madlands (playtest)
( 0)
Land
Madlands enters the battlefield tapped. : Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
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Madrush Cyclops
    ( 4)
Creature — Cyclops Warrior
(3/4)
Creatures you control have haste.
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Maelstrom Djinn
  ( 8)
Creature — Djinn
(5/6)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Maelstrom Wanderer
    ( 8)
Legendary Creature — Elemental
(7/5)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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Maestros Ascendancy
   ( 3)
Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
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Maestros Diabolist
   ( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Maestros' Totally Safe Hideout (playtest)
( 0)
Land
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. : Add , , or .
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Magda, Brazen Outlaw
  ( 2)
Legendary Creature — Dwarf Berserker
(2/1)
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
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Magda, the Hoardmaster
  ( 2)
Legendary Creature — Dwarf Berserker
(2/2)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
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Mage Duel
  ( 3)
Sorcery
This spell costs less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Magebane Lizard
  ( 2)
Creature — Lizard
(1/4)
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
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Mage-Ring Responder
 ( 7)
Artifact Creature — Golem
(7/7)
This creature doesn't untap during your untap step. : Untap this creature.
Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
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Mage's Attendant
  ( 3)
Creature — Cat Rogue
(3/2)
When this creature enters, create a 1/1 blue Wizard creature token with " , Sacrifice this token: Counter target noncreature spell unless its controller pays ."
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Magic Word
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.
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Magnus the Red
   ( 5)
Legendary Creature — Demon Primarch
(4/5)
Flying Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
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Magus of the Bridge
   ( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
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Magus of the Disk
   ( 4)
Creature — Human Wizard
(2/4)
This creature enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Magus of the Vineyard
 ( 1)
Creature — Human Wizard
(1/1)
At the beginning of each player's first main phase, that player adds  .
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Mahadi, Emporium Master
   ( 3)
Legendary Creature — Devil
(3/3)
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Mahamoti Djinn
   ( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mairsil, the Pretender
    ( 4)
Legendary Creature — Human Wizard
(4/4)
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
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Maja, Bretagard Protector
    ( 5)
Legendary Creature — Human Warrior
(2/3)
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
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Make a Stand
  ( 3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make Disappear
  ( 2)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays .
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Makeshift Binding
  ( 3)
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
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Makindi Ox
  ( 5)
Creature — Ox
(4/4)
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
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Makindi Patrol
  ( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
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Makindi Shieldmate
  ( 3)
Creature — Kor Soldier Ally
(0/3)
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Makindi Sliderunner
  ( 2)
Creature — Beast
(2/1)
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Malady Invoker
( 0)
Creature — Phyrexian Treefolk
(3/3)
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
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Malakir Blood-Priest
  ( 2)
Creature — Vampire Cleric
(2/1)
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Malakir Bloodwitch
   ( 5)
Creature — Vampire Shaman
(4/4)
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Malakir Cullblade
  ( 2)
Creature — Vampire Warrior
(1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
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Malcolm, Alluring Scoundrel
  ( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Malcolm, Keen-Eyed Navigator
  ( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Malevolent Chandelier
 ( 6)
Artifact Creature — Construct
(4/4)
Flying : Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
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Malicious Advice
   ( 2)
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
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Malicious Invader
( 0)
Creature — Vampire
(3/3)
Flying This creature gets +2/+0 as long as an opponent controls a Human.
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Mammoth Spider
  ( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.)
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Mana Drain
  ( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Mana Geode
 ( 3)
Artifact
When this artifact enters, scry 1. : Add one mana of any color.
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Manabond
 ( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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