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Mana-Charged Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
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Manacles of Decay
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. : Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
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Managorger Hydra
  ( 3)
Creature — Hydra
(1/1)
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
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Mandate of Abaddon
  ( 4)
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
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Mandate of Peace
  ( 2)
Instant
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
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Mandible Justiciar
  ( 2)
Artifact Creature — Phyrexian Cleric
(2/1)
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
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Mandibular Kite
 ( 1)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip  
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Mangara of Corondor
   ( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara and target permanent.
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Mangara, the Diplomat
  ( 4)
Legendary Creature — Human Cleric
(2/4)
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
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Manic Vandal
  ( 3)
Creature — Human Warrior
(2/2)
When this creature enters, destroy target artifact.
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Manifest Dread
  ( 2)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Manifold Insights
  ( 3)
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Manifold Mouse
  ( 2)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
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Manor Guardian
  ( 3)
Creature — — Demon
(4/3)
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
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Manta Riders
 ( 1)
Creature — Merfolk
(1/1)
: This creature gains flying until end of turn.
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Mantle of Leadership
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
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Mantle of Tides
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Maraleaf Rider
  ( 2)
Creature — Elf Knight
(3/1)
Sacrifice a Food: Target creature blocks this creature this turn if able.
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Marang River Regent
   ( 6)
Creature — Dragon
(6/7)
Flying When this creature enters, return up to two other target nonland permanents to their owners' hands.
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Marath, Will of the Wild
   ( 3)
Legendary Creature — Elemental Beast
(0/0)
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
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Marauder's Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Marauding Boneslasher
  ( 3)
Creature — Zombie Minotaur
(3/3)
This creature can't block unless you control another Zombie.
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Marauding Dreadship
  ( 3)
Artifact — Vehicle
(4/1)
Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Marauding Knight
   ( 4)
Creature — Phyrexian Zombie Knight
(2/2)
Protection from white This creature gets +1/+1 for each Plains your opponents control.
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Marauding Looter
   ( 4)
Creature — Human Pirate
(4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
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Marauding Mako
 ( 1)
Creature — Shark Pirate
(1/1)
Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling ( , Discard this card: Draw a card.)
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Marauding Maulhorn
   ( 4)
Creature — Beast
(5/3)
This creature attacks each combat if able unless you control a creature named Advocate of the Beast.
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Marauding Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Creature spells you cast cost less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
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Marauding Sphinx
   ( 5)
Creature — Sphinx Rogue
(3/5)
Flying, vigilance, ward  Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Maraxus of Keld
   ( 6)
Legendary Creature — Human Warrior
(*/*)
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
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March of Otherworldly Light
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
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March of the Canonized
   ( 2)
Enchantment
When this enchantment enters, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
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March of the Drowned
 ( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
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March of the Multitudes
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
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March of the Returned
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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March of the World Ooze
    ( 6)
Enchantment
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
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March of Wretched Sorrow
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
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Marchesa, Dealer of Death
   ( 3)
Legendary Creature — Human Rogue
(3/4)
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Marchesa's Decree
  ( 4)
Enchantment
When this enchantment enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Marching Duodrone
 ( 2)
Artifact Creature — Construct
(2/2)
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Mardu Ascendancy
   ( 3)
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
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Mardu Blazebringer
  ( 3)
Creature — Ogre Warrior
(4/4)
When this creature attacks or blocks, sacrifice it at end of combat.
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Mardu Charm
   ( 3)
Instant
Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Mardu Hateblade
 ( 1)
Creature — Human Warrior
(1/1)
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Mardu Heart-Piercer
  ( 4)
Creature — Human Archer
(2/3)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Mardu Hordechief
  ( 3)
Creature — Human Warrior
(2/3)
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
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Mardu Outrider
   ( 3)
Creature — Orc Warrior
(5/5)
As an additional cost to cast this spell, discard a card.
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Mardu Roughrider
    ( 5)
Creature — Orc Warrior
(5/4)
Whenever this creature attacks, target creature can't block this turn.
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Mardu Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
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Mardu Scout
  ( 2)
Creature — Goblin Scout
(3/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mardu Shadowspear
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature attacks, each opponent loses 1 life. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mardu Siegebreaker
    ( 4)
Creature — Human Warrior
(4/4)
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
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Mardu Skullhunter
  ( 2)
Creature — Human Warrior
(2/1)
This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Mardu Strike Leader
  ( 3)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mardu Woe-Reaper
 ( 1)
Creature — Human Warrior
(2/1)
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
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Marhault Elsdragon
    ( 6)
Legendary Creature — Elf Warrior
(4/6)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Marina Vendrell
     ( 5)
Legendary Creature — Human Warlock
(3/5)
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. : Lock or unlock a door of target Room you control. Activate only as a sorcery.
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Marina Vendrell's Grimoire
  ( 6)
Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
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Mark for Death
  ( 4)
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
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Marked by Honor
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Markov Blademaster
   ( 3)
Creature — Vampire Warrior
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Markov Crusader
  ( 5)
Creature — Vampire Knight
(4/3)
Lifelink This creature has haste as long as you control another Vampire.
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Markov Dreadknight
   ( 5)
Creature — Vampire Knight
(3/3)
Flying  , Discard a card: Put two +1/+1 counters on this creature.
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Markov Warlord
  ( 6)
Creature — Vampire Warrior
(4/4)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
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Marrow Shards
 ( 1)
Instant
( can be paid with either or 2 life.) Marrow Shards deals 1 damage to each attacking creature.
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Marsh Crocodile
   ( 4)
Creature — Crocodile
(4/4)
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
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Marsh Threader
  ( 2)
Creature — Kor Scout
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marshdrinker Giant
   ( 5)
Creature — Giant Warrior
(4/3)
When this creature enters, destroy target Island or Swamp an opponent controls.
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Marshland Bloodcaster
  ( 5)
Creature — Vampire Warlock
(3/5)
Flying  , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
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Márton Stromgald
   ( 4)
Legendary Creature — Human Knight
(1/1)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
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Martyr of Dusk
  ( 2)
Creature — Vampire Soldier
(2/1)
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
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Martyr of Sands
 ( 1)
Creature — Human Cleric
(1/1)
, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
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Martyrdom
   ( 3)
Instant
Until end of turn, target creature you control gains " : The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
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Martyred Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature can't attack this turn.
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Martyr's Bond
   ( 6)
Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
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Marvin, Murderous Mimic
 ( 2)
Legendary Artifact Creature — Toy
(2/2)
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
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Marvo, Deep Operative
   ( 5)
Legendary Creature — Octopus Rogue
(1/8)
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
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Mary Read and Anne Bonny
   ( 3)
Legendary Creature — Human Assassin Pirate
(3/3)
Haste : Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
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Mask of Griselbrand
   ( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 
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Mask of Law and Grace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Mask of Riddles
  ( 2)
Artifact — Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 
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Masked Admirers
   ( 4)
Creature — Elf Shaman
(3/2)
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay  . If you do, return this card from your graveyard to your hand.
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Masked Blackguard
  ( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.)  : This creature gets +1/+1 until end of turn.
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Masked Gorgon
  ( 5)
Creature — Gorgon
(5/5)
Green creatures and white creatures have protection from Gorgons. Threshold — This creature has protection from green and from white as long as seven or more cards are in your graveyard.
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