|
Bishop of Binding
  ( 4)
Creature — Vampire Cleric
(1/1)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
|
|
|
Bishop of the Bloodstained
   ( 5)
Creature — Vampire Cleric
(3/3)
When this creature enters, target opponent loses 1 life for each Vampire you control.
|
|
|
Bishop's Soldier
  ( 2)
Creature — Vampire Soldier
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Bismuth Mindrender
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Menace Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
|
|
|
Bite Down
  ( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
|
|
|
Bite Down on Crime
  ( 4)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
|
|
|
Bitter Downfall
  ( 4)
Instant
This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
|
|
|
Bitter Feud
  ( 5)
Enchantment
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
|
|
|
Bitter Ordeal
  ( 3)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
|
|
|
Bitterblade Warrior
  ( 2)
Creature — Jackal Warrior
(2/2)
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Black Dragon
   ( 7)
Creature — Dragon
(4/4)
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
|
|
|
Black Dragon Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than black. : Add or one mana of the chosen color.
|
|
|
Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
|
|
|
Black Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
|
|
|
Blackblade Reforged
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature  Equip 
|
|
|
Blacksnag Buzzard
  ( 3)
Creature — Bird
(2/1)
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Blade Banish
  ( 4)
Instant
Exile target creature with power 4 or greater.
|
|
|
Blade Historian
    ( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
|
|
|
Blade Instructor
  ( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
|
|
|
Blade of Selves
 ( 2)
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip 
|
|
|
Blade of Shared Souls
  ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip 
|
|
|
Blade of the Bloodchief
 ( 1)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip 
|
|
|
Blade Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures get +1/+0.
|
|
|
Blade Splicer
  ( 3)
Creature — Phyrexian Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
|
|
|
Bladeback Sliver
  ( 2)
Creature — Sliver
(2/2)
Hellbent — As long as you have no cards in hand, Sliver creatures you control have " : This creature deals 1 damage to target player or planeswalker."
|
|
|
Bladebrand
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
|
|
|
Bladed Ambassador
  ( 2)
Creature — Phyrexian Soldier
(3/1)
This creature enters with an oil counter on it. , Remove an oil counter from this creature: This creature gains indestructible until end of turn.
|
|
|
Bladed Battle-Fan
  ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Bladed Bracers
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Bladed Pinions
 ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip 
|
|
|
Bladed Sentinel
 ( 4)
Artifact Creature — Construct
(2/4)
: This creature gains vigilance until end of turn.
|
|
|
Bladegraft Aspirant
  ( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target this creature cost less to activate.
|
|
|
Bladegriff Prototype
 ( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
|
|
|
Bladehold War-Whip
   ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip   
|
|
|
Blademane Baku
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. , Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
|
|
|
Blades of Velis Vel
  ( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
|
|
|
Blade-Tribe Berserkers
  ( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
|
|
|
Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
|
|
|
Bladewing, Deathless Tyrant
   ( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
|
|
|
Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
|
|
|
Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
|
|
|
Blanchwood Prowler
  ( 2)
Creature — Elemental
(1/1)
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Blasphemous Edict
   ( 5)
Sorcery
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
|
|
|
Blastoderm
   ( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|
Blaze Commando
   ( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
|
|
|
Blazing Blade Askari
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : This creature becomes colorless until end of turn.
|
|
|
Blazing Crescendo
  ( 2)
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
|
|
|
Blazing Hellhound
   ( 4)
Creature — Elemental Dog
(4/3)
, Sacrifice another creature: This creature deals 1 damage to any target.
|
|
|
Bleed Dry
   ( 4)
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
|
|
|
Bleeding Edge
   ( 3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Bleeding Effect
   ( 4)
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
|
|
|
Bleeding Woods
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
|
|
|
Blessed Alliance
  ( 2)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.
|
|
|
Blessed Breath
 ( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Blessed Defiance
 ( 1)
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
|
|
|
Blessed Hippogriff
  ( 4)
Creature — Hippogriff
(2/3)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
|
|
|
Blessed Orator
  ( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
|
|
|
Blessed Reincarnation
  ( 4)
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Blessed Respite
  ( 2)
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
|
|
|
Blessed Wind
   ( 9)
Sorcery
Target player's life total becomes 20.
|
|
|
Blessed Wine
  ( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Blight Grenade
  ( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
|
|
|
Blight Herder
 ( 5)
Creature — Eldrazi Processor
(4/5)
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
|
|
|
Blight Mound
  ( 3)
Enchantment
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
|
|
|
Blighted Agent
  ( 2)
Creature — Phyrexian Human Rogue
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't be blocked.
|
|
|
Blighted Bat
  ( 3)
Creature — Zombie Bat
(2/1)
Flying : This creature gains haste until end of turn.
|
|
|
Blighted Burgeoning
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Blighted Shaman
  ( 2)
Creature — Human Cleric Shaman
(1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
|
|
|
Blightsower Thallid
( 0)
Creature — Phyrexian Fungus
(3/3)
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
|
|
|
Blightwidow
  ( 4)
Creature — Phyrexian Spider
(2/4)
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Blightwing Bandit
  ( 4)
Creature — Faerie Rogue
(2/2)
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
|
|
Blim, Comedic Genius
   ( 4)
Legendary Creature — Imp
(4/3)
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
|
|
|
Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
|
|
|
Blind Fury
   ( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
|
|
|
Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
|
|
|
Blind Obedience
  ( 2)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
|
|
|