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Myth Realized
 ( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment.  : Put a lore counter on this enchantment.
: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Myth Unbound
  ( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Naban, Dean of Iteration
  ( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nacatl Hunt-Pride
  ( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn.
, : Target creature blocks this turn if able.
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Nacatl War-Pride
    ( 6)
Creature — Cat Warrior
(3/3)
This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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Nadaar, Selfless Paladin
  ( 3)
Legendary Creature — Dragon Knight
(3/3)
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
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Nadier, Agent of the Duskenel
  ( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Nadier's Nightblade
  ( 3)
Creature — Elf Warrior
(1/3)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
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Nadir Kraken
   ( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
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Nadu, Winged Wisdom
   ( 3)
Legendary Creature — Bird Wizard
(3/4)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, Forged in Fury
   ( 6)
Legendary Creature — Kor Artificer
(5/4)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
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Nahiri's Binding
   ( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Naiad of Hidden Coves
  ( 3)
Enchantment Creature — Nymph
(2/3)
During turns other than yours, spells you cast cost less to cast.
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Nakaya Shade
  ( 2)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn unless any player pays .
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Nalathni Dragon
   ( 4)
Creature — Dragon
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
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Nalia de'Arnise
   ( 3)
Legendary Creature — Human Rogue
(3/3)
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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Name Dropping
  ( 2)
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
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Nantuko Disciple
  ( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Nantuko Shade
  ( 2)
Creature — Insect Shade
(2/1)
: This creature gets +1/+1 until end of turn.
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Naomi, Pillar of Order
   ( 5)
Legendary Creature — Human Advisor
(4/4)
Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Nardole, Resourceful Cyborg
  ( 2)
Legendary Artifact Creature — Scientist
(1/2)
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Narnam Renegade
 ( 1)
Creature — Elf Warrior
(1/2)
Deathtouch Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
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Narset Transcendent
   ( 4)
Legendary Planeswalker — Narset
(6)
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) −9: You get an emblem with "Your opponents can't cast noncreature spells."
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Narset, Enlightened Exile
    ( 4)
Legendary Creature — Human Monk
(3/4)
Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
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Narset, Enlightened Master
    ( 6)
Legendary Creature — Human Monk
(3/2)
First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
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Narstad Scrapper
 ( 5)
Artifact Creature — Construct
(3/3)
: This creature gets +1/+0 until end of turn.
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Naru Meha, Master Wizard
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
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Nashi, Searcher in the Dark
  ( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Nassari, Dean of Expression
   ( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
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Nasty End
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
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Natural End
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
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Natural Order
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Nautiloid Ship
 ( 4)
Artifact — Vehicle
(5/5)
Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3
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Nav Squad Commandos
  ( 5)
Creature — Human Soldier
(3/5)
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
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Naya Hushblade
  ( 2)
Creature — Elf Rogue
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Nazahn, Revered Bladesmith
   ( 6)
Legendary Creature — Cat Artificer
(5/4)
When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
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Near-Death Experience
    ( 5)
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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Nebelgast Herald
  ( 3)
Creature — Spirit
(2/1)
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
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Nebelgast Intruder
  ( 3)
Creature — Spirit
(2/1)
Flash Flying When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
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Necrodominance
   ( 3)
Legendary Enchantment
Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards. Your maximum hand size is five. If a card or token would be put into your graveyard from anywhere, exile it instead.
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Necroduality
  ( 4)
Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
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Necrogen Scudder
  ( 3)
Creature — Phyrexian Horror
(3/3)
Flying When this creature enters, you lose 3 life.
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Necromaster Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
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Necron Deathmark
   ( 5)
Artifact Creature — Necron
(5/3)
Flash Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
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Necropede
 ( 2)
Artifact Creature — Phyrexian Insect
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature dies, you may put a -1/-1 counter on target creature.
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Necropolis Fiend
   ( 9)
Creature — Demon
(4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Necrotic Wound
 ( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Need for Speed
 ( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Drop
 ( 1)
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
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Needle Specter
   ( 3)
Creature — Specter
(1/1)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals combat damage to a player, that player discards that many cards.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Needlebite Trap
   ( 7)
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
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Needlebug
 ( 4)
Artifact Creature — Insect
(2/2)
Flash Protection from artifacts
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Needleshot Gourna
   ( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Needletooth Pack
   ( 5)
Creature — Dinosaur
(4/5)
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
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Needletooth Raptor
  ( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
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Neera, Wild Mage
   ( 6)
Legendary Creature — Human Elf Shaman
(2/7)
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
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Neerdiv, Devious Diver
  ( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Negan, the Cold-Blooded
    ( 5)
Legendary Creature — Human Rogue
(4/3)
When Negan enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token.
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Neglected Heirloom
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. When equipped creature transforms, transform this Equipment. Equip 
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Neglected Manor
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Neighborhood Guardian
  ( 2)
Creature — Unicorn
(2/2)
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
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Nekusar, the Mindrazer
    ( 5)
Legendary Creature — Zombie Wizard
(2/4)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
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Nemata, Grove Guardian
   ( 6)
Legendary Creature — Treefolk
(4/5)
 : Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nemata, Primeval Warden
   ( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.
 , Sacrifice two Saprolings: Draw a card.
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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Nephalia Moondrakes
   ( 7)
Creature — Drake
(5/5)
Flying When this creature enters, target creature gains flying until end of turn.   , Exile this card from your graveyard: Creatures you control gain flying until end of turn.
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Nerd Rage
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
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Neriv, Crackling Vanguard
    ( 5)
Legendary Creature — Spirit Dragon
(4/4)
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
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Nervous Gardener
  ( 2)
Creature — Dryad
(2/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
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Nessian Demolok
   ( 5)
Creature — Beast
(3/3)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, destroy target noncreature permanent.
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Nessian Game Warden
   ( 5)
Creature — Beast
(4/5)
When this creature enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Nessian Wanderer
  ( 2)
Creature — Satyr Scout
(1/3)
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Nessian Wilds Ravager
   ( 6)
Creature — Hydra
(6/6)
Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
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Nest Invader
  ( 2)
Creature — Eldrazi Drone
(2/2)
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Nested Ghoul
   ( 5)
Creature — Phyrexian Zombie Warrior
(4/2)
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
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Nested Shambler
 ( 1)
Creature — Zombie
(1/1)
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
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Nesting Dovehawk
  ( 4)
Creature — Bird
(2/2)
Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.
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Nesting Dragon
   ( 5)
Creature — Dragon
(5/4)
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and ‘ : This token gets +1/+0 until end of turn.'"
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