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Mindless Null
  ( 3)
Creature — Zombie
(2/2)
This creature can't block unless you control a Vampire.
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Mindlink Mech
  ( 3)
Artifact — Vehicle
(4/3)
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
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Mindmelter
   ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) This creature can't be blocked.  : Target opponent exiles a card from their hand. Activate only as a sorcery. ( represents colorless mana.)
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Mindmoil
  ( 5)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Mindreaver
  ( 2)
Creature — Human Wizard
(2/1)
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library.  , Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
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Minds Aglow
 ( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Mind's Desire
   ( 6)
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mind's Dilation
   ( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mind's Eye
 ( 5)
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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Mindscour Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
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Mindshrieker
  ( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
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Mindslaver
 ( 6)
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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Mindslicer
   ( 4)
Creature — Horror
(4/3)
When this creature dies, each player discards their hand.
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Mindsparker
   ( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
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Mindsplice Apparatus
  ( 4)
Artifact
Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost less to cast for each oil counter on this artifact.
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Mindstab
  ( 6)
Sorcery
Target player discards three cards. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Mindstab Thrull
   ( 3)
Creature — Thrull
(2/2)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Mindstatic
  ( 4)
Instant
Counter target spell unless its controller pays .
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
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Mindswipe
   ( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mindwarper
   ( 4)
Creature — Spirit
(0/0)
This creature enters with three +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
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Mindwhip Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
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Mindwhisker
  ( 3)
Creature — Rat Wizard
(3/2)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
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Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mindwrack Harpy
  ( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
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Mine Raider
  ( 3)
Creature — Human Rogue
(3/2)
Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Miner's Guidewing
 ( 1)
Creature — Bird
(1/1)
Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Mineshaft Spider
  ( 4)
Creature — Spider
(3/4)
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Minsc, Beloved Ranger
   ( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Mire Shade
  ( 2)
Creature — Shade
(1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Miriam, Herd Whisperer
  ( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirko Vosk, Mind Drinker
   ( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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Mirkwood Bats
  ( 4)
Creature — Bat
(2/3)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirkwood Channeler
  ( 4)
Creature — Elf Druid
(3/3)
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
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Mirkwood Elk
  ( 6)
Creature — Elk
(6/6)
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
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Mirkwood Spider
 ( 1)
Creature — Spider
(1/1)
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
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Mirkwood Trapper
   ( 3)
Creature — Elf Scout
(1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
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Mirran Bardiche
  ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirran Crusader
   ( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Mirri the Cursed
   ( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
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Mirri, Weatherlight Duelist
   ( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
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Mirrodin Avenged
 ( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
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Mirrodin Besieged
  ( 3)
Enchantment
As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Mirrodin's Core
( 0)
Land
: Add .
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
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Mirror Room // Fractured Realm (Mirror Room)
  ( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Shield
 ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirrored Lotus (playtest)
 ( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirror-Mad Phantasm
   ( 5)
Creature — Spirit
(5/1)
Flying  : This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Mirrormade
   ( 3)
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
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Mirrormere Guardian
  ( 3)
Creature — Dwarf Soldier
(4/2)
When this creature dies, the Ring tempts you.
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Mirror-Shield Hoplite
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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Mirrorwing Dragon
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Misery's Shadow
  ( 2)
Creature — Shade
(2/2)
If a creature an opponent controls would die, exile it instead. : This creature gets +1/+1 until end of turn.
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Misguided Rage
  ( 3)
Sorcery
Target player sacrifices a permanent of their choice.
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Mishra, Artificer Prodigy
    ( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
   ( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Excavation Prodigy
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add  . This ability triggers only once each turn.
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Mishra's Command
  ( 1)
Sorcery
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
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Mishra's Domination
  ( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Misleading Motes
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library.
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Misleading Signpost
  ( 3)
Artifact
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Miss Demeanor
  ( 4)
Creature — Lady of Proper Etiquette
(3/1)
Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
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Mist Intruder
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Mist Leopard
  ( 4)
Creature — Cat
(3/2)
Shroud (This creature can't be the target of spells or abilities.)
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Mistakes Were Made
  ( 2)
Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
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Mistbind Clique
  ( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
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Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mistbreath Elder
 ( 1)
Creature — Frog Warrior
(2/2)
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
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Mistcutter Hydra
  ( 1)
Creature — Hydra
(0/0)
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
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Mistfire Adept
  ( 4)
Creature — Human Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistmeadow Skulk
  ( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistmeadow Vanisher
  ( 3)
Creature — Kithkin Wizard
(3/2)
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Mistvault Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Mistvein Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mizzium Meddler
  ( 3)
Creature — Vedalken Wizard
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.
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Mizzix, Replica Rider
  ( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay  . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Mnemonic Deluge
    ( 9)
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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