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Mob Verdict
   ( 4)
Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
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Mobile Homestead
 ( 2)
Artifact — Vehicle
(3/3)
This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mocking Doppelganger
  ( 4)
Creature — Shapeshifter
(0/0)
Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
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Mockingbird
  ( 1)
Creature — Bird Bard
(1/1)
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
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Model of Unity
 ( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Moderation
   ( 3)
Enchantment
You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
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Modify Memory
  ( 5)
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
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Modular Monstrosity
 ( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
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Mogg Raider
 ( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Mogg Squad
  ( 2)
Creature — Goblin
(3/3)
This creature gets -1/-1 for each other creature on the battlefield.
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Mogg Toady
  ( 2)
Creature — Goblin
(2/2)
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
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Mogis, God of Slaughter
   ( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Mogis's Marauder
  ( 3)
Creature — Human Berserker
(2/2)
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Mogis's Warhound
  ( 2)
Enchantment Creature — Dog
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Moira and Teshar
   ( 5)
Legendary Creature — Phyrexian Spirit Bird
(4/5)
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Moira Brown, Guide Author
   ( 3)
Legendary Creature — Human Citizen
(2/3)
When Moira Brown enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.
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Mold Adder
 ( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
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Mold Demon
   ( 7)
Creature — Fungus Demon
(6/6)
When this creature enters, sacrifice it unless you sacrifice two Swamps.
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Mold Folk
  ( 2)
Creature — Fungus Warrior
(1/1)
Lifelink Mold Harvest — , Sacrifice another creature or an artifact: Put a +1/+1 counter on this creature.
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Molder
  ( 1)
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
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Molder Beast
  ( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.
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Molder Slug
   ( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
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Molderhulk
   ( 9)
Creature — Fungus Zombie
(6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.
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Moldering Gym // Weight Room (Moldering Gym)
  ( 3)
Enchantment — Room
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Moldervine Cloak
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Millipede
  ( 5)
Creature — Insect Horror
(2/2)
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Moldgraf Monstrosity
    ( 7)
Creature — Insect
(8/8)
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Moldgraf Scavenger
  ( 2)
Creature — Fungus
(0/4)
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Molt Tender
 ( 1)
Creature — Insect Druid
(1/1)
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
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Molten Disaster
   ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Molten Duplication
  ( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Molten Firebird
  ( 5)
Creature — Phoenix
(2/2)
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.  : Exile this creature.
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Molten Primordial
   ( 7)
Creature — Avatar
(6/4)
Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Moltensteel Dragon
   ( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : This creature gets +1/+0 until end of turn.
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Moment of Defiance
  ( 3)
Instant
Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
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Monastery Raid
  ( 3)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
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Mondronen Shaman
  ( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Monk Idealist
  ( 3)
Creature — Human Monk Cleric
(2/2)
When this creature enters, return target enchantment card from your graveyard to your hand.
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Monk of the Open Hand
 ( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Monoxa, Midway Manager
   ( 4)
Legendary Creature — Vampire Employee
(3/3)
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.
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Monster Manual
  ( 4)
Artifact
 , : You may put a creature card from your hand onto the battlefield.
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Monstrous Carabid
   ( 5)
Creature — Insect
(4/4)
This creature attacks each combat if able. Cycling ( , Discard this card: Draw a card.)
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Monstrous Hound
  ( 4)
Creature — Dog
(4/4)
This creature can't attack unless you control more lands than defending player. This creature can't block unless you control more lands than attacking player.
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Monument to Endurance
 ( 3)
Artifact
Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.
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Moodmark Painter
   ( 4)
Creature — Human Shaman
(2/3)
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
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Moon-Blessed Cleric
  ( 3)
Creature — Human Elf Cleric
(3/2)
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Moon-Eating Dog
  ( 4)
Creature — Dog
(3/3)
As long as you control a Yanling planeswalker, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
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Moonlit Strider
  ( 4)
Creature — Spirit
(1/4)
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Moonring Island
( 0)
Land — Island
( : Add .) This land enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Moonrise Intruder
( 0)
Creature — Werewolf
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add  .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Moonshae Pixie
  ( 4)
Creature — Faerie
(2/2)
Flying When this creature enters, draw cards equal to the number of opponents who were dealt combat damage this turn.
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Moonveil Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying : Each creature you control gets +1/+0 until end of turn.
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Moor Fiend
  ( 4)
Creature — Horror
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Moorland Drifter
  ( 2)
Creature — Spirit
(2/2)
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Moorland Rescuer
  ( 6)
Creature — Human Knight
(4/4)
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature.
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Moradin's Disciples
  ( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Morbid Bloom
   ( 6)
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Morbid Curiosity
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
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Morbid Hunger
   ( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Opportunist
  ( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morbid Plunder
   ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Mordant Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying  : This creature gets +1/+0 until end of turn.
Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
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Mordenkainen
   ( 6)
Legendary Planeswalker — Mordenkainen
(5)
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
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Mordenkainen's Polymorph
  ( 2)
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
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Mordor Muster
  ( 2)
Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Mordor on the March
   ( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mordor Trebuchet
  ( 3)
Artifact Creature — Wall
(1/4)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
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Morgue Toad
  ( 3)
Creature — Frog
(2/2)
Sacrifice this creature: Add  .
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Morgul-Knife Wound
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
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Moria Marauder
  ( 2)
Creature — Goblin Warrior
(1/1)
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
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Morkrut Necropod
  ( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
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Morophon, the Boundless
 ( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost     less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morselhoarder
   ( 6)
Creature — Elemental
(6/4)
This creature enters with two -1/-1 counters on it. Remove a -1/-1 counter from this creature: Add one mana of any color.
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Morska, Undersea Sleuth
   ( 3)
Legendary Creature — Vedalken Fish Detective
(2/3)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
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Mortal Wound
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mortal's Ardor
 ( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortarion, Daemon Primarch
  ( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortarpod
 ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip 
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Mortipede
  ( 4)
Creature — Insect
(4/1)
 : All creatures able to block this creature this turn do so.
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Mortis Dogs
  ( 4)
Creature — Phyrexian Dog
(2/2)
Whenever this creature attacks, it gets +2/+0 until end of turn. When this creature dies, target player loses life equal to its power.
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Mortus Strider
   ( 3)
Creature — Skeleton
(1/1)
When this creature dies, return it to its owner's hand.
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Moss Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Mossbeard Ancient
   ( 7)
Creature — Treefolk
(7/7)
Trample When this creature enters, you gain 5 life.
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Mossborn Hydra
  ( 3)
Creature — Elemental Hydra
(0/0)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
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Mossbridge Troll
   ( 7)
Creature — Troll
(5/5)
If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
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Mossdog
 ( 1)
Creature — Plant Dog
(1/1)
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
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