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Rapid Fire
  ( 4)
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Rapid Hybridization
 ( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Rasaad yn Bashir
  ( 3)
Legendary Creature — Human Monk
(0/3)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
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Rashida Scalebane
   ( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
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Rashmi and Ragavan
    ( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Rasputin Dreamweaver
   ( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin enters with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rassilon, the War President
   ( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Ratadrabik of Urborg
   ( 4)
Legendary Creature — Zombie Wizard
(3/3)
Vigilance, ward  Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
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Ratchet, Field Medic
  ( 3)
Legendary Artifact Creature — Robot
(2/4)
More Than Meets the Eye  (You may cast this card converted for  .) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
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Rathi Dragon
   ( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
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Rathi Fiend
  ( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When this creature enters, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Rathi Intimidator
   ( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Ravaged Highlands
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Ravaging Horde
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, destroy target land.
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Raven Guild Initiate
  ( 3)
Creature — Human Wizard
(1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ravenloft Adventurer
  ( 4)
Creature — Human Rogue Assassin
(3/4)
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Ravenous Bloodseeker
  ( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: This creature gets +2/-2 until end of turn.
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Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, you gain 2 life.
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Ravenous Demon
   ( 5)
Creature — Demon
(4/4)
Sacrifice a Human: Transform this creature. Activate only as a sorcery.
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Ravenous Intruder
  ( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
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Ravenous Lindwurm
   ( 6)
Creature — Wurm
(6/6)
When this creature enters, you gain 4 life.
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Raven's Run Dragoon
   ( 4)
Creature — Elf Knight
(3/3)
This creature can't be blocked by black creatures.
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Ravine Raider
 ( 1)
Creature — Lizard Rogue
(1/1)
Menace (This creature can't be blocked except by two or more creatures.)  : This creature gets +1/+1 until end of turn.
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Raving Dead
  ( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
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Ravos, Soultender
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
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Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rayne, Academy Chancellor
  ( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
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Razaketh, the Foulblooded
    ( 8)
Legendary Creature — Demon
(8/8)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Raze to the Ground
  ( 3)
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
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Razing Snidd
   ( 6)
Creature — Beast
(3/3)
When this creature enters, return a black or red creature you control to its owner's hand. When this creature enters, each player sacrifices a land of their choice.
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Razor Pendulum
 ( 4)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.
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Razorfield Rhino
 ( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
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Razorgrass Field
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Razorkin Hordecaller
  ( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Razorkin Needlehead
  ( 2)
Creature — Human Assassin
(2/2)
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
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Razortide Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Razzle-Dazzler
  ( 2)
Creature — Human Wizard
(1/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
  ( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Ready // Willing (Ready)
   ( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Ready to Rumble
  ( 5)
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
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Reality Acid
  ( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
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Realms Uncharted
  ( 3)
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Reap and Sow
  ( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine  (Choose both if you pay the entwine cost.)
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Reaper of Sheoldred
  ( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
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Reaper of the Wilds
   ( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : This creature gains deathtouch until end of turn.
 : This creature gains hexproof until end of turn.
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reasonable Doubt
  ( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Reaver Drone
 ( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Rebound
  ( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
  ( 3)
Instant
Return all artifacts to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Rebuild the City
    ( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Reckless Abandon
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Detective
  ( 2)
Creature — Devil Detective
(0/3)
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn.
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Reckless Endeavor
   ( 7)
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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Reckless Handling
  ( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Ringleader
 ( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckoner Shakedown
  ( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Reclusive Taxidermist
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Reconstructed Thopter
 ( 3)
Artifact Creature — Thopter
(2/1)
Flying Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Record Store
( 0)
Artifact — Contraption
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Recruiter of the Guard
  ( 3)
Creature — Human Soldier
(1/1)
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Recruitment Drive
  ( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
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Recycla-bird (playtest)
 ( 1)
Creature — — Bird
(1/1)
Flying When CARDNAME dies, put a flying counter on target creature you control.
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Red Cliffs Armada
  ( 5)
Creature — Human Soldier
(5/4)
This creature can't attack unless defending player controls an Island.
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Red Death, Shipwrecker
  ( 2)
Legendary Creature — Crab Mutant
(1/3)
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Red Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
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Red Elemental Blast
 ( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Red Herring
  ( 2)
Artifact Creature — Clue Fish
(2/2)
Haste This creature attacks each combat if able. , Sacrifice this creature: Draw a card.
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Red Herring (playtest)
  ( 2)
Creature — — Fish
(2/2)
 : Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.
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Red Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Red Sun's Twilight
   ( 2)
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
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Red Sun's Zenith
  ( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Red Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.
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Redcap Gutter-Dweller
   ( 4)
Creature — Goblin Warrior
(3/3)
Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
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Redcap Heelslasher
  ( 4)
Creature — Goblin Rogue
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
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Redcap Melee
 ( 1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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Redcap Raiders
  ( 3)
Creature — Goblin Warrior
(3/2)
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
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Redcap Thief
  ( 3)
Creature — Goblin Rogue
(2/3)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Redeem
  ( 2)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
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Redeem the Lost
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Redemption Arc
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)  : Exile enchanted creature.
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Redemption Choir
   ( 4)
Creature — Vampire Cleric
(3/3)
Lifelink Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Redemptor Dreadnought
 ( 5)
Artifact Creature — Astartes Dreadnought
(4/4)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
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Red-Hot Hottie
   ( 4)
Creature — Elemental
(2/5)
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Redirect
  ( 2)
Instant
You may choose new targets for target spell.
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Rediscover the Way
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
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Redoubled Stormsinger
  ( 3)
Creature — Orc Wizard
(3/3)
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
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