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Pulse of the Fields
   ( 3)
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Pulse of the Grid
   ( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pulsemage Advocate
  ( 3)
Creature — Human Cleric
(1/3)
: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
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Gingerbread Hunter (Puny Snack)
  ( 3)
Instant — Adventure
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Puppet's Verdict
   ( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Puresteel Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Purging Stormbrood
  ( 5)
Creature — Dragon
(4/4)
Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature.
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Purifying Dragon
   ( 5)
Creature — Dragon
(4/3)
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
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Purphoros, Bronze-Blooded
  ( 5)
Legendary Enchantment Creature — God
(7/6)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste.  : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Purphoros, God of the Forge
  ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.  : Creatures you control get +1/+0 until end of turn.
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Pursued Whale
   ( 7)
Creature — Whale
(8/8)
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost more to cast.
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Pursuit of Knowledge
  ( 4)
Enchantment
If you would draw a card, you may put a study counter on this enchantment instead. Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
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Putrid Cyclops
  ( 3)
Creature — Zombie Cyclops
(3/3)
When this creature enters, scry 1, then reveal the top card of your library. This creature gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Putrid Goblin
  ( 2)
Creature — Zombie Goblin
(2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Putrid Imp
 ( 1)
Creature — Zombie Imp
(1/1)
Discard a card: This creature gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and can't block.
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Putrid Leech
  ( 2)
Creature — Zombie Leech
(2/2)
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Putrid Raptor
   ( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Putrid Warrior
  ( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever this creature deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Pyramid of the Pantheon
 ( 1)
Artifact
, : Add one mana of any color. Put a brick counter on this artifact.
: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
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Pyramids
 ( 6)
Artifact
: Choose one —
• Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
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Pyre Hound
  ( 4)
Creature — Elemental Dog
(2/3)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyre-Sledge Arsonist
  ( 3)
Creature — Lizard Shaman
(2/2)
, : This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
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Pyrewild Shaman
  ( 3)
Creature — Goblin Shaman
(3/1)
Bloodrush —  , Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.
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Pyrewood Gearhulk
     ( 6)
Artifact Creature — Construct
(7/7)
Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
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Pyric Salamander
  ( 2)
Creature — Salamander
(1/1)
: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
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Pyxis of Pandemonium
 ( 1)
Artifact
: Each player exiles the top card of their library face down.
, , Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
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Qala, Ajani's Pridemate
  ( 4)
Legendary Creature — Cat Warrior
(3/3)
Whenever Qala attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala. Whenever you gain life, put a +1/+1 counter on Qala.  : You gain 1 life.
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Qarsi Deceiver
  ( 2)
Creature — Snake Wizard
(0/4)
: Add . Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Qarsi Sadist
  ( 2)
Creature — Human Cleric
(1/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target opponent loses 2 life and you gain 2 life.
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Qasali Pridemage
  ( 2)
Creature — Cat Wizard
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice this creature: Destroy target artifact or enchantment.
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Quagmire Druid
  ( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quandrix Pledgemage
   ( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
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Quarantine Field
    ( 2)
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Quarrel's End
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
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Quartzwood Crasher
    ( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Quasiduplicate
   ( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Queen Allenal of Ruadach
   ( 3)
Legendary Creature — Elf Noble
(*/*)
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
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Queen's Bay Paladin
   ( 5)
Creature — Vampire Knight
(5/4)
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Quest for the Gemblades
  ( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
 ( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Questing Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
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Questing Phelddagrif
    ( 4)
Creature — Phelddagrif
(4/4)
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
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Quick Draw
 ( 1)
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Quick-Draw Dagger
 ( 3)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Quick-Draw Katana
 ( 2)
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Quicksand
( 0)
Land
: Add .
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksand Whirlpool
  ( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quicksilver Dagger
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quicksilver Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying : If target spell has only one target and that target is this creature, change that spell's target to another creature.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Quiet Disrepair
  ( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quilled Charger
  ( 4)
Creature — Porcupine Mount
(4/3)
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Quilled Greatwurm
   ( 6)
Creature — Wurm
(7/7)
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
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Quilled Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : This permanent deals 1 damage to target attacking or blocking creature."
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Quilled Wolf
  ( 2)
Creature — Wolf
(2/2)
 : This creature gets +4/+4 until end of turn.
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Quintorius Kand
   ( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
   ( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quirion Druid
  ( 3)
Creature — Elf Druid
(1/2)
, : Target land becomes a 2/2 green creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Quirion Dryad
  ( 2)
Creature — Dryad
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rabid Bite
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bloodsucker
  ( 5)
Creature — Vampire
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, each player loses 2 life.
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Rabid Elephant
  ( 5)
Creature — Elephant
(3/4)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Rabid Gnaw
  ( 2)
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
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Rabid Rats
  ( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rabid Wolverines
   ( 5)
Creature — Wolverine
(4/4)
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
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Rabid Wombat
   ( 4)
Creature — Wombat
(0/1)
Vigilance This creature gets +2/+2 for each Aura attached to it.
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Racers' Scoreboard
 ( 4)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost less to cast.
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Rad Rascal
  ( 4)
Creature — Devil Employee
(3/3)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Radagast the Brown
   ( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radagast, Wizard of Wilds
   ( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward  Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Radha, Coalition Warlord
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
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Radha, Heart of Keld
   ( 3)
Legendary Creature — Elf Warrior
(3/3)
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library.   : Radha gets +X/+X until end of turn, where X is the number of lands you control.
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Radha's Firebrand
  ( 2)
Creature — Human Warrior
(3/1)
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain —  : This creature gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
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Radiant Destiny
  ( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Radiant Epicure
  ( 5)
Creature — Vampire Wizard
(5/5)
Converge — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
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Radiant Essence
   ( 3)
Creature — Spirit
(2/3)
This creature gets +1/+2 as long as an opponent controls a black permanent.
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Radiant Flames
  ( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
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Radiant Grace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
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Radiant Grove
( 0)
Land — Forest Plains
( : Add or .) This land enters tapped.
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Radiant Lotus
 ( 6)
Artifact
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
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Radiant Performer
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Radiant Purge
  ( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Radiant Restraints
( 0)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls enter tapped.
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Radiant Scrollwielder
   ( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
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Radiant Solar
  ( 6)
Creature — Angel
(3/6)
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard this card: Venture into the dungeon and you gain 3 life.
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