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Noble Stand
  ( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble Steeds
  ( 3)
Enchantment
 : Target creature gains first strike until end of turn.
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Nocturnal Feeder
  ( 3)
Creature — Vampire Rogue
(2/1)
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
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Nocturnal Raid
   ( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Noggle Bandit
   ( 3)
Creature — Noggle Rogue
(2/2)
This creature can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
   ( 4)
Creature — Noggle Rogue
(4/3)
When this creature enters, return a land you control to its owner's hand.
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Noggle Hedge-Mage
  ( 3)
Creature — Noggle Wizard
(2/2)
When this creature enters, if you control two or more Islands, you may tap two target permanents. When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
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Nogi, Draco-Zealot
   ( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Nomad Mythmaker
  ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomadic Elf
  ( 2)
Creature — Elf Nomad
(2/2)
 : Add one mana of any color.
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Nomads' Assembly
   ( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
 ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Norn's Decree
  ( 3)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Priestess
   ( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
  ( 4)
Creature — Elf
(3/3)
This creature can't be blocked by more than one creature.
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Norwood Warrior
  ( 3)
Creature — Elf Warrior
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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Nostalgic Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Not Dead After All
 ( 1)
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Not of This World
 ( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Novice Dissector
  ( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Noxious Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
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Noxious Field
   ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to each creature and each player."
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Noxious Toad
  ( 3)
Creature — Frog
(1/1)
When this creature dies, each opponent discards a card.
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Null Rod
 ( 2)
Artifact
Activated abilities of artifacts can't be activated.
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Nulldrifter
 ( 7)
Creature — Eldrazi Elemental
(4/4)
When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Nullhide Ferox
   ( 4)
Creature — Beast
(6/6)
Hexproof You can't cast noncreature spells. : This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
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Nullmage Advocate
  ( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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Nullmage Shepherd
  ( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nulltread Gargantuan
   ( 3)
Creature — Beast
(5/6)
When this creature enters, put a creature you control on top of its owner's library.
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Numbing Dose
   ( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
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Numot, the Devastator
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot deals combat damage to a player, you may pay  . If you do, destroy up to two target lands.
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Nylea, God of the Hunt
  ( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample.  : Target creature gets +2/+2 until end of turn.
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Nylea, Keen-Eyed
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast.  : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
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Nylea's Disciple
   ( 4)
Creature — Centaur Archer
(3/3)
When this creature enters, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nyx Herald
  ( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyxathid
   ( 3)
Creature — Elemental
(7/7)
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
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Nyxborn Eidolon
  ( 2)
Enchantment Creature — Spirit
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1.
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Nyxborn Hydra
  ( 1)
Enchantment Creature — Hydra
(0/1)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
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Nyxborn Shieldmate
 ( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Oakhame Adversary
  ( 4)
Creature — Elf Warrior
(2/3)
This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.
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Oakheart Dryads
  ( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
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Oakshade Stalker
  ( 3)
Creature — Human Ranger Werewolf
(3/3)
You may cast this spell as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Oasis Gardener
 ( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature enters, you gain 2 life. : Add one mana of any color.
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Oath of Chandra
  ( 2)
Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
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Oath of Druids
  ( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Oath of Gideon
  ( 3)
Legendary Enchantment
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters with an additional loyalty counter on it.
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Oath of Lim-Dûl
  ( 4)
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. <I>(Damage dealt to you causes you to lose life.)</I>  : Draw a card.
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Oath of the Ancient Wood
  ( 3)
Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Oathkeeper, Takeno's Daisho
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature. Equip 
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Ob Nixilis Reignited
   ( 5)
Legendary Planeswalker — Nixilis
(5)
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Ob Nixilis, the Adversary
   ( 3)
Legendary Planeswalker — Nixilis
(3)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. −2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −7: Target player draws seven cards and loses 7 life.
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Ob Nixilis, the Hate-Twisted
   ( 5)
Legendary Planeswalker — Nixilis
(5)
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
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Ob Nixilis, Unshackled
   ( 6)
Legendary Creature — Demon
(4/4)
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.
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Obeka, Splitter of Seconds
    ( 4)
Legendary Creature — Ogre Warlock
(2/5)
Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.
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Obelisk of Undoing
 ( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Obelisk of Urd
 ( 6)
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
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Obelisk Spider
   ( 3)
Creature — Spider
(1/4)
Reach Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Obscura Ascendancy
   ( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
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Observant Alseid
  ( 3)
Enchantment Creature — Nymph
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
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Obsidian Acolyte
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obsidian Battle-Axe
 ( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip 
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Obsidian Charmaw
   ( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When this creature enters, destroy target nonbasic land an opponent controls.
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Obsidian Obelisk
 ( 2)
Artifact
This artifact enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
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Obyra, Dreaming Duelist
  ( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
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Obzedat, Ghost Council
     ( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Obzedat's Aid
   ( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Oceanus Dragon
   ( 6)
Creature — Dragon
(3/5)
Flying When this creature enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Ocelot Pride
 ( 1)
Creature — Cat
(1/1)
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
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Oddly Uneven
   ( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Oddric, Lunar Marquis (playtest)
  ( 3)
Legendary Creature — — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."
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Odds // Ends (Odds)
  ( 2)
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
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Odious Trow
 ( 1)
Creature — Troll
(1/1)
 : Regenerate this creature.
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Odious Witch
( 0)
Creature — Human Warlock
(3/3)
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
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Odric, Blood-Cursed
   ( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Odric, Lunarch Marshal
  ( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Master Tactician
   ( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Odric's Outrider
  ( 4)
Creature — Human Knight
(2/4)
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
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Odunos River Trawler
  ( 3)
Creature — Zombie
(2/2)
When this creature enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice this creature: Return target enchantment creature card from your graveyard to your hand.
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Odylic Wraith
  ( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever this creature deals damage to a player, that player discards a card.
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Of Herbs and Stewed Rabbit
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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